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  1. [Read 1st post] Viking Conquest RE: Issues

    FINLLY I fixed it, the module.ini file was corrupted.. i have copied an original one and then it's ok!
  2. [Read 1st post] Viking Conquest RE: Issues

    kalarhan said:
    You are most likely using compatible mode, which limits your RAM. Disable it and check again

    You are right.. i checked again after disabling compatible mode, and now the problem is, after clicking "start new game" button, it goes back to the main menu after showing some loading tips in the bottom of the screen. Then i copied the reference files:

    rgl_log:

    Starting new log file.
    Version:  1.168

    -- OS: Microsoft  (build 9200), 32-bit
    -- RAM: Available physical RAM: 2011MB/3320MB
    -- CPU: Intel(R) Xeon(R) CPU          L5520  @ 2.27GHz (GenuineIntel)
    - L2 cache size: 256K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 8 ( Speed: ~2261MHz / ~2261MHz / ~2261MHz / ~2261MHz / ~2261MHz / ~2261MHz / ~2261MHz / ~2261MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 680
    - Texture Memory: 3685 ( Available Texture Memory: 3673 )


    Processing Ini File {
    Module_name =  Viking_Conquest2023
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    ...
    ...
    ...
    Loading Module Resource  vc_sea_battle
    Loading Module Resource  vc_spears
    Loading Module Resource  dedal_anims
    Loading Module Resource  vc_hoods
    Loading Module Resource  vc_shields2
    Loading Module Resource  vc_swords2
    Loading Module Resource  vc_food
    Loading Module Resource  vc_tradeitems
    Loading Module Resource  vc_knifes
    Loading Module Resource  vc_horses
    Loading Module Resource  La_Grandmasters_map_text
    Loading Module Resource  vc_shields_basic
    Loading Module Resource  vc_work
    Loading Module Resource  vc_animals

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  82899
    Finished All...
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    470 parties added.
    launch complete.
    Switching to menu window...

    Saving options...  OK!

    rgl_config:

    first_time = 0

    texture_detail = 100

    render_buffer_size = 15

    max_framerate = 120

    start_windowed = 0

    use_pixel_shaders = 0

    use_vertex_shaders = 1

    fake_reflections = 1

    show_framerate = 0

    use_ondemand_textures_ = 1

    use_ondemand_textures_mt = 1

    disable_music = 0

    disable_sound = 0

    disable_frequency_variation = 0

    cheat_mode = 1

    enable_blood = 1

    enable_edit_mode = 0

    force_single_threading = 0

    debug_mode = 0

    display_width = 0

    display_height = 0

    display_bits = 32

    antialiasing = 0

    sample_quality = 0

    alpha2coverage = 0

    force_vsync = 0

    shadowmap_quality = 0

    shader_quality = 0

    postfx_dof = 0

    postfx_hdr = 0

    postfx_autoexp = 0

    flora_degrade_distance = 100.0000

    flora_lod_detail = 2

    use_instancing = 0

    use_secure_connection = 0

    max_number_of_connections = 16

    look_for_server_on_this_machine = 0

    music_volume = 0.4000

    sound_volume = 1.0000

    mouse_sensitivity = 0.5000

    invert_mouse = 0

    enable_lighting = 1

    enable_particles = 1

    enable_blood = 1

    enable_character_shadows = 1

    enable_accurate_shadows = 1

    number_of_corpses = 3

    grass_density = 50

    combat_speed = 2

    friend_combat_difficulty = 0

    adapter_format = 0

    reduce_combat_ai = 2

    reduce_campaign_ai = 2

    combat_difficulty = 0

    display_labels = 1

    display_targeting_reticule = 1

    display_attack_direction = 0

    turn_camera_with_horse_in_first_person = 2

    verbose_damage = 1

    verbose_shot_difficulty = 1

    battle_size = 0.0000

    attack_direction_control = 2

    defend_direction_control = 0

    lance_control = 0

    anisotropic_filtering = 1

    enable_environment_shadows = 1

    verbose_casualties = 1

    verbose_experience = 1

    realistic_shadows_on_plants = 2

    number_of_ragdolls = 3

    gamma = 2.2000

    character_detail = 0.5000

    character_shadow_detail = 0.5000

    control_mouse_movement_y_scale = 1.5000

    blood_stains = 1

    use_winmm_audio = 0

    enable_version_check = 1

    enable_aspect_ratio_control = 1

    realistic_headshots = 0

    auto_gfx_quality = 0

    enable_gamepad_vibration = 1

    Thanks!
  3. [Read 1st post] Viking Conquest RE: Issues

    CeltiberoCaesar said:
    kraggrim said:
    RGL log isn't always accurate when reporting hardware. Mine falsely says that I use my integrated graphics rather than the card for some reason.

    That because you are playing in a laptop, don't you?

    nimoadna said:
    Adorno said:
    nimoadna said:
    Version:  1.168

    -- OS: Microsoft Windows 7  (build 7600), 32-bit
    -- RAM: Available physical RAM: 1023MB/1024MB
    It says you're running Windows 7, and not 8.
    Also, 1 GB RAM is too little. 2 GB is bare minimum.
    How much RAM do you have? (Having 2 GB RAM is also too little since at least 1 GB is used by Windows alone.)



    this is my pc info but i dunno y it showed that way
    ...

    Quite odd, you have a x64 processor running a x86 OS, 4Gb of RAM and just recognize 1Gb... are you using a Virtual Machine?




    no im not, im using an entire computer, not virtual machine..
    I found that my problem is not so popular but it does prompt up to some players, while I can not find a solution. :sad:
  4. [Read 1st post] Viking Conquest RE: Issues

    Adorno said:
    nimoadna said:
    Version:  1.168

    -- OS: Microsoft Windows 7  (build 7600), 32-bit
    -- RAM: Available physical RAM: 1023MB/1024MB
    It says you're running Windows 7, and not 8.
    Also, 1 GB RAM is too little. 2 GB is bare minimum.
    How much RAM do you have? (Having 2 GB RAM is also too little since at least 1 GB is used by Windows alone.)



    this is my pc info but i dunno y it showed that way
    ...
  5. [Read 1st post] Viking Conquest RE: Issues

    I can't start a new game on Viking Conquest Reforged Edition.
    when i click "start new game" button, the screen would shut off every time, while the pc is still running.
    The video card is GTX680, the system is WIN8.1, VC is 2.023, and Warband is 1.168, Native and other mods are OK to play.
    here below i have pasted the reference files:

    rgl_log:<too long to past> :sad:

    Starting new log file.
    Version:  1.168

    -- OS: Microsoft Windows 7  (build 7600), 32-bit
    -- RAM: Available physical RAM: 1023MB/1024MB
    -- CPU: Intel(R) Xeon(R) CPU          L5520  @ 2.27GHz (GenuineIntel)
    - L2 cache size: 256K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 8 ( Speed: ~2261MHz / ~2261MHz / ~2261MHz / ~2261MHz / ~2261MHz / ~2261MHz / ~2261MHz / ~2261MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 680
    - Texture Memory: 3685 ( Available Texture Memory: 3673 )


    Processing Ini File {
    Module_name =  Viking_Conquest2023
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    .........
    .........
    .........
    rgl_post_warning_line: WARNING: Unable to find material warhorse_steppe for mesh warhorse_steppe.lod1
    rgl_post_warning_line: WARNING: Unable to find material warhorse_new for mesh charger_plate_1
    rgl_post_warning_line: WARNING: Unable to find material warhorse_sarranid for mesh warhorse_sarranid.lod1 Loading Resource  ui_server_filter
    Loading Resource  barrier_primitives

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  57053
    Finished All...
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    470 parties added.
    launch complete.
    Switching to menu window...

    rgl_config:

    first_time = 0

    texture_detail = 100

    render_buffer_size = 15

    max_framerate = 120

    start_windowed = 0

    use_pixel_shaders = 1

    use_vertex_shaders = 1

    fake_reflections = 1

    show_framerate = 0

    use_ondemand_textures_ = 1

    use_ondemand_textures_mt = 1

    disable_music = 0

    disable_sound = 0

    disable_frequency_variation = 0

    cheat_mode = 1

    enable_blood = 1

    enable_edit_mode = 0

    force_single_threading = 0

    debug_mode = 0

    display_width = 0

    display_height = 0

    display_bits = 32

    antialiasing = 0

    sample_quality = 0

    alpha2coverage = 0

    force_vsync = 0

    shadowmap_quality = 1

    shader_quality = 2

    postfx_dof = 0

    postfx_hdr = 0

    postfx_autoexp = 0

    flora_degrade_distance = 100.0000

    flora_lod_detail = 0

    use_instancing = 0

    use_secure_connection = 0

    max_number_of_connections = 16

    look_for_server_on_this_machine = 0

    music_volume = 0.4000

    sound_volume = 1.0000

    mouse_sensitivity = 0.5000

    invert_mouse = 0

    enable_lighting = 1

    enable_particles = 1

    enable_blood = 1

    enable_character_shadows = 1

    enable_accurate_shadows = 1

    number_of_corpses = 3

    grass_density = 50

    combat_speed = 2

    friend_combat_difficulty = 0

    adapter_format = 0

    reduce_combat_ai = 2

    reduce_campaign_ai = 2

    combat_difficulty = 0

    display_labels = 1

    display_targeting_reticule = 1

    display_attack_direction = 0

    turn_camera_with_horse_in_first_person = 2

    verbose_damage = 1

    verbose_shot_difficulty = 1

    battle_size = 0.0000

    attack_direction_control = 2

    defend_direction_control = 0

    lance_control = 0

    anisotropic_filtering = 1

    enable_environment_shadows = 1

    verbose_casualties = 1

    verbose_experience = 1

    realistic_shadows_on_plants = 2

    number_of_ragdolls = 3

    gamma = 2.2000

    character_detail = 0.5000

    character_shadow_detail = 0.5000

    control_mouse_movement_y_scale = 1.5000

    blood_stains = 1

    use_winmm_audio = 0

    enable_version_check = 1

    enable_aspect_ratio_control = 1

    realistic_headshots = 0

    auto_gfx_quality = 0

    enable_gamepad_vibration = 1

    Please help..
  6. when start new game the screen turn off

    can anybody help me? when i start new game my indicator would turn off for every time! my video card is gtx680, windows8.1 system, im sure that is the latest version both warband(1.168) and viking conquest(2.023). i think i must come for help. thanks.
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