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  1. Timothy the Knight

    Requests for custom banners, surcoats and shields

    2252851970ed3fc2ee12c104abe7675c7ce81a42.png
    Here you go, Durex. Happy I could help.
  2. Timothy the Knight

    Requests for custom banners, surcoats and shields

    A bell of awakening tolls, a legend walks again...

    Ah, good to be back on the old stomping grounds, doing what I do best; making banners!

    First off:
    Wub Wub Wub Wub Bwaaah said:
    Jetblackpriest said:
    Been there, dont that.
    D2OLGp2.png

    Not a bad effort, but you left the black on the shield untextured. Here's my take on it:
    2223858345b70599abbcdb1bc19724282252b2d1.png

    Second, Zyndram:
    22238582c2c1c1a79c88e4c5dbd5cee072b92929.png
    22238581e8acc5059772b3cbc84b91b1557e36ca.png
    22238580b421234b5ad7a4a33a255a1642061781.png
    222385795bbceaa04f78c7d8baa5f448259886d8.png
    The second has another version with a white background, since the crown doesn't stand out on the yellow one.

    Third, DemAvalon:
    22238585657556c3cc60b460161ac0f696718a61.png
    22238584faef5cbba589f6524c2e5764acece351.png
    Figured I'd do a second version with some higher quality resources. Pick either one.

    Also, for those making (or wanting to make) banners, here's my old tutorial from way back in the days when I was responsible for the Warband MP bannerpack.
  3. Timothy the Knight

    My Little Pony Friendship is Magic

    Well how much have ya watched? The common consensus is that first two episodes aren't the best.
  4. Timothy the Knight

    My Little Pony Friendship is Magic

    Dodes said:
    why do people actual like this? What specifically is appealing?

    This about covers it.
  5. Timothy the Knight

    Whats really going on in the world?

    Pah, all these things of spirit pale in comparison to this next demon.

    No hero can stand before her, no god can wrestle her down and no enchantment can keep her out - or in, for that matter. Even as I write, she is walking among us, touching and taking. She goes by many names, and has many songs dedicated to her. Here is one such.

    What is plucked will grow again,
    What is slain lives on,
    What is stolen will remain
    What is gone is gone...
    What is sea-born dies on land,
    Soft is trod upon.
    What is given burns the hand -
    What is gone is gone...
    Here is there, and high is low;
    All may be undone.
    What is true, no two men know -
    What is gone is gone...
    Who has choices need not choose.
    We must, who have none.
    We can love but what we lose -
    What is gone is gone.

    And while this description may sound fantastical, this demon is much more real than many other such conjurations of the mind.
  6. Timothy the Knight

    Whats really going on in the world?

    So what makes the Christian method superior?
  7. Timothy the Knight

    Whats really going on in the world?

    rgodfrey said:
    You will have to come to the alter to experience it for yourself, its like fire shut up in my bones! Power to heal the sick, power to raise the dead, power to open up blind eyes, I am talk about real raw holy ghost power!
    That sort of experiences aren't confined to just a Christian altar, you know. It can be argued that Buddhists feel exactly this same sensation while they meditate on the mysteries of life. Or Muslims when they bow in prayer to Allah. Or sex addicts when they copulate. Or the general populace when they receive their monthly paycheck.

    Does the fact they worship different things their experience any less true?
  8. Timothy the Knight

    Whats really going on in the world?

    So only this highest power is allowed to limit freedom? So, exactly what makes it so much more authoritative from these other, supposed "highest powers" that are available in many flavours, shapes and sizes?
  9. Timothy the Knight

    Whats really going on in the world?

    So the only way to be free is to become detached from all other obligations and serve only some higher power?
  10. Timothy the Knight

    Whats really going on in the world?

    rgodfrey said:
    and distribution was made unto every man according as he had need.
    Sound like an awful lot like socialism to me.
  11. Timothy the Knight

    Whats really going on in the world?

    Not exactly a very straight answer. Some clarification wouldn't hurt.
  12. Timothy the Knight

    Whats really going on in the world?

    I'm just trying to satisfy my curiosity, s'all.
  13. Timothy the Knight

    Whats really going on in the world?

    rgodfrey said:
    Did you have a real question
    Yes, actually, I do have a question.

    You seem to be awfully concerned about freedom. Have you ever stopped to consider just what freedom is?
  14. Timothy the Knight

    Custom Clan Banner Pack

    I'm just gonna put my old tutorial package here, now complete with a guide and template for making those cute little signature shields.
  15. Timothy the Knight

    Custom banners for Warband

    First of all, sorry I haven't been around much lately. I've been busy, lazy and forgetful as of late. And truth be told, I've lost interest and gotten tired of handling the pack.

    The current system for the pack has gotten a little unwieldy, as well. As most of you know, the pack was started back in the beta days, when the community was small enough for this system to work well enough. But since then the amount clans has increased to the point where it's troublesome for me to keep track of all the banners and which clans they belong to.

    So, I propose that others take up my old mantel, and to avoid making the same mistake as I, split the pack into several smaller ones. There's already an Oceanic banner pack separate from mine, if I recall correctly, so splitting them by region is probably the wisest course of action. From what I've gathered, most clans stick to their respective region's servers. Some are international, of course, but that can be covered with a pack for international clans.

    I can still continue working as an archivist for the banners, and will still continue to make banners at request. But as I said earlier, the original banner pack is now basically at it's end.
  16. Timothy the Knight

    Custom banners for Warband

    Updated. New banners:

    Sherwood Rangers
    Moravian Warriors
    Bohemian Guard regular + royal banners <updated>
    Revenge Of Nobility
    Team Rush Rush
    Legion of the Damned 3rd banner
    Le Royaume de Bourgogne
    Order of the Low Lands <updated>
    Kingdom of Light

    Shields:
    178.png
    169p.png
    170k0.png
    171e.png
    172y.png
    173g.png
    174br.png
    175me.png
    176x.png
    1770.png

    Sorry it took me so long to get around to updating, but things have been rather busy as of late.
  17. Timothy the Knight

    Block arrows with 2h

    Xzafierk said:
    ...longbowmans arrow could pierce munitions level plate at twenty yards...

    Not quite.

    And you do realize that not every knight could afford a full suit of plate on top of everything else, right? I'll bet the majority still were clad in mail.
  18. Timothy the Knight

    What has happened

    I'm not quite dead yet, I'm afraid.

    The last message I received form you, Dub, was in 23 July 2010. Are you sure you sent your request to the right address?
  19. Timothy the Knight

    PWMOD: WAR [Open Beta Suggestions]

    xombie5 said:
    why is it on conquest mode exactly?
    Because it was designed from the ground up to work like conquest?

    xombie5 said:
    without a bunch of people that know eachother really well its just a normal conquest mode with selfish serfs who just sell all their resources and dont amke anything or stock anything.
    I beg to differ. If I see that the stockpiles are running low, I go serfin' and stockpile what needs be. And at the beginning of the match we had a pretty organized effort over at the Blue Team to get weapons stockpiled, too.

    xombie5 said:
    i thought the goal of this mod and what made peopel excited for it was that it was going to be more focused roleplay between two kingdoms without all the bandit interruptions and opportunity for rule breakings and complaints.
    Uh, not quite. The author states in this post (under the spoiler): "This is a competitive game mode!" and "Is this just a glorified Conquest game mode? Pretty much! But with a grander scope, higher reinforcement levels for longer games, resource system, RTS-style maps. This is what Conquest should have been." So there.

    xombie5 said:
    in conquest it just seems to be a rush to the finish sort of thing, especially if there are less than 6 people on each team - as the one with more players or one better player will outbalance it in such a way that one cant afford to have any serfs.
    Well, this mod wasn't intended to be played with so few people. Blame cRPG for eating up the players if you want a scapegoat.

    xombie5 said:
    after a rather long argument that this was meant to encourage cooperative gameplay, (the other fellow insisting it was for just a more complicated conquest mode, in "teamgame" - refusing to accept that a coop game could have more than 4 players). now, i take to understanding that a cooperative game can have any number of players and not just 4, as it recquires cooperative play styles , andin this case would encourage diplomacy and roleplaying.
    Actually this mod requires quite a bit of cooperation as it is. If one team's members don't cooperate, that team gets beaten. And keep in mind the goal that people cooperate towards is beating the other team, and that means using every trick in the book. And since the only way to victory is beating the other team, there's not really much room for diplomacy. And even then, I wouldn't trust any truces or such. Y'see, we pulled a fast one on you that match with the truce thing. Nasty trick, I know, but war is hell.

    Now on the other hand, if there were more than two teams, there'd be much more room for politics. What with alliances being made and teams stabbing each other in the back left and right and whatnot.

    xombie5 said:
    in native you may well know that a good play can go and rambo 40% of the opposing team by himself.
    And that's how it should be, if the other team can't bloody work together well enough to stop a single bastard running around with wanton disregard for his own safety.

    xombie5 said:
    the players dont have to work together as theyare all working t'ward a certain goal - just killing the enemy.
    As I already said, the team that doesn't cooperate well will get beaten. They'll have resource problems and they'll fight like the uncoordinated mob they are, divided and vulnerable to an organized attack. Or an organized defense, for that matter.

    xombie5 said:
    i was hyped about this mod hoping it would turn into my dream of what singleplayer should have been and what pwmod should have been - a roleplay with strategy and plans, unselfish serfs who would stockpile resources for the nation etc.... it isnt - if this is due to the conquest mode being on (which i think it partly is) or just the lack of players who share this dream i dont know.
    You shouldn't look for singleplayer in multiplayer, you know.

    There's already strategy, plans and unselfish serfs (roleplay is a bit lacking, but hey, it ain't everyone's cup of tea. Maybe with clan matches and more folks things will be different, though). If you're not getting that vibe, perhaps you're hanging out with the wrong crowd.

    As I mentioned (and the author stated) this mod, for all intents and purposes, IS conquest. Turning conquest off would sort of defeat the whole damn idea.

    It's more of a lack of players in general. Things would probably be a lot smoother and fun with around 10 players in each team, at the minimum.
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