Hi everyone, time for another update. It's been a busy weekend for the mod, most of it in the module system, and I doubt anyone really wants pictures of code, especially as it's just faction code...
So, five new factions are in, the towns, cities and villages are all added, with the help of Lumos' excellent ParMak, I've also been using Swyter's MS manager program, certainly useful. Later today, I'm going to be sorting out the troops and fixing the one program that is causing me to lose sleep (other than, y'know, usual insomnia): The backpack. I'll upload a screenshot later, in all of it's normal and spec-map-less glory, but the rigging is driving me crazy. Keep trying to rig it to a bone, which works, but every time the payer leans forward, kicks, attacks, does anything really, it melds into his chest like something out of alien. I'm trying to get it to work like the quiver, which sticks to the back like it's glued, but we'll see how that turns out.
Also, later I will upload some screenshots of the retextured items. One of the downsides of having a mac, even a mac that can boot with windows (though I know all the mac haters could easily reel off a list of faults), is that I don't have a print screen button on my keyboard, we I'll do my best to figure out how to take screenshots.
Till later.
(I guess I should also finish off posting those faction descriptions, I have something like 10,000 words worth of information typed up)