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  1. Эрих фон Манштейн

    Caucasus Mod V1 (kavkaz)

    Tural Esedli said:
    https://forums.taleworlds.com/index.php/topic,357978.0.html
    Уважаемый разраб-рекламер, пожалуйста, переведите здесь всю инфу с турецкого или же с азербайджанского языка той страницы на русский, уж коли вы хотите привлечь РУССКОЯЗЫЧНЫХ к вашей модификации в подгруппе русскоговорящих.... От того, что у вас в инфе на той странице стоит "1)Rusiya" еще не значит, что русскоговорящих это привлечет .... (при таком отношении)

    Глянул на инфу через Гугл-переводчик, погонял эту альфу-версию (иначе не назовешь, это точно еще не бета!): это просто пипец, товарищи...
    Сама идея классная, но выйдет в итоге мод пантюркистов, прославляющих Турцию и Азербайджан.... Судите сами по скриншотам!

    Итак, на дворе мода 1800 год! Какие нафиг "азербайджанские княжества, армянская империя (с ума сойти!)", как минимум, с их флагами в 1800 году? (весь Азербайджан и Восточная Армения в руках у персов тогда были; Западная Армения у турок. Но если азербайджанские останы Персидской державы Каджаров я еще понимаю (автору мода нужно просто их иначе оформить), то "армянская ИМПЕРИЯ" ....это просто пипец....Ну, была у армян "Великая Армения" царя Тиграна Первого в древние века, но и тогда и позже империей это не называлось. А на 1800 год у них максимум "армянская милиция" в составе войск России, "армянские повстанцы/сепаратисты" в районе Турции, Армении и Карабаха (в качестве отрядов минорных), ну "армянские крестьяне и купцы", ну "армянские бандиты" (минорные бандиты тоже),-не больше...) ... У "Царства Российского" в 1800 году название уже было "Российская империя"... (с 1721 года таковое название ее было).

    Средневековые шмотки в 1800 году спишем на альфу версию.....Но вот шмотки 1500-1600 годов это пипец....
    Флаги Азербайджана и прочие тюркские и их неуместное попадание на глаза-это пипец...
    "170 армянских воинов" что-то там марширующих на скрине окна "Отряд"-это пипец.... 
    Флаги, отданные фракциям рандомно-это ...альфа....
    Карта "Кальрадии"/де Кавказа не поддается никакой реальной географической логике,-это тоже пипец....
    Это как минимум, но судите сами по скринам... Сами попробуйте погонять =)))  Даже не знаю: это просто версия для пантюркистов или они так изучают историю? 

    Судите по скринам.....1800 год!!!!!!. Задумка Кавказской войны это интересно, но .....реализация оставляет желать лучшего.... И похоже, что это будет мод с девизами "Вив ль  Азербайджан эт Ислам, ль Армени ди"(франц.).































  2. Эрих фон Манштейн

    NAFNGIFT – get a period name

    Éadríc said:
    Úlfvaldr,

    Good to see you again – welcome back!
    Very thanks, Éadríc!
    Unfortunately, I play now very rare, is rarely on the forum, but I am pleased to see the continuation of the game/Vikingr mod.
    Thanks for your works about names and http://forums.taleworlds.com/index.php/topic,237519.0.html and http://forums.taleworlds.com/index.php/topic,212034.0.html
    I read with great interest that, as I could (with the help of Google-translator), and  was retained in the browser bookmarks. Thank you, and good luck in future works!

    I very happy see mod, where is very more historical and sagas national-ethnic names!
  3. Эрих фон Манштейн

    NAFNGIFT – get a period name

    few Slavic names of Viking age and later for Rus faction and spelling have prefix "-slav" (Borislav, Vladislav, Gorislav) ("-slaW"-this for West Slavic spelling), and "Yaro-" (Yaropolk, Yaroslav, Yaromir), and "Sviato/Svyato-" (Sviatopolk, Sviatoslav, Svyatogor), and "-polk", and "Miro-" (Miroslav, Miropolk).
    http://www.s-gabriel.org/names/slavic.shtml
    http://www.s-gabriel.org/names/predslava/bbl/men.html#Men's 2
    as example

    http://www.s-gabriel.org/names/slavic.shtml
    Slavic and Baltic Names

  4. Эрих фон Манштейн

    Slavic research

    Dear friends, my five coins:
    1)  Wrong unites Rus (Eastern Slavs, Finno-Ugrics, Balts (may Krivichi ! http://ru.wikipedia.org/wiki/%CA%F0%E8%E2%E8%F7%E8 http://www.coolreferat.com/%D0%9A%D1%80%D0%B8%D0%B2%D0%B8%D1%87%D0%B8 Sorry, only on Russian), Turkic influence from Khazars and Bulgars, as minimum) with the Western Slavs in one faction! It will be a big mistake, and Dragomir correctly described the situation of the difference in cultures and other things!

    2) what year we have in mod?
    http://upload.wikimedia.org/wikipedia/commons/6/68/Polska_992_-_1025.png?uselang=ru
    but
    http://upload.wikimedia.org/wikipedia/commons/b/b6/Polska_1039_-_1058.png
    and then Poland or without north lands of Pomeranians or....with north lands of Pomeranians .... what year we have in mod?
    But Pomeranians is Polish tribe!

    3) Wends (all West Slavs) we may call as Lechici (on Polish in mod) http://en.wikipedia.org/wiki/Lechites and make their as one faction with dress and armors as talk Dragomir (combination of things Obodrites and Poles on the proposed for both factions by Dragomir in one faction). This name (Lechici) give them Constantine VII Porphyrogennetos and have in "CHRONICA POLONIAE MAIORIS" (Great Polish Chronicle; Kronika wielkopolska) on all Polish tribes (sorry, but I have russian translate this chronicle http://www.vostlit.info/Texts/rus/Chron_Pol_majoris/frametext1.htm ), and have at at geographer the Bavarian (who is it?)             
    http://ru.wikipedia.org/wiki/%D0%9B%D0%B5%D1%85%D0%B8%D1%82%D1%8B

    4) Very very controversial/highly debatable about Rurik and Varyags-Rus-who they were by ethnicity! Varyags could be a gathering of warriors from Scandinavians and Wends, as minimum (may +Finns, +Balts). Could be as near-Jomsvikings assambly of warriors (Scandinavians and Wends, as minimum) from South Baltic coast, but this version very controversial too. Have a version their origin from the Wends (Obodrites or even Rani/Rujani). Version about their Swedish origin more popular and well known (but debatable too!).

    5) Dear Developers, Dear Moecker and Barabas and Skvor, please, correct name "Voyevoeda" of Rus faction. This/such spelling is mistake for Rus language (Old Church Slavonic) and letter in Chronicles!  Right version is "VoEvOdA" without "y" (before "-ev-") and "e" before "d".
    Original texts http://litopys.org.ua/ipatlet/ipat03.htm http://litopys.org.ua/lavrlet/lavr03.htm and write of word "Voevoda" on Old Church Slavonic is "воєвода", but not "VoYevoEda" as= then "воЙєвоЕда" http://en.wikipedia.org/wiki/Ukrainian_Ye
    Old Slavonic, Old East Slavic
    In oldest Slavonic manuscripts, Є is just a graphical variant of Е and thus represents /e/ without palatalization.
    And if version "VoYevoda" admissible for transfer of pronunciation in English (but not in Russian! faction called Rus, but in mod its name all on Latin spelling), but version "VoyevoEda" dont admissible.
  5. Эрих фон Манштейн

    Vikingr 0.98 Download & Update

    Hello peoples!
    Very very big thanks for work and updating of mod!!! my Congratulations!

    I dont saw 0.98, but....
    Rus
    Strelec: Archer
    Druzhinnik: Infantry
    Boyar Son: Cavalry
    Voyevoeda: Leader
    !! =( this mistake! on Viking age only as "Boyarin" (Boyar Son-English version, not Slavic-"Boyarskiy syin") or "Konniy druzhinnik", or may also "Vitayz"
    http://ru.wikipedia.org/wiki/%C2%E8%F2%FF%E7%FC (read only russian version, please, with Google-translator, because in English version about "Vityaz" not have important information)
    Ви́тязь — древнерусский воин, богатырь.
    По одной этимологии, слово «витязь» происходит от древненорвежского «vikingr» В славянских языках скандинавский суффикс «-ing» переходил в «-езь» («князь», «колодезь», «пенязь» и т. д.), так что восточные славяне произносили слово «vikingr» как «витязь».[1] Выдвигались различные гипотезы об происхождении нерегулярного интервокального -t- из *-k-. (but in Russia never called pirate as "Vityaz"; +version that vikings known as varyags in Slavic)
    По другой, А. Брюкнер, К. Махек и Х. Шустер-Шевц по хронологическим и фонетическим причинам считают слово исконно-славянским. Последний исследователь выводит слово, как древнее обозначение «конного воина (horseman, из слав. *vitь «добыча, трофей», ст.-слав. възвить «польза, выгода, прибыль, барыш»[2].
    ...
    2. ↑ Шустер-Шевц Х. Древнейший слой славянских социально-экономических и общественно-институциональных терминов и их судьба в сербо-лужицком языке // Этимология 1984. М.: Наука, 1986. С. 232.

    about Boyar Son: in Viking age so-were called only sons of boyars in everyday life (for example, as son of duke/knyaz), but not military class of warriors (in viking age)!
    As military class Boyars sons were named in first with 13 age (1259 year) in Novgorod First Chronicle.  http://ru.wikipedia.org/wiki/%D0%91%D0%BE%D1%8F%D1%80%D1%81%D0%BA%D0%B8%D0%B9_%D1%81%D1%8B%D0%BD
    it is clear that in popularly they are so known earlier 1259 year, but hardly with the Viking Age (probably from the 12th century as the earliest).

    +
    Voyevoeda: Leader
    on Rus-Slavic simple "Voevoda" without "y" (before "-ev-") and "e" before "d".
  6. Эрих фон Манштейн

    The North 912 - a mod of roots of yggdrasil - version 3 released!

    I understand, Temae, very thanks for answer!
  7. Эрих фон Манштейн

    The North 912 - a mod of roots of yggdrasil - version 3 released!

    Excuse me, pls, for my English, but why map of "Norse 912" dont open in MapEditor (version 0-9-0) ? In map of mod "Norse 912" have many bugs and I want correct this bugs, but MapEditor dont open map of mod and exit from program =(
  8. Эрих фон Манштейн

    [VIK] VIKINGAR (The Fun-Clan)

    Siberian Cossack said:
    ребят, если я в ваш клан вступлю, а у вас трень нет, то смысл уходить из другого?
    Чтобы всецело уделять время нашему клану, а не распинаться на два-три клана (и находить оговорки для пропуска наших мероприятий), как это было у всех дву-трехклановых игроков до отмены многоклановости. Мы этот этап уже прошли.

    I close this theme.

    If necessary will be open theme about clan "Vikingar", then Styrkarr as leader of clan open his theme about clan "Vikingar".

  9. Эрих фон Манштейн

    Historical Discussion

    Mammoet said:
    Thank you for the useful information :smile:

    If I understand you correctly Berserkers also need to have shields, spears and maybe some mail. But then they will not be very different from the Hirðmaðr, apart from the rage ability. I'm not saying we will not change the Berserkr, but it is difficult to make him both unique, fun and balanced.
    But Huscarls of Anglo-Saxon strong different from the Fyrdman or strong different from Eorlman? 
    +Berserks will be have pelts and will be without strong hauberks (or without hauberks total) and price him/Berserkr could make different.
    +You can add him to a large wooden cudgel and a stone hammer on a wooden handle. In a saga says that one berserker fighting on a ship with a cudgel in his hand. It was not a common weapon, but in some instances he was.

    we have a lot identical all the same anyway, because the Viking Age and area of action was so.
  10. Эрих фон Манштейн

    Historical Discussion

    Sorry, but I bad understand English across Google-translator

    My suggestion about class "Berserker"
    1) he must have armors and weapons as this was in history in Scandinavian sagas and runic pictures (within a reasonable display and understanding. But not every piece of the saga is displayed, for example, not to make a superhero-berserk) 
    2) If option "Rage" prevents this, it is necessary to remove her
    3) Berserkers need give shirts/tunics, skins/pelts of bear and wolf (passage of one of the sagas, which I have quoted, one might even assume a light hauberk of mail, but that's moot point (But without hauberk their description Ynglinga saga). However, berserks wore not only skins/pelts.). Pelts/Skins can be increased to the level of protection Padded Cloth.
    4) Berserkers need give shields and spears http://www.vikinganswerlady.com/berserke.shtml (berserkers with shields and spears). http://en.wikipedia.org/wiki/Berserker
    To gnaw shield should have it. + Not all berserks in all battles gnawed shield. It is simply a description of their rage, but not a description of their behavior in every battle and all berserkers, without exception. I wrote about this earlier.
    5) Need save for Berserkers helmets, because some berserkers can used helmet.
    I wish to notice that some passages of sagas can be confronted by the idea that some could be berserks dressed in a heavy armors and weapons! However, if more severe assortment of highly controversial (because Ynglinga saga their description as superheroes without hauberk, who gnaw shield  :mrgreen:), we propose to give at least an elementary-possible, what is shown berserk in the sagas and runic stones (within a reasonable display and understanding. But not every piece of the saga is displayed, for example, not to make a superhero-berserk).
    +Do not forget that this notion could also refer simply to the warriors on the battlefield who behave violently and rage (in some cases). At the same time, these soldiers could be not  in the pelts, and not to be warriors of the special cult, but even be warriors in hauberk. +It is worth considering and the moment, that the saga may have under the same notion describing various activities and behavior of the berserkers. A different berserks could have a different assortment (dress code) and behavior, but they all in rage and fury on battle, as their fighting style. So berserks as special warriors-wolves (ulfhednar) of Harald Fairhair in "Grettis saga" http://www.sagadb.org/grettis_saga, but berserks as bodyguards in full fighting armor in "Hrólfs saga kraka ok kappa hans"/"Hjalta þáttr" http://norse.ulver.com/src/forn/hrolf/on.html, and berserkers as rage superheroes ((:wink:))/special warriors of special cult of Odin in "Heimskringla"/"Ynglinga saga" http://www.heimskringla.no/wiki/Ynglinga_saga, and berserks as bandits in Grettis saga.
    +Compare two descriptions of the Grettis saga: Thorir a berserk simply described as leader (have shiep) with a mighty force, and no indication of his garment, but others berserks (wolves) are described as special berserks warriors of king Harald in wolf skins:
    2. kafli
    ...Þórir var hinn mesti berserkur og fullhugi. Var þar hin harðasta orusta af hvorumtveggjum. Þá hét konungur á berserki sína til framgöngu. Þeir voru kallaðir úlfhéðnar en á þá bitu engi járn. En er þeir geystust fram þá hélst ekki við.
    English version:
    because Thorir was the greatest bearserk, and the stoutest of men; so the fight was of the fiercest on either side. Then the king cried on his bearserks for an onslaught, and they were called the Wolf-coats, for on them would no steel bite, and when they set on nought might withstand them.
    In the first case berserk as a fierce in battle powerful warrior, but he is a leader of soldiers and has his ship. He is not described as invincible and do not describe the appearance of the garment.
    In the second case berserks in skins, they are not taking any iron, nor fire, they are invincible on the description; the description of their garments!
    Before us are two different types of berserkers: simple mighty fierce warrior (could be in hauberk and in helmet, but could be and without) and a special category of fierce warriors in skins. Conclusion: Not all berserks on one person/face and not all are similar in behavior to each other (who is a bandit; who is a leader with the ship; who is a bodyguard; who is a special warrior of Odin), but there are those who in skins and invincible, but there are those who in full fighting regalia/armor (as it is to understand the unknown, but the allusion is clearly not alone on skin), and there are those who simply berserk in an unknown garb, but they are all strong and fierce in the style of combat.
    This simply my suggestions and my understanding about class berserker for mod.

    Or class "Berserker" can be removed and instead make a class "Varðmaðr" as elite warriors of hofdingi (as class Huscarls of Anglo-Saxons)
    1) His garment should be Padded Cloth as minimum, and then hauberks
    2) He should have helmets as minimum (as at Hofdingi)
    3) Swords and other weapons for it should be cheaper (as at Huscarls)

    But your additional information is quite interesting as well, and the boyarin name has already been introduced in the version we work with for 0.85.
    Good new! Thank your very much.
    But it all depends on who you want to differentiate amongst these mounted warriors:
    if it is also necessarily an aristocrat, the title "Boyarin" fits best.
    But if it's just a horseman, and not necessarily of the nobility, the best "Knyazhiy muzh" name, because Boyarin is a noble person in this period of history, which has an government post and the ground (early in history of Rus so could be named just a powerful warrior in battle, those who a lot of fighting).

    My question:
    Want and can your make this headwear (the one that left in the picture)?
    1.jpg

    or also
    okamni.jpg

    film "Dragens fagne" http://www.youtube.com/watch?v=fPmxunYgf7c
    In this film Sigurd is berserk of Thorir and he/berserk with helmet.
    +see on types of shields and clothes of Vikings.
    this film was done with the help of counseling Norwegian and Soviet historians

  11. Эрих фон Манштейн

    [VIK] VIKINGAR (The Fun-Clan)

    Thank you very much for your kind wishes.

    I apologize for any unseemly act members of Vikingar clan, which sometimes happened.
    And I express my gratitude especially to those who supported me and help me in the game, on forum or even in a pleasant communication in TeamSpeak or on forum and chat of game (simply in alphabetical order):
    Angantyr
    Azrooh
    Æscwine of Essex
    Æthelwulf
    Éadríc
    Eiríkr Rauði
    FrisianDude
    Godnoken
    HarkonHakoon
    Hengist
    Lily-Livered River Pirate
    Mammoet
    Moeckerkalfie
    Mr Mohawk
    rapier17
    Sir_Dara
    Varjag
    Zah
    412thCadianGuardsman
    and many other players of EU+US Vikingr Community (Excuse me, please, but I could not remember the nickname of each), and all warriors of "Vikingar" clan and some warriors of "Nordmenn" clan, some warriors of "Fyrd of Lewes" clan, some warriors of "Fyrningas" clan, some warriors of "Einherjar and Shieldings" clan, some warriors of "Vyatichi" and "Vaeringjar" and other clans.
    (I write "some", because I knew not all the warriors of this clans, and not with all I had the opportunity to play and speak).


    I also wish you all success!
    See you at the forum (at least).










  12. Эрих фон Манштейн

    [VIK] VIKINGAR (The Fun-Clan)

    I am no longer a clan leader (on its own initiative) and I am not a member of the clan (on its own initiative). In my real life presented many challenges that force me to leave the clan, and later, perhaps, and the game itself.

    Clan leader is now Styrkarr.

    Design of Vikingar-clan change: now as "historical name_nickname (or title as nickname)_name of the genus activity/name of clan in singular"=for example, Styrkarr_Langaspjot_Vikingr  or Styrbjorn_Hirdmadr_Vikingr.

    I now as Ulfvaldr_Vikingr, but my "Vikingr" only as name of the genus activity and as nickname and as name of veteran of Vikingar-clan.

    Please keep in mind that not everyone with the name of Vikingr is a member of this clan! If someone from the Vikings (who with tag "Vikingr" in game) to behave inappropriately, then please contact with Styrkarr or Vermundr.

    Member Rostrum on 07/10/2011
    Styrkarr
    Styrbjorn
    Vermundr
    Kori
    Ormarr
    Reistr
    +
    Arn (?)
    Arnora (?)
    Haddingr (?)
  13. Эрих фон Манштейн

    Historical Discussion

    Moeckerkalfie said:
    I remember Ulfvaldr had a few suggestions for the Rus faction, and I wonder what could be changed about it in general. I myself am not very familiar with Rus history, and only recently I had to be corrected by Dragomir about them still being able to speak their original swedish dialect. Maybe some of you who know more about the Rus could comment on the current faction structure. I understood the title boyar son for cavalry is not appropriate, what would be more suitable?
    Yes, this title is not suitable for cavalry-soldiers in this period of history. It was then only as a social title. +Please, do not write it into the game in English compared to other titles in Russian.
    2) Why "Boyar Son" on English language, but not Russian as others names of classes of Rus (Strelec, Druzhinnik, Knyaz)??
    This class need/should to call as simply "Boyarin" or "Knyazhiy muzh" (But not "Boyarskiy syn")
    http://ru.wikipedia.org/wiki/%D0%94%D0%B5%D1%82%D0%B8_%D0%B1%D0%BE%D1%8F%D1%80%D1%81%D0%BA%D0%B8%D0%B5
    Дети (или сыны) боярские — сословие, существовавшее на Руси в XIII—XVIII веках. ....
    Впервые этот термин упоминается под 1259 годом в Великом Новгороде.
    on English: "Boyar sons were on Rus in XIII-XVIII centuries. ....In first this termin mentioned in the "Novgorod First Chronicle" (or "The Chronicle of Novgorod") under 1259 year".
    Early sons of boyars in a life/in everyday life called "boyarin" or "knyazhiy muzh" as military class and called as "boyarskiy syn" simply in peaceful life.
    Only near 1259 year their begin to call "boyarskiy syn" as military class too.
    their original swedish dialect
    ????!!!!! This is a very controversial theory about the origin of Rurik and his princes from the Swedish!
    There is also a theories of their origin from the Slavic Wends, and from Danes, and from Frisians, and other.
    One way or another, but they have ruled in Rus over those who have speech was mainly in Russian. + Not all the princes in Rus were from the dynasty of Rurik in this period of history. + Whoever they were originally (although from the aliens/UFO), but in their own language only they could talk to each other, and not with subservient to them a population of Rus. Russian soldiers have to speak a Slavic language. If you make them a speech in another language, then mod will received hard criticism (just say "Who made ​​them speak in Swedish? As if this language was Swedish even in a population of Rus" LOL) and even repulsed many players from Russia by Vikingr-mod.

    And Phalanx, didn't manage to read through that entire page yet, but I will try to find time for it soon. But I got the impression the berserker works quite well right now, if you tried playing as one you could just post your opinion on the 0.84 release thread.
    The presence of shirts and skins and this corresponds to the history sagas. In a mod do not have enough for berserker just spears and shields.
    1) Why class "Berserkr" have not spears? Class "wolf skins" (Úlfhéðnar (singular Úlfhéðinn)) were fighting with spears.
    Why class "Berserkr" have not shields (for example, small shields)? Some berserkers can fight with shields! Even those who are gnawed their shield, according to the saga, must were have this shield, all the same, and not the fact that they are always and all his gnawed.
    http://www.vikinganswerlady.com/berserke.shtml
    http://en.wikipedia.org/wiki/Berserker
    +The presence of tunics and helmets in mod for berserkers is need and very good, and do not contradict the historical data about berserkers.
    For example, there is an excerpt: http://norse.ulver.com/src/forn/hrolf/on.html
    Hjalta þáttr
    37. Frá berserkjum ok hugprýði Hjalta
    ...Böðvarr segir, at hann teldist ekki jafnsnjallr, heldr snjallari, hvat sem þeir reyndu, ok þyrfti hann ekki at jaga *** sem aðra gyltu, sá fúll merarsonr, ok stökkr fram á berserkinn ok undir hann, þar hann var í öllum herklæðunum, ok rekr hann niðr bölvat fall, svá at honum lá við beinbrot.
    on English: "berserk was in full fighting armour (or near as "to clothe in armour")"
    on Russian: "Он подскочил к берсерку, поднял его, а тот был в полном боевом облачении" http://norse.ulver.com/src/forn/hrolf/hjalti.html
    This moment shows that at least a berserker was a shirt or skin (may be even a light hauberk or shorter).
    Also often tells us that berserks tearing their shirts (as a tunic), but so do not always and not all.
  14. Эрих фон Манштейн

    Vikingr 0.84 - DOWNLOAD HERE

    Phalanx300 said:
    How do you activate the rage mode for the Berserkers?

    Also maybe remove from them: Helmets, tunics. Ideally we would have: Naked body with Wolf/Bear skin "cape". Tunics with Wolf/Bear skin "cape". Wolf/Bear head "helmet".

    Keeping your distance. Ulfhednar would fight as "wolves", who do not blindly charge in like bears (Berserkers?). Seeing the spear dance (which isn't a ideal weapon to go on a rampage) I think its not going to the inaccurate. Same with a shield. A Berserker would have used a shield as a shield anyways.
    The presence of tunics and helmets in mod for berserkers is need and very good, and do not contradict the historical data about berserkers.
    For example, there is an excerpt: http://norse.ulver.com/src/forn/hrolf/on.html
    Hjalta þáttr
    37. Frá berserkjum ok hugprýði Hjalta
    ...Böðvarr segir, at hann teldist ekki jafnsnjallr, heldr snjallari, hvat sem þeir reyndu, ok þyrfti hann ekki at jaga *** sem aðra gyltu, sá fúll merarsonr, ok stökkr fram á berserkinn ok undir hann, þar hann var í öllum herklæðunum, ok rekr hann niðr bölvat fall, svá at honum lá við beinbrot.
    on English: "in full fighting armour (or near as "to clothe in armour")"
    on Russian: "Он подскочил к берсерку, поднял его, а тот был в полном боевом облачении" http://norse.ulver.com/src/forn/hrolf/hjalti.html
    This moment shows that at least a berserker was a shirt or skin (maybe even a light hauberk or shorter).
    Also often tells us that berserks tearing their shirts (as a tunic), but so do not always and not all.
  15. Эрих фон Манштейн

    Vikingr 0.84 - DOWNLOAD HERE

    Dear Moeckerkalfie, thank you very much for answer.

    Simply our warriors (Styrkarr and Reistr) wish fight with spears as Ulfhedinn (in class Berserkr of mod), but now......this this is again impossible
  16. Эрих фон Манштейн

    Historical Discussion

    I have few questions about historical details in new patch 0.84:

    1) Why class "Berserkr" have not spears? Class "wolf skins" (Úlfhéðnar (singular Úlfhéðinn)) were fighting with spears.
    Why class "Berserkr" have not shields (for example, small shields)? Some berserkers can fight with shields! Even those who are gnawed their shield, according to the saga, must were have this shield, all the same, and not the fact that they are always and all his gnawed.
    http://www.vikinganswerlady.com/berserke.shtml
    http://en.wikipedia.org/wiki/Berserker

    2) Why "Boyar Son" on English language, but not Russian as others names of classes of Rus (Strelec, Druzhinnik, Knyaz)??
    This class need/should to call as simply "Boyarin" or "Knyazhiy muzh" (But not "Boyarskiy syn")
    http://ru.wikipedia.org/wiki/%D0%94%D0%B5%D1%82%D0%B8_%D0%B1%D0%BE%D1%8F%D1%80%D1%81%D0%BA%D0%B8%D0%B5
    Дети (или сыны) боярские — сословие, существовавшее на Руси в XIII—XVIII веках. ....
    Впервые этот термин упоминается под 1259 годом в Великом Новгороде.
    on English: "Boyar sons were on Rus in XIII-XVIII centuries. ....In first this termin mentioned in the "Novgorod First Chronicle" (or "The Chronicle of Novgorod") under 1259 year".
    Early sons of boyars in a life/in everyday life called "boyarin" or "knyazhiy muzh" as military class and called as "boyarskiy syn" simply in peaceful life.
    Only near 1259 year their begin to call "boyarskiy syn" as military class too. 


    Answer by Moeckerkalfie:
    You are right about the berserkers, but we decided to give them a few disadvantages to compensate for the "rage" ability. With a shield the idea would have been to give the beserker one which he can not use in rage mode, but we had problems restricting the usage, so the shield could be easily just re-equipped after entering rage mode. Also the shield could be used to just run into the enemy formation unharmed by keeping his cover up, and there would be no way to keep him away.
    Similarly the spear was not given to him to keep him from using range as an advantage in rage mode, so he wouldn't just backpedal away while hitting the enemy (which would be very un-berserk-y).
    Instead he is forced to take cover among his better protected allies until there is a good opportunity to charge with all his might, getting close. These circumstances just force him to behave how he is supposed to, so he is specialized rather than being a "better Hirdman".

    About the Rus we will have to change a lot in the next patch, as Dragomir also wrote recently the tunics are too expensive to be for free, and a lot of equipment could be added or reworked. For 0.84 however all this would have taken way too long, so it is better done properly for the next patches.
  17. Эрих фон Манштейн

    Vikingr 0.84 - DOWNLOAD HERE

    My congratulations!!! Thanks for work and good new!

    But I have few questions about historical details:

    1) Why class "Berserkr" have not spears? Class "wolf skins" (Úlfhéðnar (singular Úlfhéðinn)) were fighting with spears.
    Why class "Berserkr" have not shields (for example, small shields)? Some berserkers can fight with shields! Even those who are gnawed their shield, according to the saga, must were have this shield, all the same, and not the fact that they are always and all his gnawed.
    http://www.vikinganswerlady.com/berserke.shtml
    http://en.wikipedia.org/wiki/Berserker

    2) Why "Boyar Son" on English language, but not Russian as others names of classes of Rus (Strelec, Druzhinnik, Knyaz)??
    This class need/should to call as simply "Boyarin" or "Knyazhiy muzh" (But not "Boyarskiy syn")
    http://ru.wikipedia.org/wiki/%D0%94%D0%B5%D1%82%D0%B8_%D0%B1%D0%BE%D1%8F%D1%80%D1%81%D0%BA%D0%B8%D0%B5
    Дети (или сыны) боярские — сословие, существовавшее на Руси в XIII—XVIII веках. ....
    Впервые этот термин упоминается под 1259 годом в Великом Новгороде.
    on English: "Boyar sons were on Rus in XIII-XVIII centuries. ....In first this termin mentioned in the "Novgorod First Chronicle" (or "The Chronicle of Novgorod") under 1259 year".
    Early sons of boyars in a life/in everyday life called "boyarin" or "knyazhiy muzh" as military class and called as "boyarskiy syn" simply in peaceful life.
    Only near 1259 year their begin to call "boyarskiy syn" as military class too.   





  18. Эрих фон Манштейн

    Historical Discussion

    Dragomir said:
    Kolczuga in Poland ;P
    Dear Dragomir, analogically and in Russian: Kolchuga (Кольчуга)
  19. Эрих фон Манштейн

    Gaelic research

    display in the game all of the kingdoms will be hard, so I suggest the British kingdoms and factions display as simplified.
    Otherwise you will have so that all the western factions are the most detailed and highly generalized eastern (Wends, Balts, Finnics, Russian will be divided into tribes, which differ from each other in everyday life? Ests not quite similar to the Finns, and not quite similar Obodrites with Lyutiches and Rani/Rujanes, and the Slavs of Rus differed from each other at times hard enough (Ilmens differed from Rus Polans and from Vyatichies and from Drevlyanes and Krivichies). I do not say anything about the Baltic states).

    +All this will be creat/do in mode Moeckerkalfie and Ko!!!  :wink: 

    May be simply creat "Scotts, Irish, Welsh, Angles, Saxons" on original old national languages (help by Eadric and other)?
  20. Эрих фон Манштейн

    Raiding of Kent (Event)

    http://wwp.greenwichmeantime.com/time-zone/russia/moscow/time/index.htm

    Later 17:00 GMT for many russian players will be hard!

    Between Moscow and Warsaw time 2 hours (I have in my clan few Polish players: he say me about this too)

    Between GMT and Moscow time 4 hours! 17:00 GMT=21:00 Moscow
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