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  1. Comments: 3.0 Released

    If you're looking for more ornate designs on armors, perhaps look here:
    http://forums.totalwar.org/vb/showthread.php?56325-Daimyo-armor&p=1542564&viewfull=1

    I just saw that random thread, and it sure did contain a lot of good looking armor especially for the Great Lords.
    Perhaps you can implement them for the Great Lords only? 
  2. Comments: 3.0 Released

    Eiann said:
    ...

    since only elite tier troops and lords will have them, there shouldn't be excessive amounts in the field

    ...

    @eiann: those look like throw-backs to kamakura and early muromachi kabutos -- i'd love to add those. the rest i already planned to add anyway -- hachimaki, happuri, the intricately-folded cloth caps (of different styles), the caps combined with the happuri, and so on

    Hehehe... I field only Hatamoto units in my battles with other lords. Will I have problems with the mempo?


    And yes please! Happuri and Hachimaki! That'd be great!
  3. Comments: 3.0 Released

    Harada said:
    hey phlpp ! I know you are planing on improving the variety of weapons and armors looks but I just wanted to know if you will make different kinds of helmets with a mempo mask instead of just the suji kabuto ?

    I hope they also make something like these:

    Especially that Samurai armor that has a helmet that resembles a cut jingasa (well there's actually two of them there: first one and fourth man from the right). I also think that there should be an archer cloth hat in game. There's also those forehead protectors. (2nd man from the left)
    1229926_10151751835531708_1089012317_n.jpg

    And also... a bearded mempo to scare your enemies to death.
    russet_armor_kabuto_mempo_lft.jpg
  4. Comments: 3.0 Released

    jacobhinds said:
    :cry: creative assembly emailed me back. It's a no-no I'm afraid. Shame too, i could swear i saw a thread a while back where they'd asked for something similar and got a positive response.

    @jonathanyu try overwriting them entirely. Make a backup though, as I'm not sure if that's what's causing the issue.

    Maybe it's got something to do about the upcoming release of Rome 2: Total War. Maybe try again after the hype about that dies down.

    By the way, a little question. How do you change the audio files? I would like to change some of the music, but don't know how to.

    And also... how do I get horse archers aside from making my companions as horses archers?
  5. Comments: 3.0 Released

    Would it be possible to add a blunt "couch-able" polearm in the game?

    I see that the Sodegarami, a Japanese man catcher might be a possible polearm for this category.
    WeaponsForCapturingThieves.jpg

    Also, I remember talking about "Ashigaru armor". By that, I meant these (specifically those headgear):

    I'm referring to the head armor that resembles a "boxing helmet"
    Seven_Samurai_Criterion_wallpaper.jpg

    "quarter of a ball" shape that only protects the forehead (the one being worn by the samurai on the right
    http://www.listal.com/viewimage/163868h

    I'm referring to the head armor that resembles a "boxing helmet" and the other that resembles a "quarter of a ball" shape that only protects the forehead.
  6. Comments: 3.0 Released

    Cookie Eating Huskarl said:
    jacobhinds said:
    Hi all,

    first of all I just want to say this is my favorite mod for mount and blade, i've put over 30 hours into it  but still cannot wait for 3.0

    I'm not a fan of the native animations, i think they look a bit...weak. the katana animations in the mod fix this for swords, but with spears, resting them gently in both hands at an angle doesn't feel right. personally i prefer the way they're held in Shogun 2 total war, and it always seemed to me as the most natural way to hold a light polearm when sprinting. so i had a play around with animations and this is the result:

    uC8qjEL.jpg

    (they also hold spears upright like this when idle)
    Q5DQ6KU.jpg

    I just wanted to know if the mod creator would like these animations ingame; they're unpolished at the moment but it wouldn't take much to polish them up.

    also if anybody's interested I've changed the voices to something more japanese sounding (no more "viking roars"). thanks in advance and i hope you the very best in this truly great mod!
    They look quite fitting aye.

    Though could you provide a side picture of them running? I ask because I think the spears in your first picture are being held in marching/ safe running position (completely upright or slightly tilted back for shoulder support). Having spears upright for idle would be fine for standing troops, but may I ask how does the animation play out when the idle spearmen are charged by the enemy?

    Also, if I remember correctly, when charging, infantry usually have their short spears held like your picture, but tilted very much forward (as the length of the spear doesn't fatigue them as much as a pike for example) while pikemen preferred to hold their pikes with both hands and lean the pikes completely forward and charge with their pikes angled slightly upwards as it actually take longer than expected to deploy a pike from an upright position in battle (there's also the room issue). Another benefit from doing that I guess is that we can finally have a clue how much room a spear needs to be effectively deployed (Depth perception in a game is still something I can't do), as well as no longer having the awkward pike clipping through the ceilings, gates and doors during sieges as the spearmen now charges indoors with their spears lowered and ready. I imagine the forward stab animation might need to be shortened in that case as the current polearm stab animation would include the awkward lowering of the spear to the ready position from the awkward vanilla idle position, followed by the 'chambering' of the spear, which is pulling back the spear, then finally comes the thrust. It shouldn't unbalance the game as the idle spear and board animation in vanilla warband is already using the stance I described for short spears above. Still I think what you have there is already a good example of what can be done to make this already awesome mod even better.

    The warcry mod also sounds like a really good idea. :grin:

    Edit : I made a pretty paint picture to illustrate what I mean by the long spear/pike handling.

    eSEDa.jpg

    Aside from the one already stated, in reality, only the first few rows of spearmen could hold their spears forward like that to charge. If the others would point their spears forward like that while running, they might accidentally stab the person in front of them. Shogun 2 has different run animations for running (marching) and charging (spears pointed to the front).  Unlike Shogun 2, Warband doesn't have a "charge" bonus advantage when a "couched spear" hits the enemy. Since it doesn't offer anything practical for it to be held forward, I would prefer the spears being held straight up. They'd look better that way.

    Regarding your paint picture, the first pic actually demonstrates the easier stance as it would allow you to move more easily without accidentally poking stuff surrounding you. You might be referring to pikes here, and if so, I must tell you that Warband, or gekokujo, doesn't seem to have a brace spear function, so it's quite pointless if we have their spears pointing forward.

    To illustrate what I am saying about Shogun 2, here's some pics of yari ashigaru running:
    http://ccc-ccc.ca/tmp/temp_2012/stw2/ikko/ikko_120.jpg

    http://i1052.photobucket.com/albums/s453/GeorgTechHD/Shogun%202%20AAR/yari_ashigaru.jpg

    And here's one where they are charging:
    http://img.bhs4.com/50/f/50f47609898bc04f9009a6248e0ea8cdeef50574_large.jpg

    Yes, you are right that they use that when they are charging, but it's pointless to add in warband as there's no "couched spear" or "braced spear" in Warband. Aside from that, I wouldn't mind having the charging spear stance though if there are more than one running animations. I can't really mod or anything, so I don't know if it would be possible to add in multiple running animations and if the game discerns between simply moving towards the enemy or charging towards the enemy.

    This why I think the idea of the one who created the "spears up" animation is indeed great.
  7. Comments: 3.0 Released

    jacobhinds said:
    Hi all,

    first of all I just want to say this is my favorite mod for mount and blade, i've put over 30 hours into it  but still cannot wait for 3.0

    I'm not a fan of the native animations, i think they look a bit...weak. the katana animations in the mod fix this for swords, but with spears, resting them gently in both hands at an angle doesn't feel right. personally i prefer the way they're held in Shogun 2 total war, and it always seemed to me as the most natural way to hold a light polearm when sprinting. so i had a play around with animations and this is the result:

    uC8qjEL.jpg

    (they also hold spears upright like this when idle)
    Q5DQ6KU.jpg

    I just wanted to know if the mod creator would like these animations ingame; they're unpolished at the moment but it wouldn't take much to polish them up.

    also if anybody's interested I've changed the voices to something more japanese sounding (no more "viking roars"). thanks in advance and i hope you the very best in this truly great mod!

    That looks great. They don't look very sloppy walking like that.

    By the way, about the Japanese sounds... Where'd you get them? If they're from Shogun 2, the maker might have some copyright issues.
  8. Comments: 3.0 Released

    JonathanYu said:
    oppai said:
    the only way to get peasant women is by recruiting them after defeating whoever had them captured i think>>

    That royally sucks, guess I'll just have to club peasant women over the head and brainwash them into onnabushis.

    On a side note, the Iron Bo seems like a frighteningly effective if unassuming weapon in combat, to me at least, and it's long and cheap. I brought down half-a-dozen Uesugi mounted officers with it, of course the AI being not very good at lance attacks helped a bit but still. I think I'll go join the Kaga Ikki and become a warrior monk.

    You don't just brainwash them into joining your army. You actually make brainwash them into becoming your wife. Thus, Samurai Wife. Are you planning on making an entire army of Onnabushis?
  9. Comments: 3.0 Released

    phlpp said:
    oppai said:
    hmmm,  I'm debating whether I should start a campaign or just wait for 3.0 hmmm
    Play! I have no set time for 3.0 release, for all you know you could be waiting the same amount as the time between 1.1 to 2.0

    Nuchiha said:
    Well, I had this mod back in 2012, and I got it again. It has come so far in terms of development and refinement, it's amazing. I got the mod again after uninstalling my game due to a weird glitch, so I reinstalled it. Found this mod again and I can't say I've regretted getting the mod.

    I've even started an AAR because I enjoy playing it so much. From my knowledge, is the first AAR for Gekokujo. You can find it here.
    Thanks for doing an AAR -- I love reading those even if they're not gekokujo

    Eiann said:
    Greetings!
    Eiann, thanks for enjoying the mod! A lot of your suggestions are already integrated and implemented into 3.0, so you're in for a treat. I AM adding war fans, but as weapons, not shields (multiple types -- some are just decoration, although you can do SOME damage with them, others are supposed to increase your tactics skill). I don't know if I'm going to add anything to the left hand at all, but I could change my mind. Most of the armors you suggested have already been started, at least (nothing screenshot-worthy yet, unfortunately). The chain armor you posted isn't planned, however -- it feels too Edo period, when I want it to be just before Azuchi-Momoyama (I know those armors probably existed at that time, but this is an aesthetic choice). Changes to the kunai are also incoming now that shuriken exist. There's definitely variety in polearm lengths now (as well as blade type variety), but I don't think I've gotten front rows of pikemen to kneel yet. There is already one nagamaki in 2.1 as it exists, but there are nine in 3.0 and in my humble opinion the new nagamakis are much better. There's already onnabushi as well -- they've been there as far back as 1.0.

    I'm excited to work on this new version but please, everyone remember, I'm slow as hell

    OneRing2RuleThemALL said:
    Well most things - if not everything - comes from an OSP Pack, he does not possess the ability to do that unfortunately
    :sad: Actually, only 1.0 was mostly from OSP packs -- 2.0 was when a majority of the stuff in gekokujo was modeled by me. Is this the standard perception? Should I work harder to make it known I did most of the stuff on my own?

    Wow... That's great to hear! I can't wait for the next update! Well... I guess could wait... and I'll be willing to wait. Gekokujo was the only thing that was able to scrape me off Brytenwalda.

    By the way, a great samurai developed a technique that focuses on dual wielding, right? Perhaps you could use the "shield bash" function of some mods to "replicate" the attack of a sword using the left hand? You could also give the ranged weapons an insane damage bonus against "shield/blade" so that the parrying blade can only be used against melee weapons. That way, there's no need to worry about shields suddenly existing in Gekokujo.

    And once again... I humbly say that these are all just suggestions and are not requests. I know nothing about modding. I'm just giving out ideas that I have that might be possibly with the game engine.
  10. Comments: 3.0 Released

    Cookie Eating Huskarl said:
    Derived from a trowel, not a trowel, also note that it's derived from a masonry trowel, which is used for carving up soft rocks and laying bricks, not soil. Historically used to gouge holes in wall for climbing, not exactly fit for fighting, as a hidden weapon it works just as fine as a sharpened trowel.

    The ones we see in Gekokujo is a highly stylized one, resembling a dagger more than a trowel.

    Trowel or masonry trowel aside (as I am not fit to argue about such accuracies), it might as well be usable as a dagger in game. However, I've noticed that other throwing knives in warband aren't usable as knives. Oh well... I guess forget that suggestion. But a shuriken is indeed a must in this game.
  11. Comments: 3.0 Released

    Cookie Eating Huskarl said:
    I think you guys mean the kama. I don't remember any civilizations using a dagger like object for farming.

    Wikipedia says the Kunai is a gardening tool, much like a spade.
  12. Comments: 3.0 Released

    unkowned said:
    OneRing2RuleThemALL said:
    Eiann said:
    Greetings!

    I have a a few suggestions for Gekokujo after playing through it for about a couple of weeks now. I'm liking it very much. I'm currently playing as Oda and I have majority of my 80-man army as Elite Gunners or Elite Samurai Gunners. I can't recall very well what are they called. Regardless...

    Since people have complained about the lack of usage for the shield skill, how about adding parrying daggers or war fans in place of the shields?
    You should make its shield coverage low enough for it to become near useless against ranged attacks, but of course, a few lucky blocks on ranged attacks would also be helpful.

    And also... I don't know if others share my sentiment about the very small differences in the appearance of armor. The minor differences in appearance must be praised for its attention to detail. It's just that there's no other armor other than those of the Samurai. I know it might not sound realistic, but why not add armors based on:

    -Ashigaru (aside from the current ones, how about the haci-gane protector or other chain mail armors in Japan?)
    -Ninja armor or clothing
    -Geisha or Kabuki? (for aesthetics only?)
    -Japanese sandals?

    Speaking of ninjas, you better make the kunai usable as a dagger as it was actually "designed" to be a melee weapon rather than a throwing weapon. Shurikens are the ones that are really throwing weapons. There's also a lot of types of shurikens so I guess that should add variety to the weapons.

    I'm short on time right now so I'll add other suggestions next time.

    Sorry also if I'm suggesting too much even though I don't know anything about modding. I know it's hard to make a game like this, so just treat these as suggestions rather than requests.

    Best of luck to you on this project!

    Well most things - if not everything - comes from an OSP Pack, he does not possess the ability to do that unfortunately
    Hate to correct you but a lot of things are not from an OSP pack and he made himself thus it is possible would just take time the things from the OSP packs were lower in quality then what we currently have.

    besides saying "if not everything" sounds rude the towns the castles the siege were all made from scratch keep that in mind thats A LOT of work more than armour more than weapons
    not only that next update the religion system as well as the court system will also be in place these are also from scratch (bare bones) so if i had to say only a small amount of things will be OSP packs once 3.0 is out there will also be new weapon variations as well which is also not from an OSP.

    What i mean is in v1.0 near enough everything was from OSP
    2.0 Marty replaced the OSP items with ones he made himself
    3.0 Many more new items as well as new systems in place

    Thus Marty DOES have the skill to do it but he will do it only if he wants to as for using kunai as a melee thats such a simple thing to do >_>

    I appreciate the design of the castles greatly! I think even Brytenwalda's castles can't compare to the multi-layer courtyard castles here.

    If that's what's in the next update - by all means, Ignore my useless blabbering! I'd rather have that instead.

    Roran 13 said:
    A kunai was a farming tool. Not a dagger, not a thrown weapon.
    A shuriken would be useless against any armour starting from a leather cloak.
    Using daggers as shields has been done before in M&B, but the problem lies within the shield skill itself. The higher your skill, the higher your coverage. Even with neglible coverage a dagger with 10 shield skill would block arrows in a pretty ridiculously wide radius. Thereby, it looks bad.
    There are ashigaru armours already. Ashigaru basically used no armour to cheap and mass-produced versions of samurai armours. You are right about the rarer mail vests though. Currently there are no real mail suits or leather armours in-game.
    The sandals in-game are Japanese sandals afaik. Unless you mean barefoot sandals, which were not used for travelling or fighting I would dare say.
    I fully agree on geisha clothing, but I'm kind-of allergic to Hollywood ninja clothing and anything hollywood ninja-like. If they are incldued, I hope they are realistic, just like this mod is untill now. Stealthy spies and saboteurs. Perhaps even assassins, but no god-like olympic champions beating samurai on a battlefield while watching TV and cooking some sausages.

    I'm fully aware that the kunai is a farming tool, but when it came to practice, it was really used for melee rather than as a throwing weapon. And for the shuriken, why not add it still (if it's in the pack he is using that is). Maybe have its damage so low that when your are wearing armor and get hit with it, it would say "Received 0 damage" and it won't even flinch you. Shurikens were not used to kill, right? It's only to disorient the enemy.

    About the shield skill, what if we increase the bonus damage of arrows and any other ranged weapon against shields except kunais so that it would easily destroy the war fan/parrying blade, and only melee weapons would be blocked by the fan? We could also lower the durability of the fan so that it would discourage its use?

    About the ninjas, would shogun 2 total war ninja types be at the very least acceptable or are they far too unrealistic?
  13. Comments: 3.0 Released

    Greetings!

    I have a a few suggestions for Gekokujo after playing through it for about a couple of weeks now. I'm liking it very much. I'm currently playing as Oda and I have majority of my 80-man army as Elite Gunners or Elite Samurai Gunners. I can't recall very well what are they called. Regardless...

    Since people have complained about the lack of usage for the shield skill, how about adding parrying daggers or war fans in place of the shields?
    You should make its shield coverage low enough for it to become near useless against ranged attacks, but of course, a few lucky blocks on ranged attacks would also be helpful.

    And also... I don't know if others share my sentiment about the very small differences in the appearance of armor. The minor differences in appearance must be praised for its attention to detail. It's just that there's no other armor other than those of the Samurai. I know it might not sound realistic, but why not add armors based on:

    -Ashigaru (aside from the current ones, how about the haci-gane protector or other chain mail armors in Japan?)
    -Ninja armor or clothing
    -Geisha or Kabuki? (for aesthetics only?)
    -Japanese sandals?

    Speaking of ninjas, you better make the kunai usable as a dagger as it was actually "designed" to be a melee weapon rather than a throwing weapon. Shurikens are the ones that are really throwing weapons. There's also a lot of types of shurikens so I guess that should add variety to the weapons.

    I'm short on time right now so I'll add other suggestions next time.

    Sorry also if I'm suggesting too much even though I don't know anything about modding. I know it's hard to make a game like this, so just treat these as suggestions rather than requests.

    Best of luck to you on this project!


    ADDITIONAL STUFF (Edited August 22, 2013):

    By the way, checking the Yari length... I suggest adding different kinds of Yaris that causes their ranges to vary. I'm not sure if there are any spears of pike length yet in the game. It would be great if there is a variety in length from short spears to long pikes for the Yari. Also... In Fire and Sword, I noticed that the Pikemen have finally learned to kneel when they are in the first row (quite similar to what your gunners are doing). Could you do the same for pikemen?

    For the mail armor that I was talking about, here's a picture of it.
    Samurai_wearing_kusari_katabira_%28chain_armor%29.jpg


    Seeing that naginata reminded me of the onnabushi... Are there any onnabushi warriors hireable in game?
    Also, how about Nagamakis?
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