("recruit_captured_soldiers",
[(try_begin),
(assign, ":cur_party", "pt_sea_raiders"),
(party_is_active, ":cur_party"),
(party_get_num_prisoner_stacks, ":num_prisoner_stacks",":cur_party"),
(try_for_range_backwards, ":stack_no", 0, ":num_prisoner_stacks"),
(party_prisoner_stack_get_troop_id, ":stack_troop",":cur_party",":stack_no"),
(neg|troop_is_hero, ":stack_troop"),
(party_prisoner_stack_get_size, ":stack_size",":cur_party",":stack_no"),
(party_remove_prisoners, ":cur_party", ":stack_troop", ":stack_size"),
(party_add_members, ":cur_party", ":stack_troop", ":stack_size"),
(try_end),
(try_end),
]),
["lui_rouetgreat", "Item_name", [("lui_rouetgreat",0)], itp_type_pistol|itp_merchandise|itp_primary ,itcf_shoot_pistol|itcf_reload_pistol, 230 , weight(1.5)|difficulty(0)|spd_rtng(38) | shoot_speed(160) | thrust_damage(41 ,pierce)|max_ammo(1)|accuracy(65),imodbits_none,
[(ti_on_weapon_attack, [(play_sound,"snd_pistol_shot"),(position_move_x, pos1,27),(position_move_y, pos1,36,(particle_system_burst, "psys_pistol_smoke", pos1, 15)])]],
["lui_bullets","Bullets", [("lui_bullets",0)], itp_type_bullets|itp_merchandise, 0, 41,weight(2.25)|abundance(90)|weapon_length(3)|thrust_damage(1,pierce)|max_ammo(40),imodbits_missile],