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  1. How to get the cathach of colum cille peacefully?

    For anyone else who wants to know, you need 5 persuasion to get the book peacefully.
  2. How to get the cathach of colum cille peacefully?

    erennuman_mb said:
    ms6698 said:
    Ok thanks! Who is thiadherd though?
    The guy you have to kill in the first parts of the storyline. Don't you remember? :iamamoron:
    Ohhhh the rebel, forgot his name haha. I completed the quest with only 1 persuasion personally.
  3. How to get the cathach of colum cille peacefully?

    Ok thanks! Who is thiadherd though?
  4. How to get the cathach of colum cille peacefully?

    erennuman_mb said:
    ms6698 said:
    No clue on how to get the book except attacking or threatening so is there a peaceful way?
    The peaceful way is having some persuasion skill and convincing the abbot or never accepting the quest in the first place and pay him 10000 peningas.
    How high does the skill level need to be? Thanks
  5. How to get the cathach of colum cille peacefully?

    No clue on how to get the book except attacking or threatening so is there a peaceful way?
  6. Loading Textures.... for 2 hours straight

    Here is my rgl log txt.

    Starting new log file.
    Version:  1.165

    -- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
    -- RAM: Available physical RAM: 1162MB/3689MB
    -- CPU: AMD E1-1200 APU with Radeon(tm) HD Graphics (AuthenticAMD)
    - L1 cache size: 32K
    - L2 cache size: 512K
    - CPU Features: FPU MMX SSE SSE2 SSE3 HTT MmxExt
    - Number of CPUs: 2 ( Speed: ~1397MHz / ~1398MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon HD 7310
    - Texture Memory: 1959 ( Available Texture Memory: 1947 )

    Received stats and achievements from Steam

    Processing Ini File {
    Module_name =  Viking
    Unrecognized Module_info directive =  operation_set_version . Skipping.
    Unrecognized Module_info directive =  supports_directx_7 . Skipping.
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  2.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.500000
    Setting armor_reduction_factor_against_cut =  1.000000
    Setting armor_reduction_factor_against_pierce =  0.500000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  1.900000
    Setting melee_damage_speed_power =  2.000000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Unrecognized Module_info directive =  give_performance_warnings . Skipping.
    Loading Module Resource  La_Grandmasters_Shaders
    Loading Module Resource  test
    Loading Module Resource  shaders
    Loading Module Resource  textures
    Loading Module Resource  vc_textures
    Loading Module Resource  vc_materials
    Loading Module Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Module Resource  vc_bodies
    Loading Module Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Module Resource  helpers
    Loading Module Resource  vc_map_objects
    Loading Module Resource  vc_map_iconchars
    Loading Module Resource  particle_meshes
    Loading Module Resource  skeletons
    Loading Module Resource  grass_meshes
    Loading Module Resource  plant_meshes
    Loading Module Resource  object_meshes
    Loading Module Resource  object_bodies
    Loading Module Resource  goods_meshes
    Loading Module Resource  item_meshes1
    Loading Module Resource  food
    Loading Module Resource  village_houses
    Loading Module Resource  village_houses_a
    Loading Module Resource  village_houses_b
    Loading Module Resource  interiors_a
    Loading Module Resource  interiors_b
    Loading Module Resource  interiors_c
    Loading Module Resource  arena
    Loading Module Resource  castle_a
    Loading Module Resource  dungeon
    Loading Module Resource  snowy_houses
    Loading Module Resource  square_keep
    Loading Module Resource  vc_pictures
    Loading Module Resource  user_interface_b
    Loading Module Resource  user_interface_c
    Loading Module Resource  scene_encounter_spot
    Loading Module Resource  interior_thirsty_lion
    Loading Module Resource  houses1
    Loading Module Resource  wall_meshes1
    Loading Module Resource  town_houses
    Loading Module Resource  doors
    Loading Module Resource  churches
    Loading Module Resource  castle_c
    Loading Module Resource  castle_d
    Loading Module Resource  castle_e
    Loading Module Resource  castle_f
    Loading Module Resource  castle_g
    Loading Module Resource  castle_h
    Loading Module Resource  castle_i
    Loading Module Resource  viking_houses
    Loading Module Resource  town_houses_c
    Loading Module Resource  particles_2
    Loading Module Resource  prisons
    Loading Module Resource  prisons_b
    Loading Module Resource  vc_terrain_borders
    Loading Module Resource  skyboxes
    Loading Module Resource  new_skyboxes
    Loading Module Resource  object_b
    Loading Module Resource  destroy
    Loading Module Resource  vc_trees
    Loading Module Resource  grass_meshes_b
    Loading Module Resource  interiors_steppe
    Loading Module Resource  town_houses_d
    Loading Module Resource  ani_horse_mounted
    Loading Module Resource  horse_skeleton
    Loading Module Resource  instruments
    Loading Module Resource  simple_primitives
    Loading Module Resource  ani_man_walk
    Loading Module Resource  ani_death
    Loading Module Resource  ani_stand_guardsman
    Loading Module Resource  ani_human_mounted
    Loading Module Resource  ani_lady_stand
    Loading Module Resource  ani_poses
    Loading Module Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Module Resource  ani_strikes
    Loading Module Resource  ani_equip_arms
    Loading Module Resource  ani_run_p
    Loading Module Resource  ani_run_forward_left_right
    Loading Module Resource  uni_strikes3
    Loading Module Resource  ani_walk_sideways
    Loading Module Resource  ani_run_sideways
    Loading Module Resource  ani_stand
    Loading Module Resource  ani_crouch_down
    Loading Module Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Module Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Module Resource  ani_kicks
    Loading Module Resource  ani_walk_backward
    Loading Module Resource  ani_run_lookingsides
    Loading Module Resource  ani_defends
    Loading Module Resource  ani_walk_lookingsides
    Loading Module Resource  ani_jump
    Loading Module Resource  ani_wedding
    Loading Module Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Module Resource  uni_equip
    Loading Module Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Module Resource  uni_fistswing
    Loading Module Resource  uni_lord_stand
    Loading Module Resource  uni_defence
    Loading Module Resource  uni_sideways
    Loading Module Resource  dart
    Loading Module Resource  rock
    Loading Module Resource  raw_materials
    Loading Module Resource  gauntlets_new
    Loading Module Resource  bride_dress
    Loading Module Resource  ui_server_filter
    Loading Module Resource  ship
    Loading Module Resource  arabian_houses
    Loading Module Resource  object_c
    Loading Module Resource  valleyProps
    Loading Module Resource  workshops
    Loading Module Resource  barrier_primitives
    Loading Module Resource  town_houses_e
    Loading Module Resource  wb_mp_objects_a
    Loading Module Resource  vc_arcosyflechas
    Loading Module Resource  bry_banners
    Loading Module Resource  bry_banners_default
    Loading Module Resource  bry_battlebanners
    Loading Module Resource  bry_flags_vertical
    Loading Module Resource  vc_iconos
    Loading Module Resource  bry_pic_mesh
    Loading Module Resource  core_ui_meshes
    Loading Module Resource  command_cursor
    Loading Module Resource  vc_shields
    Loading Module Resource  vc_shields_tableau
    Loading Module Resource  vc_tunics
    Loading Module Resource  vc_tunics2
    Loading Module Resource  vc_tunics3
    Loading Module Resource  vc_tunicsbasic
    Loading Module Resource  vc_tunicsbasic_female
    Loading Module Resource  vc_hoodtunics
    Loading Module Resource  vc_gambesons
    Loading Module Resource  vc_gambesons2
    Loading Module Resource  vc_armors
    Loading Module Resource  vc_armors2
    Loading Module Resource  vc_cloaks
    Loading Module Resource  vc_clerics
    Loading Module Resource  vc_female_dresses
    Loading Module Resource  vc_shoes
    Loading Module Resource  vc_swords
    Loading Module Resource  vc_helmets
    Loading Module Resource  vc_axes
    Loading Module Resource  vc_native
    Loading Module Resource  vc_props
    Loading Module Resource  vc_props2
    Loading Module Resource  vc_props3
    Loading Module Resource  vc_props_new_houses
    Loading Module Resource  vc_sea_battle
    Loading Module Resource  vc_spears
    Loading Module Resource  dedal_anims
    Loading Module Resource  vc_hoods
    Loading Module Resource  vc_shields2
    Loading Module Resource  vc_swords2
    Loading Module Resource  vc_food
    Loading Module Resource  vc_tradeitems
    Loading Module Resource  vc_knifes
    Loading Module Resource  vc_horses
    Loading Module Resource  La_Grandmasters_map_text
    Loading Module Resource  vc_shields_basic

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...

    Frame# : 687
    Saving options...  OK!
    Exiting network manager...  OK!
    Deleting resources...  OK!
    Exiting physics manager...  OK!

    num rt_material : <c: r  0 > / <c: y 0 >

    Render Target Format Usages:

    Dumping resource usage information:
    #Full textures:  0
    #RT textures:  0
    #RT materials:  0
    #RT Memory usage:  0
    Exiting graphics manager...  OK!

    Current Config {
    first_time : 0
    texture_detail : 100
    render_buffer_size : 15
    max_framerate : 120
    start_windowed : 0
    use_pixel_shaders : 1
    use_vertex_shaders : 1
    fake_reflections : 1
    show_framerate : 0
    use_ondemand_textures : 1
    use_ondemand_textures_mt : 0
    disable_music : 0
    disable_sound : 0
    disable_frequency_variation : 0
    cheat_mode : 0
    enable_blood : 1
    enable_edit_mode : 0
    force_single_threading : 0
    debug_mode : 0
    display_width : 0
    display_height : 0
    display_bits : 32
    antialiasing : 0
    sample_quality : 0
    alpha2coverage : 0
    force_vsync : 0
    shadowmap_quality : 1
    shader_quality : 2
    postfx_dof : 0
    postfx_hdr : 0
    postfx_autoexp : 0
    flora_degrade_distance : 100.000000
    flora_lod_detail : 0
    use_instancing : 0
    use_secure_connection : 0
    max_number_of_connections : 16
    look_for_server_on_this_machine : 0
    music_volume : 0.400000
    sound_volume : 1.000000
    mouse_sensitivity : 0.500000
    invert_mouse : 0
    enable_lighting : 1
    enable_particles : 1
    enable_blood : 1
    enable_character_shadows : 1
    enable_accurate_shadows : 1
    number_of_corpses : 3
    grass_density : 50
    combat_speed : 2
    friend_combat_difficulty : 0
    adapter_format : 0
    reduce_combat_ai : 2
    reduce_campaign_ai : 2
    combat_difficulty : 0
    display_labels : 1
    display_targeting_reticule : 1
    display_attack_direction : 0
    turn_camera_with_horse_in_first_person : 2
    verbose_damage : 1
    verbose_shot_difficulty : 1
    battle_size : 0.342200
    attack_direction_control : 2
    defend_direction_control : 0
    lance_control : 0
    anisotropic_filtering : 1
    enable_environment_shadows : 1
    verbose_casualties : 1
    verbose_experience : 1
    realistic_shadows_on_plants : 2
    number_of_ragdolls : 3
    gamma : 2.200000
    character_detail : 0.500000
    character_shadow_detail : 0.500000
    control_mouse_movement_y_scale : 1.500000
    blood_stains : 1
    use_winmm_audio : 1
    auto_gfx_quality : 0
    enable_gamepad_vibration : 1
    }

    Closing log file... 
  7. Loading Textures.... for 2 hours straight

    Idibil said:
    For rest of people this worked  :???:

    The problem is Loading screen, in textures part, your game crash, right?
    It only crashes if I have textures on demand and on demand mt both set to 1. If I have anything else it will load but it takes almost 2 hours and then the game is extremely laggy to the point that it's unplayable. And to Artizan, that has nothing to do with it as I can play Brytenwalda and any other M&B mod perfectly fine.
  8. Loading Textures.... for 2 hours straight

    Still not working, maybe it's an issue with the game itself and not the settings?
  9. Loading Textures.... for 2 hours straight

    It won't start up if I do that. Closes before I get to the loading screen.
  10. Loading Textures.... for 2 hours straight

    first_time = 0

    texture_detail = 100

    render_buffer_size = 15

    max_framerate = 120

    start_windowed = 0

    use_pixel_shaders = 0

    use_vertex_shaders = 0

    fake_reflections = 0

    show_framerate = 0

    use_ondemand_textures = 0

    use_ondemand_textures_mt = 0

    disable_music = 0

    disable_sound = 0

    disable_frequency_variation = 0

    cheat_mode = 0

    enable_blood = 1

    enable_edit_mode = 0

    force_single_threading = 1

    debug_mode = 0

    display_width = 0

    display_height = 0

    display_bits = 32

    antialiasing = 0

    sample_quality = 0

    alpha2coverage = 0

    force_vsync = 1

    shadowmap_quality = 1

    shader_quality = 2

    postfx_dof = 0

    postfx_hdr = 0

    postfx_autoexp = 0

    flora_degrade_distance = 100.0000

    flora_lod_detail = 0

    use_instancing = 0

    use_secure_connection = 0

    max_number_of_connections = 16

    look_for_server_on_this_machine = 0

    music_volume = 0.4000

    sound_volume = 1.0000

    mouse_sensitivity = 0.5000

    invert_mouse = 0

    enable_lighting = 1

    enable_particles = 1

    enable_blood = 1

    enable_character_shadows = 1

    enable_accurate_shadows = 1

    number_of_corpses = 3

    grass_density = 50

    combat_speed = 2

    friend_combat_difficulty = 0

    adapter_format = 0

    reduce_combat_ai = 2

    reduce_campaign_ai = 2

    combat_difficulty = 0

    display_labels = 1

    display_targeting_reticule = 1

    display_attack_direction = 0

    turn_camera_with_horse_in_first_person = 2

    verbose_damage = 1

    verbose_shot_difficulty = 1

    battle_size = 0.3422

    attack_direction_control = 2

    defend_direction_control = 0

    lance_control = 0

    anisotropic_filtering = 1

    enable_environment_shadows = 1

    verbose_casualties = 1

    verbose_experience = 1

    realistic_shadows_on_plants = 2

    number_of_ragdolls = 3

    gamma = 2.2000

    character_detail = 0.5000

    character_shadow_detail = 0.5000

    control_mouse_movement_y_scale = 1.5000

    blood_stains = 1

    use_winmm_audio = 1

    enable_version_check = 1

    enable_aspect_ratio_control = 1

    realistic_headshots = 0

    auto_gfx_quality = 0

    enable_gamepad_vibration = 1

    See. Still not fixed. Btw I appreciate your patience.
  11. Loading Textures.... for 2 hours straight

    I changed the settings back after I tested the suggestions. When I get to my PC I'll post it with the suggestions.
  12. Loading Textures.... for 2 hours straight

    I posted it above. Here it is again. first_time = 0

    texture_detail = 100

    render_buffer_size = 15

    max_framerate = 120

    start_windowed = 0

    use_pixel_shaders = 1

    use_vertex_shaders = 1

    fake_reflections = 1

    show_framerate = 0

    use_ondemand_textures = 1

    use_ondemand_textures_mt = 0

    disable_music = 0

    disable_sound = 0

    disable_frequency_variation = 0

    cheat_mode = 0

    enable_blood = 1

    enable_edit_mode = 0

    force_single_threading = 0

    debug_mode = 0

    display_width = 0

    display_height = 0

    display_bits = 32

    antialiasing = 0

    sample_quality = 0

    alpha2coverage = 0

    force_vsync = 0

    shadowmap_quality = 1

    shader_quality = 2

    postfx_dof = 0

    postfx_hdr = 0

    postfx_autoexp = 0

    flora_degrade_distance = 100.0000

    flora_lod_detail = 0

    use_instancing = 0

    use_secure_connection = 0

    max_number_of_connections = 16

    look_for_server_on_this_machine = 0

    music_volume = 0.4000

    sound_volume = 1.0000

    mouse_sensitivity = 0.5000

    invert_mouse = 0

    enable_lighting = 1

    enable_particles = 1

    enable_blood = 1

    enable_character_shadows = 1

    enable_accurate_shadows = 1

    number_of_corpses = 3

    grass_density = 50

    combat_speed = 2

    friend_combat_difficulty = 0

    adapter_format = 0

    reduce_combat_ai = 2

    reduce_campaign_ai = 2

    combat_difficulty = 0

    display_labels = 1

    display_targeting_reticule = 1

    display_attack_direction = 0

    turn_camera_with_horse_in_first_person = 2

    verbose_damage = 1

    verbose_shot_difficulty = 1

    battle_size = 0.3422

    attack_direction_control = 2

    defend_direction_control = 0

    lance_control = 0

    anisotropic_filtering = 1

    enable_environment_shadows = 1

    verbose_casualties = 1

    verbose_experience = 1

    realistic_shadows_on_plants = 2

    number_of_ragdolls = 3

    gamma = 2.2000

    character_detail = 0.5000

    character_shadow_detail = 0.5000

    control_mouse_movement_y_scale = 1.5000

    blood_stains = 1

    use_winmm_audio = 1

    enable_version_check = 1

    enable_aspect_ratio_control = 1

    realistic_headshots = 0

    auto_gfx_quality = 0

    enable_gamepad_vibration = 1

  13. Loading Textures.... for 2 hours straight

    No, My game had the auto adjust settings on the whole time so it didn't change, still stuck.
  14. Loading Textures.... for 2 hours straight

    Yes, when I do the regedit my files look different than the instructions but I'll try looking in different files. Edit: Yea I'm missing that file, the only files I have in that folder are for fallout. And for the auto adjust, I've been using it.
  15. Loading Textures.... for 2 hours straight

    I don't know what you mean by memory problem but the page you linked I already tried everything but the regedit part and you said only do step 1 and that didn't do anything.
  16. Loading Textures.... for 2 hours straight

    Yeah none of that worked. It just stops right after the S in "loading textures..." and goes extremely slow.
  17. Loading Textures.... for 2 hours straight

    first_time = 0

    texture_detail = 100

    render_buffer_size = 15

    max_framerate = 120

    start_windowed = 0

    use_pixel_shaders = 1

    use_vertex_shaders = 1

    fake_reflections = 1

    show_framerate = 0

    use_ondemand_textures = 1

    use_ondemand_textures_mt = 0

    disable_music = 0

    disable_sound = 0

    disable_frequency_variation = 0

    cheat_mode = 0

    enable_blood = 1

    enable_edit_mode = 0

    force_single_threading = 0

    debug_mode = 0

    display_width = 0

    display_height = 0

    display_bits = 32

    antialiasing = 0

    sample_quality = 0

    alpha2coverage = 0

    force_vsync = 0

    shadowmap_quality = 1

    shader_quality = 2

    postfx_dof = 0

    postfx_hdr = 0

    postfx_autoexp = 0

    flora_degrade_distance = 100.0000

    flora_lod_detail = 0

    use_instancing = 0

    use_secure_connection = 0

    max_number_of_connections = 16

    look_for_server_on_this_machine = 0

    music_volume = 0.4000

    sound_volume = 1.0000

    mouse_sensitivity = 0.5000

    invert_mouse = 0

    enable_lighting = 1

    enable_particles = 1

    enable_blood = 1

    enable_character_shadows = 1

    enable_accurate_shadows = 1

    number_of_corpses = 3

    grass_density = 50

    combat_speed = 2

    friend_combat_difficulty = 0

    adapter_format = 0

    reduce_combat_ai = 2

    reduce_campaign_ai = 2

    combat_difficulty = 0

    display_labels = 1

    display_targeting_reticule = 1

    display_attack_direction = 0

    turn_camera_with_horse_in_first_person = 2

    verbose_damage = 1

    verbose_shot_difficulty = 1

    battle_size = 0.3422

    attack_direction_control = 2

    defend_direction_control = 0

    lance_control = 0

    anisotropic_filtering = 1

    enable_environment_shadows = 1

    verbose_casualties = 1

    verbose_experience = 1

    realistic_shadows_on_plants = 2

    number_of_ragdolls = 3

    gamma = 2.2000

    character_detail = 0.5000

    character_shadow_detail = 0.5000

    control_mouse_movement_y_scale = 1.5000

    blood_stains = 1

    use_winmm_audio = 1

    enable_version_check = 1

    I put everything back to how it was before I tried what you recommended in the other post. Thanks for the help man.
  18. Loading Textures.... for 2 hours straight

    None of that worked.
  19. Viking Conquest Update 1.02 (released)

    Germanic Celt said:
    ms6698 said:
    Will this patch fix the "loading textures" issues?

    Loading textures issues? If you're talking about the long loading time it (well, at least for me) takes less time than highly detailed textured mods like Brytenwalda or Rome at War.
    Brytenwalda takes 4 minutes at most to load for me but VC takes almost 2 hours to load then when it finally starts it lags to bad to play. I'm not the only one with this issue.
  20. Viking Conquest Update 1.02 (released)

    Will this patch fix the "loading textures" issues?
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