Stompopolos said:
How did you manage that? I assume they are modified horsies, like the cars, but then what about collision? Will you be able to change elevation?
They use a very similar code to the cars, in fact it is much simpler - cars have four moving wheels (and the rate at which they rotate depends on how wether they are moving or not) - helicopters only have one moving part (the rotary blades) and they are always spinning, so they are much easier than cars to code. They cannot change elevation though. In future I might make it so that helicopters can carry other troops - like the mumakil I made for the veiled stars
NukeLiar said:
wait ? are the helicopters always set to the jumping postition of the horse's ? so that way they dont have collisions right ?
I dont understand what you mean - the jumping position? They do have a collision mesh though (well not at the moment but its very easy to code in, I just change one little line of code)
I will post the trailer tomorrow, I still have to edit it together and stuff, it will also feature footage of the new hunting system (you can hunt wild animals for food) and also an infected elephant.