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  • Users: Salva
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  1. I can't play Bannerlord without thinking of Persistent World for it.

    I agree, the editor tools at least should be released as soon as possible

    Agree.
  2. Persistent world mod for Bannerlord

    Sticking to the roots would be heaven-like. Maybe a mashup of old ideas with new tech and engine could
    fire up Bannerlord for multiplayer.
  3. [Map] Borderlands PW4.3

    Ahh old times:

    -

    -

    Awakes the Old Union and early EU_Nexus times...before scripts and the beginning with them.

    Or even RCC times...
  4. I can't play Bannerlord without thinking of Persistent World for it.

    Is PW still alive? I bet Guard would smile from above if there gonna start to exist a PW crossover on W&B2.
  5. Is there a way to run this properly on Linux?

    Hey Juanfgs,

    could explain how you made it running with wine? I would appreciate it, since I also have problem with VC and Linux  :???:
  6. [Read 1st post] Viking Conquest RE: Issues

    I guess the savefile went corrupt. However this post helped me a lot to restore the last working save game
    and not I can continue my game:

    https://forums.taleworlds.com/index.php/topic,344132.msg8232394.html#msg8232394
  7. [Read 1st post] Viking Conquest RE: Issues

    Hi,

    currently I am playing a campaign sandbox game and the savegame went corrupt after ~120days(ingame). Always when I try to load it, the game crashes/doesnt respond. :sad:

    Any solutions?

    - 2.021
    - campaign sandbox

    LOG:
    Starting new log file.
    Version:  1.168

    -- OS: Microsoft Windows 7  (build 7600), 64-bit
    -- RAM: Available physical RAM: 3682MB/4096MB
    -- CPU:      Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz (GenuineIntel)
    - L2 cache size: 256K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 8 ( Speed: ~2195MHz / ~2195MHz / ~2195MHz / ~2195MHz / ~2195MHz / ~2195MHz / ~2195MHz / ~2195MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GT 540M 
    - Texture Memory: 4046 ( Available Texture Memory: 4037 )

    Received stats and achievements from Steam

    Processing Ini File {
    Module_name =  Viking_Conquest2021
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  2.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.650000
    Setting armor_reduction_factor_against_cut =  0.950000
    Setting armor_reduction_factor_against_pierce =  0.650000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  2.000000
    Setting melee_damage_speed_power =  1.400000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Unrecognized Module_info directive =  give_performance_warnings . Skipping.
    Loading Module Resource  La_Grandmasters_Shaders
    Loading Module Resource  test
    Loading Module Resource  shaders
    Loading Module Resource  textures
    Loading Module Resource  vc_textures
    Loading Module Resource  vc_materials
    Loading Module Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Module Resource  vc_bodies
    Loading Module Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Module Resource  helpers
    Loading Module Resource  vc_map_objects
    Loading Module Resource  vc_map_iconchars
    Loading Module Resource  particle_meshes
    Loading Module Resource  skeletons
    Loading Module Resource  grass_meshes
    Loading Module Resource  plant_meshes
    Loading Module Resource  object_meshes
    Loading Module Resource  object_bodies
    Loading Module Resource  goods_meshes
    Loading Module Resource  item_meshes1
    Loading Module Resource  food
    Loading Module Resource  village_houses
    Loading Module Resource  village_houses_a
    Loading Module Resource  village_houses_b
    Loading Module Resource  interiors_a
    Loading Module Resource  interiors_b
    Loading Module Resource  interiors_c
    Loading Module Resource  arena
    Loading Module Resource  castle_a
    Loading Module Resource  dungeon
    Loading Module Resource  snowy_houses
    Loading Module Resource  square_keep
    Loading Module Resource  vc_pictures
    Loading Module Resource  user_interface_b
    Loading Module Resource  user_interface_c
    Loading Module Resource  user_interface_d
    Loading Module Resource  scene_encounter_spot
    Loading Module Resource  interior_thirsty_lion
    Loading Module Resource  houses1
    Loading Module Resource  wall_meshes1
    Loading Module Resource  town_houses
    Loading Module Resource  doors
    Loading Module Resource  churches
    Loading Module Resource  castle_c
    Loading Module Resource  castle_d
    Loading Module Resource  castle_e
    Loading Module Resource  castle_f
    Loading Module Resource  castle_g
    Loading Module Resource  castle_h
    Loading Module Resource  castle_i
    Loading Module Resource  viking_houses
    Loading Module Resource  town_houses_c
    Loading Module Resource  particles_2
    Loading Module Resource  prisons
    Loading Module Resource  prisons_b
    Loading Module Resource  vc_terrain_borders
    Loading Module Resource  skyboxes
    Loading Module Resource  new_skyboxes
    Loading Module Resource  object_b
    Loading Module Resource  destroy
    Loading Module Resource  vc_trees
    Loading Module Resource  grass_meshes_b
    Loading Module Resource  interiors_steppe
    Loading Module Resource  town_houses_d
    Loading Module Resource  ani_horse_mounted
    Loading Module Resource  horse_skeleton
    Loading Module Resource  instruments
    Loading Module Resource  simple_primitives
    Loading Module Resource  ani_man_walk
    Loading Module Resource  ani_death
    Loading Module Resource  ani_stand_guardsman
    Loading Module Resource  ani_human_mounted
    Loading Module Resource  ani_lady_stand
    Loading Module Resource  ani_poses
    Loading Module Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Module Resource  ani_strikes
    Loading Module Resource  ani_equip_arms
    Loading Module Resource  ani_run_p
    Loading Module Resource  ani_run_forward_left_right
    Loading Module Resource  uni_strikes3
    Loading Module Resource  ani_walk_sideways
    Loading Module Resource  ani_run_sideways
    Loading Module Resource  ani_stand
    Loading Module Resource  ani_crouch_down
    Loading Module Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Module Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Module Resource  ani_kicks
    Loading Module Resource  ani_walk_backward
    Loading Module Resource  ani_run_lookingsides
    Loading Module Resource  ani_defends
    Loading Module Resource  ani_walk_lookingsides
    Loading Module Resource  ani_jump
    Loading Module Resource  ani_wedding
    Loading Module Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Module Resource  uni_equip
    Loading Module Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Module Resource  uni_fistswing
    Loading Module Resource  uni_lord_stand
    Loading Module Resource  uni_defence
    Loading Module Resource  uni_sideways
    Loading Module Resource  dart
    Loading Module Resource  rock
    Loading Module Resource  raw_materials
    Loading Module Resource  gauntlets_new
    Loading Module Resource  bride_dress
    Loading Module Resource  ui_server_filter
    Loading Module Resource  ship
    Loading Module Resource  arabian_houses
    Loading Module Resource  object_c
    Loading Module Resource  valleyProps
    Loading Module Resource  workshops
    Loading Module Resource  barrier_primitives
    Loading Module Resource  town_houses_e
    Loading Module Resource  wb_mp_objects_a
    Loading Module Resource  vc_arcosyflechas
    Loading Module Resource  bry_banners
    Loading Module Resource  bry_banners_default
    Loading Module Resource  bry_battlebanners
    Loading Module Resource  bry_flags_vertical
    Loading Module Resource  vc_iconos
    Loading Module Resource  bry_pic_mesh
    Loading Module Resource  vc_shields
    Loading Module Resource  vc_shields_tableau
    Loading Module Resource  vc_armors_angle
    Loading Module Resource  vc_armors_briton
    Loading Module Resource  vc_armors_frisians
    Loading Module Resource  vc_armors_generic
    Loading Module Resource  vc_armors_irish
    Loading Module Resource  vc_armors_norse
    Loading Module Resource  vc_armors_picts
    Loading Module Resource  vc_armors_saxon
    Loading Module Resource  vc_clerics
    Loading Module Resource  vc_female_dresses
    Loading Module Resource  vc_shoes
    Loading Module Resource  vc_swords
    Loading Module Resource  vc_helmets
    Loading Module Resource  vc_axes
    Loading Module Resource  vc_native
    Loading Module Resource  vc_props
    Loading Module Resource  vc_props2
    Loading Module Resource  vc_props3
    Loading Module Resource  vc_props_new_houses
    Loading Module Resource  vc_sea_battle
    Loading Module Resource  vc_spears
    Loading Module Resource  dedal_anims
    Loading Module Resource  vc_hoods
    Loading Module Resource  vc_shields2
    Loading Module Resource  vc_swords2
    Loading Module Resource  vc_food
    Loading Module Resource  vc_tradeitems
    Loading Module Resource  vc_knifes
    Loading Module Resource  vc_horses
    Loading Module Resource  La_Grandmasters_map_text
    Loading Module Resource  vc_shields_basic
    Loading Module Resource  vc_work
    Loading Module Resource  vc_animals

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  36522
    Finished All...
    Loading tracks
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    1338 parties added.
  8. Viking Conquest Reforged Edition Patch released! (2.021)

    Articulo34 said:
    I dare say VC 1.04 was the game it should have been on release. Reforged Edition is much more.

    Dunno, havent played 1.04. But in its current stand is a nice experience and definitively worth its money.
    It feels like a new game and not like an upgraded brythenwalda(which was pretty good as a mod) anymore
  9. (MAP)Isle of Sumpter

    This is a map? All I see is 2 castles.

    "This map is so bad its like a counter strike map!"

    Cant argue with that.
  10. Viking Conquest Reforged Edition Patch released! (2.021)

    Hi,

    I gotta say I havent touched Viking Conquest the whole year since the rather rocky release and gettin stuck in story quests.
    Now after this whole year I gave it a try and really, its great! I having a blast and it feels balanced. Also the new features and new design decisions made a nice impact to the immersion. Overall its the game it should have been at the release, but its nice that you guys made this huge effort to fix it.

    Well done!
  11. RCC Server Main Thread [EU]

    Captain Connner said:
    Hope you will be attracting all the "real" roleplayers :smile:

    Hope you will make some "real" changes on your server. :smile:

    Was too tempting, no hard feelings.  :wink: 
  12. RCC Server Main Thread [EU]

    Good luck.
  13. [MAP] City of Camelot

    Meh I don't have the time... without pics it gonna be another random pw map, I can promise you that :grin:

  14. A ruleset actually created by the community

    One could add to common sense:

    "Admin decisions have to be respected and followed."

    To give them a certain status despite the rules. Also to minimaze disrespectful manners such
    as rage complaints.

    chunky_monkeh said:
    2011, worked. 2015, RDM fest 24/7.

    Its worth a try. Overall the rules at its base form havent changed a lot since the start of Nexus.
  15. [Maps] A Meagre Collection

    chunky_monkeh said:
    I mean, it is nice to ask for permission to use or edit maps but not needed at all.

    Then dont grudge when people copy your ruleset/website/server and making money with it.
    Because you know... its nice to ask for it, but not needed at all.

    :facepalm:
  16. A Ruleset actually based on the Community - Discussion

    chunky_monkeh said:
    The community has grown so ignorant to see how **** it acctualy is. If people would stop to see that all this ban mongering and other things really does ruin the experience for everyone.

    To control it, we need to have a whole "book" of rules to keep them ruining the enjoyment.

    Well you are in charge of Oasis and indirectly of the community. So if you want changes, then do it.
    But off course this requires not being afraid of loosing population or donation $$$.

    Nobody got some valid points there. The only real purpose of the current popular rulesets is to protect clans and their abusive playstyle. Most of them loophole the rules to sustain their aggresive stance and banmongering these who arent liked or accepted by them.
  17. What is this community's idea of a perfect PW server?

    Scorpia said:
    I'd vouch for TA_Splintert!
    Splintert said:
    I wouldn't.

    me neither.
  18. Mount & Blade II: Bannerlord Old Discussion Thread

    AOE I and AOE II is still very active and has quite a big community. I playing it on the voobly client, after nostalgia hit me right in the face. :smile:
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