Search results for query: *

  • Users: dlwnsdn4
  • Content: Threads
  • Order by date
  1. dlwnsdn4

    SP Medieval Fantasy [WB] Days of Reminiscene

    (made by korean M&B cafe member "Enchanted") Hi im making mod alone and this mod's background is based on 12~13th europe + little fantasy.(mostly got idea from medieval total war 2) * Available factions   1. Kingdom of Jerusalem   2. Ayyubid Sultanate.   3. Principality of Kiev   4...
  2. dlwnsdn4

    nobody has Rath0s's 7~11th century pack?

    I mean this one ( http://forums.taleworlds.com/index.php/topic,193733.0.html) i tried to download but links dont work anymore. Is there someone who has other link? Or can re upload the file.?(really need the file.. :()
  3. dlwnsdn4

    i am looking for an osp source..

    hi. i had seen an osp source, gore system. i can remember that system allows us to cut agents' arm, head by attacking their body is there anyone who remember this system??
  4. dlwnsdn4

    question about heraldic..

    hi i am using some meshes from 1257ad (i got permission) so i tried to add heraldic shields but i have problem... what should i do?? please help me ps. i am using module system..
  5. dlwnsdn4

    problem with heraldic shield..

    i am using 1257ad shield items. maybe you know, 1257ad shield is different with native items. so i have trouble with shields..;; and somebody tell me how to put up images here please..
  6. dlwnsdn4

    question about tax.

    hello i am working on making a mod. I wanted increase normal m&b tax(not much tax) to higher tax than normal m&b tax(like 1257ad tax much) so i was looking for tax from castle, town, village.. But i failed to find tax code.. Is here someone who can help me? :cry:
  7. dlwnsdn4

    question about party template.

    is it possible to make new reinforcements in party template?? ex) ("kingdom_2_reinforcements_a", "{!}kingdom_2_reinforcements_a", 0, 0, fac_commoners, 0, [(trp_vaegir_recruit,5,10),(trp_vaegir_footman,2,4)]),   ("kingdom_2_reinforcements_b", "{!}kingdom_2_reinforcements_b", 0, 0, fac_commoners...
  8. dlwnsdn4

    Question..

    um.. i am making my own mod. so i needed some new buildings... like 12~13century byzantine buildings... but when i searched, i couldn't find it..(i am using some buildings from http://forums.taleworlds.com/index.php?topic=193272.0 .. but no update ..... i need some buildings which is placed in...
  9. dlwnsdn4

    I want to ask with my script codes.

    i am making own mod... my first plan is..recruiting from towns and castles by using special building(i've succeeded adding new buildings at towns and castles.) maybe showing my codes is better than talking. here is my codes. 1) i added new...
  10. dlwnsdn4

    I have a problem with compiling..please help me..

    i am adding a button in castle for recruting.. here is my codes ("cathedral_recruit", [(party_slot_eq,"$current_town",slot_party_type,spt_castle),   (party_slot_eq,"$current_town",slot_center_has_cathedral,1),   (party_slot_eq,"$current_town",slot_town_lord,"trp_player"),   ], "Enter the...
Back
Top Bottom