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  1. sabatonsky

    Beta Patch Notes v1.2.0-v1.2.6

    Yes and given the reports regarding battle stability and AI "over-performance" that's the right choice to me.
    Oh dont worry Duh, i wasnt going to doubt the choice. not my place to do so. Just wanted to clear things out cause i got a bit confused
  2. sabatonsky

    Beta Patch Notes v1.2.0-v1.2.6

    Do i understand correctly that, according to Tales #4, the 1.2.5 is a bit delayed and wont be coming out in november... aka tday or tomorrow?
  3. sabatonsky

    Beta Patch Notes v1.2.0-v1.2.6

    Soo... any idea when this will be out?
  4. sabatonsky

    Beta Patch Notes v1.2.0-v1.2.6

    Quick question: is Sturgia doing any better in nowadays Patches?
  5. sabatonsky

    Patch Notes e1.8.0

    When they say they will be patching the game after full release that is for bug fixes, don't expect and content. Last count there were 408 known issues on the known issues post. How long you think it will take them to fix that when they say defection problem is their #1 priority and someone has already posted a fix for it but yet its been 2 months and nothing. Hopefully the console work will get done soon they can get back to their abandoned PC testers who have worked hard for 2 years to get the game right. hopefully we won't be cast aside much longer.
    Defection bug, lords hoarding grain travelling at 1 speed, main character captain perks not working, half the policies dont work right, not minor issues that are still broken for months or years. I hope people know what product they will be getting for full release, certainty not a well polished product that's for sure---408 known issues-----. I've been sending them my date for over a year trying to help get shops running well for all of them and still sturgia sucks for shops and oil, wood and smithy are still an issue. only a year telling them and not fixed. And people wonder why we say mods will have to fix all the problems when months or years go by and things don't progress at a decent rate First year of game, amazing work by TW--months 12-18 just so so as thing slow down, the last 6 months, virtually nothing done and appalling work done
    hang on, hold your horses there cowboy.... 4 HUNDRED known issues, and its 1 month to premiere? Jesus Christ..... i knew its bad, but bloody hell....
  6. sabatonsky

    Post Launch, which Kinds of Mods Will Be the Most Important to You?

    Imagine a 18th century bannerlord with naval combat, open seas and colonies and stuff. That would be the best game ever. Something like a good Blood & Gold
    I think they are making some Napoleon Mod for bannerlord already, im not sure.... someone correct me
    EDIT: yep. they are making one. its called Sword and Musket
  7. sabatonsky

    Post Launch, which Kinds of Mods Will Be the Most Important to You?

    Even though its not available, my top 1 most wanted mod for Bannerlord will be, without any doubt, a Napoleonic War mod. alternatively 17th century one. generally smth with guns.
  8. sabatonsky

    Patch Notes e1.8.0

    @Duh_TaleWorlds Is it true that features like siege sally out missions and claimants will not be implemented in the release?
    @MostBlunted
    can already tell its true. Watching Artem video from gamescom (the one you posted somewhere else, Blunted) where he talks with an MP developer, and he confirmed that Claimants quests and sally out missions will be aded AFTER the release.
    EDIT: Artem also mentioned that according to the dev there will be a lot of feature updates after the release, so technically speaking the release on the 25th of october is not actually the full full release of the game, since features will be added. least thats how im understanding this
  9. sabatonsky

    The console version of Bannerlord has more features like BANNERS

    Him and his riddles :iamamoron:
    tumblr_mhbgvnVU741qbdumgo5_r1_250.gif
    European or Asian?
  10. sabatonsky

    Bannerlord Full Release Date Updates

    but gamescom needs big preparations. i don't think they have the time to fix the game.
    true. Maybe they will show the game on 1.8.0, and then they will get one or two more updates. dunno, honestly... i am a bit worried, though.
  11. sabatonsky

    Bannerlord Full Release Date Updates

    I mean, they still have 2 months, and some updates WILL come out... will see what they bring...
  12. sabatonsky

    Did anyone else notice village delivery changes

    They always delivered to towns, because thats where they sell their stuff, afaik
  13. sabatonsky

    Bannerlord Full Release Date Updates

    Oh boy...
    EDIT: so they have 2 months to polish that, which was unpolished, fix that which was unfixed... i have a baaaad feeling about this.....
  14. sabatonsky

    Beta Patch Notes e1.8.0

    I have a question about the new reinforcements deployment system. anyone had a chance of testing it? does it work?
  15. sabatonsky

    Whats next after 1.7?

    to answer the question in the topic: 1.7.1. I hope i was of assitance
  16. sabatonsky

    Beta Patch Notes e1.7.0

    Well, I've been doing it constantly with no crash, I'm sorry you have a bug, have done the usual of removing mods and verifying files?
    Nah, its not just me. Its a known bug, and apparently its supposed to get fixed with the new patch. So i need to be patient.
    Fair enough, but aside from their performance you can accomplish so much more on your own (or with own army at rank 2).
    I agree with that, but... like i said, i enjoy playing in armies. But frankly, when your AI charges like a dumb **** straight into the enemy, there is very little enjoyment in that. Its a typical phyrric victory. One more victory like that an we loose the whole war :grin:
  17. sabatonsky

    Beta Patch Notes e1.7.0

    That's not true though, it can't be challenging because you're not DOING anything about it. You have to ask the player to do something for it to be a challenge. A Challenge is like "can you COMMAND 400 troops to defeat 800?" but "you have 150 troops you control and 500 that will suicide charge... what do tee hee ?‍♂️" is not a challenge because you could just spare the poor AI and kill the enemy yourself. But I know what you mean, people will try to say things are "challenging" when there was no challenge to player at all, such as charge troops up ladders in a siege and lose 1/2 you troops "boy what a hard siege" but they didn't even command or make any effort. Where as do a proper siege with destroying walls and good placement and timing and you lose like 5/300 troops "oh how broken, how can you not loose troops in a siege?", well I did more PLAYING THE GAME and got a result for my actions and choices, that's how it should be.


    The pro play is to get them into battle and make sure they all go down, while also downsizing the enemy to a size you're sure you can defeat (which may not be needed), then retreat and leave the battle, then attack again and defeat them, allowing you to free everyone and harvest free troops. Our hero, getting max loot and relations, it's okay you tricked us into attacking a larger enemy and watched us all die, we forgive you, WE LOVE YOU!!

    Never ever join anyone army. Bring them to yours and you can control them all. Any AI I can't control is just a type of resource to harvest. Don't join them in battle unless they're already loosing (or you want to **** them over) because they will do better in autocalc then on suicide charge.


    One thing for sure, MORAL, troops fight much longer now and it will equal more downed troops if you were just ramming troops together before. Now more then ever you need to use all troop types effectively to minimize losses......well you can still use just ranged troops I guess, but still. Before it was common to see hundreds of routed troops in a large battle, now it will be just a handful, often like 2 cat-o-phracks that latest the whole battle.


    Well that's good I guess, so I can SOMEDAY upgrade their gear without an extra cost to deploy. These poor workhorses, they get strapped on junk loot gear at like day 30 and then are pulled through constant wars the rest of their lives until until I work them to death. Although this time I will likely make them lords.

    Whislt i agree with some of what you are saying, i have some doubts in the "never join an army". I find playing in army, mine or AI's a cool thing, nice feature and a fun one. So, ngl, id rather see some changes in the way AI plays, than simply not joining the armies. I mean, dont get me wrong, it IS a sollution, and a quite solid one at that, but.... ehh i have my doubts.
    Plus, its impossible to play in your own army cause of the bug that still hasnt been fixed, which causes crashes when you fight in a army you command...

    EDIT: plus here is this thing: how come friendly AI charge like a dumbass, and enemy AI uses SOME form of a plan/tactics?...
  18. sabatonsky

    Beta Patch Notes e1.7.0

    This issue has gone on for quite a bit of time, the AI behaviour when you are an ally is terrible for some reason
    Tercero, but its worse now. Ive actually done some testing, and fought the same battle in an army on 1.7.0 and 1.6.5 and the results are.... frankly, quite shocking:
    The fight was Vlandians vs Empire. i think western empire, not sure. i was on the Vladians side. We had 1166 troops, they had 853 troops. The casualties were: 806 killed or wounded by us, and 731 killed or wounded by them. The tactic used by Empire AI was: defend, infantry into circle formation, ranged in the circle. Our tactic was: charge at them

    Then i had the fight in 1.6.5. Same number of troops, but oh so different tactic and number of casulaties. We killed or wounded 789, they killed or wounded 529. 200 difference in their kills (731 to 529)!!!!! Plus the tactic used was utterly different as well: this time the friendly AI did some "thinking" and retreated their troops, didnt charged head on!....

    So i dont know WHAT has changed from 1.6.5 to 1.7.0 but smth changed drastically in AI use of Tactics, but as well in the dmg done to ally troops and enemy troops....

    And yes, one can say: well then its good, cause its more challenging. True, i agree, but im a very casual gamer. i dont want a challenging game, if i wanted id play dark souls. i wanna chill and conquer....
  19. sabatonsky

    Beta Patch Notes e1.7.0

    Had some time with 1.7.0 and... holy jesus, son of god is it confusing. From one side, there are things that are amazing: battle terrain system the order of battle, siege fixes... But AI behaviour in battles is... terrible. When you are in an allied army, you almost always loose. even when you win, the casulties are sky rocketing. and im playing on lowest difficulty.
    The Ally AI Tactic is always the same: charge the enemy no matter what. They have 400 troop advantage? no problem! almost similar forces? LETS GOOO. Battles that before used to be an easy win, now are just hideus to play, because of the way the battle plays out: either a total loss or a phyric victory.
    The funny thing is that the enemy can do proper tactics: shield wall, stay in one spot, let the enemy win. Considering that you cant lead your own armies (there is a bug that crashes the game after every battle) The Army Battles are an absolute ****hole to play.

    IF its possible, TW, do give a look at the AI BAttle behaviour when in army, cause i doubt that its working how its supposed to work...
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