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  1. Resolved Before post: Issues, Crash and RUNTIME ERRORs Look here

    I've uninstalled it at the moment, because it caused lags not only in-game, but also to computer! I'll try when i have 4GB ram. I withdraw for now, but I'll notify you when I try again.  :wink:
  2. Resolved Before post: Issues, Crash and RUNTIME ERRORs Look here

    DKP5d.jpg

    I'll try... thank you anyway! At least I have managed to get a glimpse of the game. I'm planning to expand the RAM to 4GB. Unfortunately I can not change the rest of the PC (I do not have economic availability). Thanks again  :wink:
  3. Resolved Before post: Issues, Crash and RUNTIME ERRORs Look here

    I changed the settings rgl_config as you had suggested, but as I try to run the game, this error appears on the screen:

    DKP5d.jpg

  4. Resolved Before post: Issues, Crash and RUNTIME ERRORs Look here

    @Idibil

    Enabling / disabling "Load textures on demand" does not seem to change anything
    Anyway, here are the files "rgl_log" and "rgl_config"

    rgl_log
    Starting new log file.
    Version:  1.167

    -- OS: Microsoft Windows XP Professional Service Pack 3 (build 2600)
    -- RAM: Available physical RAM: 1438MB/2032MB
    -- CPU: Intel(R) Core(TM)2 CPU          6600  @ 2.40GHz (GenuineIntel)
    - L2 cache size: 4096K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 2 ( Speed: ~2393MHz / ~2394MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: igxprd32.dll / Description: Intel(R)  Q965/Q963 Express Chipset Family
    - Texture Memory: 256 ( Available Texture Memory: 208 )


    Processing Ini File {
    Module_name =  Viking_Conquest104
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  2.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.650000
    Setting armor_reduction_factor_against_cut =  0.950000
    Setting armor_reduction_factor_against_pierce =  0.650000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  2.000000
    Setting melee_damage_speed_power =  1.400000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Unrecognized Module_info directive =  give_performance_warnings . Skipping.
    Loading Module Resource  La_Grandmasters_Shaders
    Loading Module Resource  test
    Loading Module Resource  shaders
    Loading Module Resource  textures
    Loading Module Resource  vc_textures
    Loading Module Resource  vc_materials
    Loading Module Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Module Resource  vc_bodies
    Loading Module Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Module Resource  helpers
    Loading Module Resource  vc_map_objects
    Loading Module Resource  vc_map_iconchars
    Loading Module Resource  particle_meshes
    Loading Module Resource  skeletons
    Loading Module Resource  grass_meshes
    Loading Module Resource  plant_meshes
    Loading Module Resource  object_meshes
    Loading Module Resource  object_bodies
    Loading Module Resource  goods_meshes
    Loading Module Resource  item_meshes1
    Loading Module Resource  food
    Loading Module Resource  village_houses
    Loading Module Resource  village_houses_a
    Loading Module Resource  village_houses_b
    Loading Module Resource  interiors_a
    Loading Module Resource  interiors_b
    Loading Module Resource  interiors_c
    Loading Module Resource  arena
    Loading Module Resource  castle_a
    Loading Module Resource  dungeon
    Loading Module Resource  snowy_houses
    Loading Module Resource  square_keep
    Loading Module Resource  vc_pictures
    Loading Module Resource  user_interface_b
    Loading Module Resource  user_interface_c
    Loading Module Resource  scene_encounter_spot
    Loading Module Resource  interior_thirsty_lion
    Loading Module Resource  houses1
    Loading Module Resource  wall_meshes1
    Loading Module Resource  town_houses
    Loading Module Resource  doors
    Loading Module Resource  churches
    Loading Module Resource  castle_c
    Loading Module Resource  castle_d
    Loading Module Resource  castle_e
    Loading Module Resource  castle_f
    Loading Module Resource  castle_g
    Loading Module Resource  castle_h
    Loading Module Resource  castle_i
    Loading Module Resource  viking_houses
    Loading Module Resource  town_houses_c
    Loading Module Resource  particles_2
    Loading Module Resource  prisons
    Loading Module Resource  prisons_b
    Loading Module Resource  vc_terrain_borders
    Loading Module Resource  skyboxes
    Loading Module Resource  new_skyboxes
    Loading Module Resource  object_b
    Loading Module Resource  destroy
    Loading Module Resource  vc_trees
    Loading Module Resource  grass_meshes_b
    Loading Module Resource  interiors_steppe
    Loading Module Resource  town_houses_d
    Loading Module Resource  ani_horse_mounted
    Loading Module Resource  horse_skeleton
    Loading Module Resource  instruments
    Loading Module Resource  simple_primitives
    Loading Module Resource  ani_man_walk
    Loading Module Resource  ani_death
    Loading Module Resource  ani_stand_guardsman
    Loading Module Resource  ani_human_mounted
    Loading Module Resource  ani_lady_stand
    Loading Module Resource  ani_poses
    Loading Module Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Module Resource  ani_strikes
    Loading Module Resource  ani_equip_arms
    Loading Module Resource  ani_run_p
    Loading Module Resource  ani_run_forward_left_right
    Loading Module Resource  uni_strikes3
    Loading Module Resource  ani_walk_sideways
    Loading Module Resource  ani_run_sideways
    Loading Module Resource  ani_stand
    Loading Module Resource  ani_crouch_down
    Loading Module Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Module Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Module Resource  ani_kicks
    Loading Module Resource  ani_walk_backward
    Loading Module Resource  ani_run_lookingsides
    Loading Module Resource  ani_defends
    Loading Module Resource  ani_walk_lookingsides
    Loading Module Resource  ani_jump
    Loading Module Resource  ani_wedding
    Loading Module Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Module Resource  uni_equip
    Loading Module Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Module Resource  uni_fistswing
    Loading Module Resource  uni_lord_stand
    Loading Module Resource  uni_defence
    Loading Module Resource  uni_sideways
    Loading Module Resource  dart
    Loading Module Resource  rock
    Loading Module Resource  raw_materials
    Loading Module Resource  gauntlets_new
    Loading Module Resource  bride_dress
    Loading Module Resource  ui_server_filter
    Loading Module Resource  ship
    Loading Module Resource  arabian_houses
    Loading Module Resource  object_c
    Loading Module Resource  valleyProps
    Loading Module Resource  workshops
    Loading Module Resource  barrier_primitives
    Loading Module Resource  town_houses_e
    Loading Module Resource  wb_mp_objects_a
    Loading Module Resource  vc_arcosyflechas
    Loading Module Resource  bry_banners
    Loading Module Resource  bry_banners_default
    Loading Module Resource  bry_battlebanners
    Loading Module Resource  bry_flags_vertical
    Loading Module Resource  vc_iconos
    Loading Module Resource  bry_pic_mesh
    Loading Module Resource  command_cursor
    Loading Module Resource  vc_shields
    Loading Module Resource  vc_shields_tableau
    Loading Module Resource  vc_tunics
    Loading Module Resource  vc_tunics2
    Loading Module Resource  vc_tunics3
    Loading Module Resource  vc_tunicsbasic
    Loading Module Resource  vc_tunicsbasic_female
    Loading Module Resource  vc_hoodtunics
    Loading Module Resource  vc_gambesons
    Loading Module Resource  vc_gambesons2
    Loading Module Resource  vc_armors
    Loading Module Resource  vc_armors2
    Loading Module Resource  vc_cloaks
    Loading Module Resource  vc_clerics
    Loading Module Resource  vc_female_dresses
    Loading Module Resource  vc_shoes
    Loading Module Resource  vc_swords
    Loading Module Resource  vc_helmets
    Loading Module Resource  vc_axes
    Loading Module Resource  vc_native
    Loading Module Resource  vc_props
    Loading Module Resource  vc_props2
    Loading Module Resource  vc_props3
    Loading Module Resource  vc_props_new_houses
    Loading Module Resource  vc_sea_battle
    Loading Module Resource  vc_spears
    Loading Module Resource  dedal_anims
    Loading Module Resource  vc_hoods
    Loading Module Resource  vc_shields2
    Loading Module Resource  vc_swords2
    Loading Module Resource  vc_food
    Loading Module Resource  vc_tradeitems
    Loading Module Resource  vc_knifes
    Loading Module Resource  vc_horses
    Loading Module Resource  La_Grandmasters_map_text
    Loading Module Resource  vc_shields_basic

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  unsupported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  66603
    Finished All...
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    launch complete.

    rgl_config
    first_time = 0

    texture_detail = 100

    render_buffer_size = 15

    max_framerate = 999

    start_windowed = 0

    use_pixel_shaders = 1

    use_vertex_shaders = 0

    fake_reflections = 1

    show_framerate = 0

    use_ondemand_textures = 0

    use_ondemand_textures_mt = 0

    disable_music = 0

    disable_sound = 0

    disable_frequency_variation = 0

    cheat_mode = 1

    enable_blood = 1

    enable_edit_mode = 0

    force_single_threading = 0

    debug_mode = 0

    display_width = 1920

    display_height = 1080

    display_bits = 32

    antialiasing = 0

    sample_quality = 0

    alpha2coverage = 0

    force_vsync = 0

    shadowmap_quality = 2

    shader_quality = 1

    postfx_dof = 0

    postfx_hdr = 1

    postfx_autoexp = 0

    flora_degrade_distance = 100.0000

    flora_lod_detail = 0

    use_instancing = 0

    use_secure_connection = 0

    max_number_of_connections = 16

    look_for_server_on_this_machine = 0

    music_volume = 0.4000

    sound_volume = 0.5672

    mouse_sensitivity = 0.7260

    invert_mouse = 0

    enable_lighting = 1

    enable_particles = 1

    enable_blood = 1

    enable_character_shadows = 1

    enable_accurate_shadows = 1

    number_of_corpses = 5

    grass_density = 100

    combat_speed = 3

    friend_combat_difficulty = 2

    adapter_format = 0

    reduce_combat_ai = 0

    reduce_campaign_ai = 0

    combat_difficulty = 2

    display_labels = 1

    display_targeting_reticule = 1

    display_attack_direction = 0

    turn_camera_with_horse_in_first_person = 2

    verbose_damage = 1

    verbose_shot_difficulty = 1

    battle_size = 0.5864

    attack_direction_control = 2

    defend_direction_control = 1

    lance_control = 2

    anisotropic_filtering = 1

    enable_environment_shadows = 1

    verbose_casualties = 1

    verbose_experience = 1

    realistic_shadows_on_plants = 2

    number_of_ragdolls = 5

    gamma = 2.2000

    character_detail = 1.0000

    character_shadow_detail = 1.0000

    control_mouse_movement_y_scale = 1.5000

    blood_stains = 2

    use_winmm_audio = 0

    enable_version_check = 0

    enable_aspect_ratio_control = 1

    realistic_headshots = 0

    auto_gfx_quality = 0

    enable_gamepad_vibration = 1

    Here are some in-game screenshots. As you can see tavern textures are right, the terrain ones aren't
    9YBMb.jpg
    X1SQy.jpg
    h7UjN.jpg
    QR63m.jpg
    GysUn.jpg
    R4F93.jpg
    92ARV.jpg
    hzH2y.jpg
    yb2ek.jpg
    qZKoP.jpg

    Errors screenshots. I failed to reproduce the error "RGL WARNING !mater->textures[rgl_mtk_diffusemap]->valid"
    eruT-.jpg
    TvkZ7.jpg
    iLDk7.jpg

    Setting screenshots
    xSag4.jpg
    bKWxH.jpg

    I hope I have been clear explaining issues  :smile:
  5. Resolved Before post: Issues, Crash and RUNTIME ERRORs Look here

    Faenwulf said:
    I've got a fairly new PC and I had the terrain texture problem, too. For me, it was the snow and since you probably started a new game and new games begin in February I guess for you it is the same, so it's not your PC. For me, re-enabling terrain/environment shadows in the in game options solved the problem  (I had them deactivated because of some really big battles I fought in autumn).

    Try that, maybe it helps you too.

    I had thought about this, but the trees are green, and the map is completely white, in every region. During the first / third person gameplay the ground is white / gray. I tried the game with all graphics configurations, shadows etc., is also quite fluid, but the terrain is too unrealistic. Furthermore remain the crashes / errors problems. Anyway, I will do other tests  :wink:
  6. Resolved Before post: Issues, Crash and RUNTIME ERRORs Look here

    Idibil said:
    1.04 improved performance a lot, however, pcs with less 4 GB memory or DXT7 could have problems and lag. However, you can try. Open your module.ini and change:
    supports_directx_7 = 0
    to
    supports_directx_7 = 1

    You try run the game.

    Thanks a lot! It works! Last night I finally managed to play VC, although with several problems:
    textures are mostly correct, but the terrain, both during the first / third person gameplay and that on the map is completely white. The water is flat, but that's not much of a problem. Also sometimes the writing of the play become rectangles, the game crashes, the screen displays "RGL WARNING !mater->textures[rgl_mtk_diffusemap]->valid", then return to the game as if nothing happened. Other times the game has crashed with the usual error warband.exe
    I was wondering, since clearly my PC does not read the textures of the terrain, how can I replace them with unrealistic ones of Warband, that at least work on my PC? And how can I do to avoid crashes?
  7. Resolved Before post: Issues, Crash and RUNTIME ERRORs Look here

    I read on the first page that you are working to make VC compatible with direct x 7. You know when? I have an old PC that works fine with native Warband (direct x 7), and I hope that soon I will be able to play VC alike. Please, right now I do not have the availability to buy a new PC, and I've already bought VC thinking I could play it like Warband.  :sad:
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