About the mages having other toops as well, that has been taken care of. In the next version they'll get a cheaper, but less powerful infantry with high magic resistance as the norm and golems and mages will be a bit more rare to make them more unique and make battlefields less weird looking
I like the idea of gnomes collaborating with wizards, I'll think about how to fit them in.
LazySteve said:
Teofish said:
Zsword said:
I think that's what he's saying. XD With like the 'Ogres' you could put a a suit of 'Ogre armor' on the existing 'Golem' base to produce a large, monstrous humanoid.
This. I'm fully aware of the race limitations. But that doesn't mean you can't use the same "race" for several purposes. Goblins and Kobolds for example could be put on the Dwarf or Gnome "core". Gnolls, Elementals, Lizardmen etc. on the normal human sized one. Ogres, Giants and the like on the Golem base figure. So on and forth. Most of them you could even do with just a helmet-head since it'd be logical for them to wear clothing or armour of some sort.
That would require a TON help from a dedicated modeller which we do not currently have.
+ Making new races like that would mean 1. They will all sound like whatever race they were built on top of. 2. They won't be available to be played as for the player or companions. 3. When you kill them you won't get any loot (unless you want to be able to pick up different body parts and wear them). 4. Some of the animations won't fit (for example the way kobolds bend their kneecaps). And that's just from the top of my head.
So basically, i'm not saying that I don't like the idea or dismiss it, i'm just trying to say that it's an exteremly hard, complicated and time consuming thing to do so don't be upset if we decide not to do it anytime soon.
3. The loot thing is easily fixed, we could just set the body-armor head-armor, feet-armor and hands-armor to the unique flag, that makes items un-lootable just like it happens with shadows and golems.