You could export the model from Neverwinter Nights into Mount and Blade... >_>
They did it for UT
>_>
I tried once.
It's prolly alot easier to implement it all now then when I messed around with it. I was trying to get my favorite weapon in. I succeded, except, I couldn't figure out the whole texture thing..
Drove me nucking futs, that texturing stuff.. It was like a block of colors, and in those colors, somewhere, was my texture.
Easily said I gave up.
Doing monsters might not be as problematic, though I'm not sure.
That's Monster though, characters like Elfs, Half Elfs, Half Lings, Half Orcs, Dwarfs, ect, ect, would be harder because NWN's player models are comprised of alot of different parts for custimization, you'd have to find each and every seperate piece of the body, head all the way down to feet and assemble it in Milkshape. Where a Goblin or another monster is just one model, it's not ment to be custimized. I'm not sure it'd be worth it though, the NWN models are pretty blocky compared to Mount and Blade ones, since it wasn't ment to be first person.
Anywho, just thinkin' aloud.