I feel like Bannerlord is missing so many stuff that was promised and it's so sad to see no communication at all from Taleworlds about the future and vision going forward.
You could expect some kind of roadmap where the missing features will be implemented or ANY kind of motivation of playing...
Hello?
Where is the missing features and the end game features? I feel we are missing so many parts of the game that was promised.
I love Bannerlord but there is so much left to be desired and I don't to put that work on the modders.
Where is the complete Game?
Summary: An enemy unit is stuck inside a building we cannot access
How to Reproduce: I donno, spawn units at Epicrotea
Have you used cheats and if so which: no
Scene Name (if related): Siege of Epicrotea
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Summary: Able to use longbow on mount without perks
How to Reproduce: Spec accordingly to screenshot
Have you used cheats and if so which: no
Scene Name (if related):1
Media (Screenshots & Video):
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OS:
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GPU Driver Version:
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Not sure what triggers it. I think one person-in-town/merchant/artisan got negative after I did the quest "a new gang moved in" where you battle off another gang in the town.
Here is just one random with negative (other nobles in this town also have negative)
Another merchant/Artisan, in a...
I left 2 companions in different cities (1 with 90+ charm and 1 without charm) and also my brother.
The cities with companions in them did increase relationship with random Nobel meanwhile my brother did not increase the relation with anyone. I forwarded many days with the same results.
When assigning Quartermaster to myself or companion, it showcase the relevant skill but this time it show Trade instead of Steward.
I suppose Trade could be relevant since it reduces the upkeep of the army. However, while assigned to Quartermaster you increase experience gained towards Steward...
Imperial Veteran Archer got 2h Weapon skill increase instead of 1h. Imperial Palatine Guard does however correct this with 1h/130 skill and 2h/30 skill.
The Crossbow path does show correct stats (Imperial Crossbowman 1h/100 skill -> Imperial Srgt Crossbowman 1h/130 skill) for example...
From Ostican before you had to travel past Rovalt to enter the mainland but now, south of the mountain there is a new area where everyone can walk. Is this intended?
First time I have encountered this bug. Companion didn't have any skills. This companion was the only one in my game with the "The Alone" while the rest of the companions did have skills.
Riding +125 skill:
Bow Expert: Use any bow on horse
Crossbow Expert: Reload any crossbow on horseback
Bow +100 skill:
Mounted Archer: Can use any bow on horseback
Large Quiver: +3 extra arrows per quiver
If I use bow and a horse, the obvious pick here would be taking perk Bow Expert from...
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