Welcome backBanned too soon to complain about the passive perks, unbanned at the right time to complain about removal of death
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After all you've seen, why would you assume taleworlds use logic when deciding what to implement?They removed deaths so when the noobs play skirmish and land at the bottom of the scoreboard with 0 kills and 10 deaths don't feel sad and delay the ragequit from multiplayer. There is no other logical explanation.
Men only want one thing and it's beautifulAm I missing anything?
Player Kills Deaths Assists Gold Score Player Damage Horse Damage Shield Damage Ping
I'm a filthy casual and I enjoyed having a death count. Helps me to see how good I'm doing. It doesn't matter that some units die at higher rate than others. I can factor that in my own head.I'm pretty sure that even casual players would never vote for removing deaths from scoreboard. This is nonsense.
I take back what i said, someone is actually this mentally unstable to suggest it.it was @Zerkovich, but he asked that for captain mode
Literally who?it was @Zerkovich, but he asked that for captain mode
Dumbest change yet. Next thing you know you wont be able to see how many losses you have...
For those who don't know what this topic is about.
Let's be honest, I often play multiplayer and I'm almost always in complete disagreement with those who post in this section. I disagree on most concepts, on the whole pseudo-e-sport things, on how to approach it at a structural level.Why is it that the MP community still not gets involved in literally anything? You lay out the red carpet for the next bull**** that nobody wants or needs while the house is suffering from existing fires in forms of unaddressed bugs and crashes. You literally pouring oil into the flames. I’m so sick of it. Why do you guys at TW fail in such a fatal way to provide simplest communication and creating a dozen problems more in every process you implement. It does not only feel that the dev team does not play MP it’s pretty much proven since the last patch.
Notice how every dumb post in the MP section begins with some kind of TDM anecdote.I understand why people are this upset about K/D: it's because most people here feel good when they have 40/2. We all do. Let's be honest though: the reason the experience is so terrible is 80% taleworlds' fault and 20% on the players. Players don't play the objective, know why? Because they will get more deaths than kills, and we can't have that now, can we? They either go around with a two-hander and kill people from the back, goof around while on horseback or camp with bow and crossbow. Remove the K/D, and people just MIGHT be more willing to stress out less and play the objective more. I've actually advocated for removing K/D from multiplayer games since the first Call of Duty.
Ah, and before you point the finger, I'm usually 3:1 here, 10:1 in most fps - it's really not about what feels good but what makes the matches interesting and not completely nonsensical.