Checked new mp map & my findings:
> I see that spawn and defense areas are not efficiently distributed (spawn areas seems more than it needs & defense areas could have been wider)
>If you ask me, there should be more cliffs at 1/3 side of walls (THE BLUE LINE)
> And, walls next to cliffs = should be higher
=So, enemy players can not use any kind of ladders to reach main defence area.
[Preventing enemy soldiers from entering key areas quickly = GOOD thing ]
[Demanding all enemy soldiers to use one or two direction to reach key areas = BAD thing ]
[[[ Seems like TW still doesn't care what was successful at Warband( In warband, you can attack inside from every
possible directions), and keeps to limiting players.. instead of letting them attack from every suitable places. ]]]
>The main lord building (hall? ) should be totally open for player circulation, and there should be a door up-right side & some balconies also needed with few sigege weapons.
>After walls & some towers(next to blue lines/cliffs) getting higher, the red door should be open, not blocked.
>The pink tower is a tower that needs to rise. And it also need expanding. That place needs strong defence & few siege weapons.
To sum basicly.. Collisions were running longer, and a bit chaotic (which is nice). I liked open towers & shape of map. I liked this new mp map in general. I just don't like TW's limited directional push desire for attackers.. We need things like in Warband: every possible directions / attacks to castle should be from any suitable directions (( outside or inside of the castle ))..