Sorry for the bump-up of an old topic, but I can relate to the problem that the OP describes and if anyone else wants to fix this, I can give a simple solution. Like Hanakoganei says, the missile physics aren't so much different from the Native. My personal biggest problem was the fact that with the new textures, the arrows were barely visible and when you missed a shot, it became hard to judge where the arrow actually landed (to keep in mind for the next shot). So I restored the native arrow texture on all arrows. I'm not a coder, programmer or even any kind of computer nerd, so you can be sure that this is pretty easy to do yourself. This is how I did it:
1. Download and install Notepad++ from https://notepad-plus-plus.org/
2. Copy your Floris Expanded Mod Pack folder.
3. Go to the new Floris Expanded Mod Pack folder, in my own case in C:\Program Files (x86)\Steam\SteamApps\common\MountBlade Warband\Modules\Floris Expanded Mod Pack 2.54 - kopie. Find the file
item_kinds1.txt in this very folder. Open it in Notepad++.
3. In Notepad++,
press ctrl+f for the 'Find' function. Type the word
'flying' in the search field and click
'Find All in Current Document'. What you get is something like this:
These files with '
_flying' at the end are the files that determine what the arrow will look like. So, in Floris each type of arrow actually looks differently in the air. Practice Arrows are referring to
we_pla_arrow_flying. Barbed Arrows are referring to
we_nor_arrow_barbed_flying.
In Native, however, every type of missile looks the same. If I search for '
flying' in the item_kinds1.txt file of Native, I find out that there's no such thing as
we_nor_arrow_barbed_flying references. Every arrow looks the same, namely as
flying_missile. See next pic.
Solution??? Change all the '
_flying' names in Floris' item_kinds1.txt to 'flying_missile'. It will make the arrows look the same as in Native. Changing the text is done in the upper field -- use the bottom field to doubleclick on each line to jump to that line quickly.
For me this solved a great bit of the problems of the archery changes in Floris.