During the time I played the game, I found out a few QoL mods that I think are a must and you guys should definitely consider:
- hotkeys support, quick menu management, also in conversation dialogs
- better time, I find it nice to speed up the gamę even more, 8, 16x speed
- party screen management, auto update troops based on saved preferences, sorting troops, auto grab prisoners, from the most valuable tiers
- have a junk pile, auto grab as many loot from the most pricey till the experience shared with warriors limit. I imagine it this way: player picks nice things. Then 1 click button grabs the rest to junk pile, but only to the limit of party shared experience. This would reduce grinding a lot
- evolve villages with their project, train Elite troops from castles, manage populations of slaves, serfs, craftmen and nobles. Just look on banner kings mod, it's a great idea for more immersive playstyle
- All in all, the UI seems undeveloped compared to engine and battles, add things like one click actions for tedious, repeated stuff, sorting, filtering of menus
- develop diplomacy, allow to send messengers to lorda via encyclopaedia, the already known ones maybe, allow for more real actions. Enc. Is a tool with great potential
- improve combat, make it more fluid, more fluid aiming with attacking, so that you can change the direction with just moving the mouse
- feasts, come on. Bloc already proved that it's doable. Consider it a really useful tool, combined with messengers, it can add a lot
- Play as a troop, have a look at freelancer
- more diversity to armor, weapons and most importantly, scenes. Maybe some procedural generation of smaller details mixed with the algorithm basing on campaign map? That would improve on using same templates all over the place
- more life and activities in cities and villages. Bring back good old Warband quests, ambushes, manhunters, nervous Man, belligerent drink
- fix the sounds of clashing and fighting. There is a mod that makes it realistic, screams and slashes right now sound a bit grotesque
- add hunting, camping, taking with your companions, relations, comments, some lore
- maybe add wildlife and ambient sounds, scenes are a bit empty sound-wise.
Granted how the development and listening worked so far, I have a feel that I posted in vain, but these above just really could make the game better.