No my man, thank you for the free quality content!! Will definitely be looking forward to see the Gerioans (if I spelled it right) and having the new invasion will be nice too. If you need anyone to playtest or check for bugs, I'm always up for it. Spak's had a bunch of arrows and bows, both the new and old ones are pretty good, some are more 'fantasy' tho. He also had some houses which might be useful for scening even. Hopefully all is going well with development, keep up the good work!Redleg said:Vaegir Luchnik said:I have some time to play now and also tweak. This is mostly as suggestions, here are tweaks I made by adding some .brf and changing some things with Morghs +TweakMB. I have just read your dev blog, let's hope that you are right about BL releasing shortly after this mod!! Here's my suggestions:
Ver:2.52 with patch from Jun 30
- Love how everything fits well in Native style. Looks really nice, it feels like it would be how Calradia would look in 1050.
- I play with the hardest campaign AI because I like lots of bandits. I increased size of bandit parties lower end and upper end (the ones of which I could find lairs). Seems like the bad guys are a bit outnumbered without this tweak. Might be just me though
- Perhaps add a few late game powerful bows for variety. Stuff like the Eastern bow is very nice. While not as common as swords etc. there are some OSP with nice models which fit the mod decently. Perhaps some of Spak's OSP bows would fit. Maybe as a bow for elite troops?
- Continue your good work!!
Thanks for your suggestions. I will consider each of them. I especially like the idea of adding some better bows and have just recently looked at Spak's recently released pack. As for bandit parties, it is true that by mid to late game they are relatively weak parties relative to the player. I can look at how the code scales the size of bandit parties relative to the player's level and see if a change is feasible.
I am glad you are enjoying the game. I think you will like the forthcoming version 3 even more!
This looks interesting enough to try for sure. Where would I get a mod like that? Is the Floris Expanded version from the forums good too? Or do we have to get it from workshop or something?Space Commander Nemo said:
...it works? IT WORKS.
Gonna take a wild shot here, but I'm pretty sure this is all you'd need to do...
[*]Install or copy your install of Floris Expanded edition (The non-WSE, steam-friendly version) to a new folder.
[*]Download this: https://www.dropbox.com/s/weqn3y6o26ahcnf/ALFFA.zip?dl=0
[*]Unzip the files to the main folder of the version of Floris you created from step 1.
[*]Start a New Game
...now, I guess I get into modifying how the lands are divided up. What a mess.