First of all thanks a lot for the Update. It's great to see you're still willing to invest so much time in this mod so many years after its first release. I really appreciate that.
Now I've started a new character on 3.705 and have played long enough to give some feedback and ask some questions.
First off: Great Job with the Early game. I'm not sure if I wasn't just particularly lucky this game but it feels a lot less grindy than before. In contrast, now that I'm starting to get to midgame, it feels like regular faction troops and lord armies in general have become quite a bit more dangerous. That should serve to keep the lategame interesting so great job on all those rebalancing updates.
Second : Spawns. Like many others I have noticed a distinct lack of certain minor spawns. Specifically Heretics, Snake Cults Parties, Rogue Knights, Adventurers and Order patrols have all become rather rare. As others have remarked, this seems to be largely because the AI (and movement speed?) of faction parties while pursuing minor spawns has improved. This leads to certain problems. Fighting those smaller parties was always quite fun for me because you can play one man army for a bit without immedeatly getting riddled with arrows but the individual units were still strong enough to provide a bit of a challenge even to late game characters. Order Bounty quests that ask you to hunt rogue knights, adventurers or heretics have become almost impossible to fulfill without using the cheat to view the entire map and all spawns on it. Additionally, I started with negative relations to the Clarion Call (which I want to join) and have found it absolutely impossible to find an order patrol of theirs to support in battle in order to improve my relations. Lastly, I shudder to think how annoying it'll be to obliterate the heretics like this.
Unique spawns seem to have become rather rare as well. 150 days in and other than 4 generic armies nothing's spawned yet despite me asking for rumours as often as possible. Does the new rumour value variable have something t do with that by any chance?
All in all, it would be great if you could either nerf the AI hunting behavior a bit, or increase spawn rates for some minor spawns drastically in order to make up for their shorter lifespans.
Lastly: Judging from the release notes and some feedback here on the forum, new quests seem to be a major focus of 3.705. I've yet to encounter any of them. I was once notified, that some new Ravenstern order had been declared outlaws after kindapping a lady in waiting but nothing ever came of that. Would it be possible to get some hints as to how to go about triggering/starting some of the new quests?