- Items: make every item type (like armors, bows etc) craftable and/or make it possible to do custom orders from shops. These orders could even be more expensive than market prices (and could take time), but trading skill modifiers could be in effect.
- Crafting:
- Since crafting experience...
UI / Character develelopment: Ticking "Gameplay / Report experience" does not really report experience gain (like in Warband) but only skill level advancement. It would be good to see any experience gain detailed (similar to damage): base, modifiers, total etc. This would make a lot easier to...
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