Items and crafting

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tomibor

Recruit
- Items: make every item type (like armors, bows etc) craftable and/or make it possible to do custom orders from shops. These orders could even be more expensive than market prices (and could take time), but trading skill modifiers could be in effect.
- Crafting:
- Since crafting experience and "part knowledge points" are based on the price of the crafted item, it would be good to se the base price listed with the stats when deisgning an item
- Saveable crafting "recipes".
- Possibility to always see smithing stamina value in crafting screen and when waiting (resting) in cities
- Make every item type (like armors, bows etc) craftable
 

Arikey

- Items: make every item type (like armors, bows etc) craftable

- Make every item type (like armors, bows etc) craftable
These features cannot add the to game because game isn't open world, that game based strategy and you don't gather some materials from environment. You just buying and process that. So If game add feature like that, exactly will gear armor easier and this will destroy the sense of advancement. Also this won't offer diversity because armors haven't varied piece like sword or axe. Cause of that is armors aren't one piece. You can equip five type armor but you cannot equip type of sword piece. So five different type armor piece should have separately piece and this mean 20 different piece for armor and that's really complex mechanic. So despite all these things If that feature add, won't be interesting and variety cause of complicated system.
 
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