So I made a character and was prepping him for a fresh start in a few months, maybe spend time on another game. My plan was to set him up as an expert Blacksmith so he could make my character's own sword, spear and javelins. I'd even picked my preferred weapon types to get the most out of being a Blacksmith.
Unfortunately, I didn't do the math and started my character off with a 3 in Endurance. It was only when I got my Endurance to 5 that I realized that, combined with a max input of Focus Points, I would only have a max attainable limit of 190 (40+150) before I hit the learning limit. I can boost my Endurance at level 12 to 6 and increase the learning limit to 200 (190+10), and thus get access to the Perk "Masterwork" with no problem (well, after a lot of grind). But after that point, I would need to invest every attribute point until level 36 (32?) (even counting that free +1 to END perk in the smith skill) just to have a shot at Legendary weapons without hitting the end-game Learning Limit.
So, what I had failed to realize when I started walking this path was that to have any chance at being a Legendary Smith in a regular game, I would need to start off with an Endurance of at least 7 and then increase my Endurance with every attribute point until level 20 (or 16 if I start with an 8 instead). While starting with 7-8 Endurance is easily done, it would create a very lopsided character. My initial Focus Points would be haphazard at best (2 points in Scout and Medic) and I would be pretty diminished in all other sectors (fighting, trade, steward). Although to be fair, I would only need the attainable 150 from Focus Points to get the most out of most trees.
But I've already set up 2 caravans and bought a shop on my prepped char. That was a lot of arena fights!
Therefore, I was thinking that I could settle for Masterwork Weapons and call it a day (not have to restart my character). Are Legendary Weapons worth the trouble?