# script_refresh_center_armories
("refresh_center_armories",
[
(reset_item_probabilities,100),
(set_merchandise_modifier_quality,150),
(try_for_range, ":cur_merchant", armor_merchants_begin, armor_merchants_end),
(store_sub, ":cur_town", ":cur_merchant", armor_merchants_begin),
(val_add, ":cur_town", towns_begin),
(troop_clear_inventory, ":cur_merchant"),
(party_get_slot, ":cur_faction", ":cur_town", slot_center_original_faction),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_body_armor, 16),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_head_armor, 16),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_foot_armor, 8 ),
(troop_add_merchandise_with_faction, ":cur_merchant", ":cur_faction", itp_type_hand_armor, 4),
(troop_ensure_inventory_space, ":cur_merchant", merchant_inventory_space),
(troop_sort_inventory, ":cur_merchant"),
(store_troop_gold, reg6, ":cur_merchant"),