I meant also to attach him to scene props...some games (Arma?) have specific operations for this.
The thing here, is that i could show you the whole code, but it'll be worthless. I just attached the agent with a key-activated trigger to the scene prop position, and the agent so attached doesn't lift anymore.
check_mm_use_cannon_prop_start_trigger,
check_mm_use_cannon_prop_end_trigger,
check_mm_use_cannon_prop_cancel_trigger,
slot_agent_frizzle_times
slot_agent_cur_reload_speed_modifier