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Recent content by Sieg Choys

  1. Sieg Choys

    WB Other How can I make characters can grab tip of the sword to hit enemy with crossguard or pommel?

    You cannot rotate a weapon via the itp_next_item_as_melee flag, you need some more work. Have a read here and adapt accordingly:

    Also please don't create multiple threads about the same topic.
    Thank you, I thought I wrote in wrong forum and wanted to delete previous one but couldn't.
    I will read and try your link.
  2. Sieg Choys

    WB Other How can I make characters can grab tip of the sword to hit enemy with crossguard or pommel?

    Making 'morhau' and 'half-swording' by using 'itp_next_item_as_melee' I am making some swords can mordhau by press 'x' These swords are examples ----- ["great_sword_william", "Great Sword of William", [("great_sword_william",0)]...
  3. Sieg Choys

    WB Coding How to edit effect of skills?

    Thank you for replies, I will try that.
  4. Sieg Choys

    WB Coding How to edit effect of skills?

    I want to edit effects of some skills in module system and will add new skills. Such as wound chance of surgery skill & increase the effect of inventory management to hold more items. But I am not sure where to find them and change.
  5. Sieg Choys

    Add Crafted(Smithing) Items(and designs) Manager

    Players can see their crafted items which they made its as practices of smithing skill that sold by city traders. And can see the each crafted items are holding slots in item lists forever. So add 'Crafted Items Manager' in the game and allow player to decide which items will be used and which...
  6. Sieg Choys

    Bellum Imperii: Bug + Glitch Reports

    Hello, I found a bug about inventory.
    When I checking equipment of troops, I lost all of the items lower half of the inventory.
    My character has 10 points of inventory management skill

    I lost items at the below of the half line. Every time I try checking equipment of troops.

    I checked if it happens too when the character has 0 inventory management skill and found it is not happened.

    + Parthian veteran horse archers have 0 horse archery!
  7. Sieg Choys

    Digital indicator for customizing character height.

    Please add digital indicator for character height to check how tall characters are. Such as "Current height 175.0cm"
  8. Sieg Choys

    Resolved Workshops can randomly produce copies of weapons crafted by player

    Crafted weapons appearing as tournament prizes too!
    I used cheat to check item lists in game. And I found the game remembers everything I crafted.
    Please allow player to decide which crafted weapon remains in game and removed from game.
  9. Sieg Choys

    Want to remove some 'crafted weapons' from data.

    I commented about crafted weapons appearing as tournament prizes too!
  10. Sieg Choys

    Want to remove some 'crafted weapons' from data.

    So I wish developers add the functions of save 'weapon parts and sizes' and import and export it too.
    And wish to add checkbox of 'Publish this weapon recipe to public'.
    So players can decide publish weapon recipes to the other traders in the campaign or keep the recipe for private.
  11. Sieg Choys

    Want to remove some 'crafted weapons' from data.

    It would be great if they added some kind of "save recipe" function for the weapons you actually want to keep. Then they could add just the saved weapons to the market and forget about the early crap weapons, and at the same time, make it easy to remake weapons that you actually like.

    Yes! And add the function of import recipe and export recipe too!
  12. Sieg Choys

    Want to remove some 'crafted weapons' from data.

    I wish the developers allow to remove crafted items what players want.
    +
    And I wish we can Ctrl+C&V crafted items and share it. Like Character faces and Clan banners.
  13. Sieg Choys

    Want to remove some 'crafted weapons' from data.

    This game remembers everything I crafted. Such as 'Crafted one handed sword' I made them as practices. Traders are sell these crafted weapons. Even they are not good qualities and I smelted them before so there are no originals. I want to know how to remove them from game data to clean lists of...
  14. Sieg Choys

    Need Help : Smoking and Flaming "every" ranged weapons but no gunfire sound.

    Thanks for reply. I will try to find out other way to solve.
  15. Sieg Choys

    Need Help : Smoking and Flaming "every" ranged weapons but no gunfire sound.

    Hello There.  :) I am developing my own "Warband" module since 2010, but no good progress.(because of my job and new to python and 3D modeling, I am trying to learn both by internet searching.) Now I am stucked by two problems. I tried add firearms to my module and imported them from OiM(with...
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