Scenario: I am working on a mod that adds different types of NPCs throughout a town. I am looking to add an NPC specifically to the Arena scene, where you speak with the Arena Master. Unfortunately, there are no spawn tags outside of the Arena Master himself and the door so when adding an NPC...
I'm working on a bodyguard mod where I am trying to create a custom formation that protects the player. What I'm looking to do is have some agents following the player around at full speed but in a square or circle formation.
The issue I'm running into though, is that there is a 'run...
With it being so close to the October release, is TW still fully open to taking modding based suggestions? i.e. "If you changed system abc I could accomplish what I need to for my mod".
I would think that TW is likely aiming to greatly reduce the extent of changes to existing systems as they...
There are many reasons relation may change between two entities in BL and being able to access the reasons behind a given relation would enable modders to bring more life to NPCs in the game, through differing interactions based on what actually happened between two individuals.
As an example...
@MostBlunted I've been working on a mod that let's you send out your companions to do recruiting for you. I just published it and I recalled this thread so I thought I'd let you know in case you were curious-
Send your companions to go recruiting on your behalf by speaking with them. You will be able to tell them where to recruit, what types of recruits, how much money they can spend, and how long they sho
There is so much information that comes through the game log that I often find myself completely ignoring it and at worse, missing information that I'm interested in. This issue is of course, much worse when at full campaign speed.
I think it could be valuable to have some control over what...
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