I apologize for neglecting this thread, I didn't expect to get any replies. I think it'd be relevant to add that I'm relatively new to Python as I started in July, and still consider myself new. Although it's much easier considering the ModSys is in plain-text, rather than the jumble of numbers in text-files. I'd also like to add the project has been "restarted" twice, once at the middle of July and once now. The first restart, I forget it was probably due to change of vision. But now I restart due to forgetting where I left off before a short hiatus and I think there was some errors in my work anyways. I'll be referencing or even using my old work, though.
I'd also appreciate any help I can receive, since I am new to Python. But I can also use help historically, on information specifically concerning the Sarranids (Arabic and Iranian IIRC) and the Khergits (Mongols and Turkic). For me finding information on the other "European" nations is a lot easier, probably since I live in the United States. Any suggestions will be read.
QWW said:
I like what I'm seeing but I am concerned about the AI using horses properly. The AI in the base game can barely use horses as it is.
I am as well, but as it's set up each troop can only use one type of horse (unless I identified them a "high-class"). The Khergits only use more nimble Mares, while Swadian knights use strong stallions. The vast majority will use Geldings though, as they were the most common to what I know.
Average said:
you said they cannot move while noching, does this mean you made the aim insanely bad when doing this or it un-aims? Because ive noticed my archers will step around when shooting, and they may not realize the fact their bow has been re done. I kinda wanna try this though.
With even slight movement, the bow is "de-nocked". The (N)PC will be forced to nock their arrows again. From my experience the AI handles it well, just takes them a while to fire again. But if the enemy isn't moving left/right a lot, they shouldn't have a problem. But as I'm restarting my mod I may left lower-tier longbows let you move around, since there can be a large weight-draw difference between a hunting bow, and a Welsh/English Longbow. I might even consider locking the highest-tier bow to specific character-creation selections, since the most powerful bows you literally had to train your whole life to use them.
DoctorPainkiller said:
Seems interesting so far, I like how the throwing weapons are shaping up to sound a lot like the system in Brytenwalda.
A fellow Brytenwalda player, I like their system as well. Although I didn't use their system, mine ended up similar as they did research like I did. Although I can't do indepth research, since I have such a wide variety of cultures to work on. Althought it could be argued I'm lazy, as the Brytenwalda team obviously has much more work, possibly even more cultures. With the Gaels, Welsh, Brythons, Saxons, etc.. I'm unsure of how to go about on the "Eastern" cultures, as the Jarid/Djerid appears to be used solely in an equestrian game.