Autoblock was a bad example I suppose, as its not that difficult to code, its just auto block. I'd be lying if I said if I have never used too in SP. But the gameplay expierence is enhanced tenfold IMO, when the death/birth or block mechanics are left as they are originally intended to be. Yes its potentially harder, but IMO in all MB SP games, you inevitabely feel like your char becomes super OP. Full Clad Knights are charging at you and you can handle them with ease. It feels that much more special when you reach this with death enabled and manual block, the journey will be more full of events, disasters, adventures, close encounters etc. Maybe I am not a casual gamer, but then again, MB games aren't casual games, and making them to be more appealing to casual gamers hurts its potential massively.