Recruitmeny can stay as it is. Tweak number of recruits to be higher level if relations are high! Add a system for buying troops with cash, can be simple as fire and sword mercenaries.. Make them expensive as **** for balance. Also make these quests populate faster as really, influence 350 guy with good recruits in a village gave me two quests for 100 days which is bad and frustrating. In warband and f&s you could farm quests as you like. While i hate grind i get its point so reward player for actually grinding. Or they can just let us pour money to the notables to unlock the troops. Just anything better as it currently is, as i have plenty of saves with lots of hours, milions in the bank without posibility to spend it. I lose a battle and im doomed. Make cash harder to come by and make it actually be worth anything is what im saying. Let me spend thay cool 1 mil to get some noble recruits, even t1 id need be. Also towns never have good recruits which is bad. Castles are useless fiefs, make them populate garrison with units for cash or whatever, there are plenty solutions that do not reinvent the wheel