Recent content by Ikarooz

  1. Ikarooz

    Devs - What are you even doing?

    lol I mean check out the steam forum atm, it's a plane crash :ROFLMAO:
    image.png



    "it's gonna work this time for sure guys" :ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO:
  2. Ikarooz

    Devs - What are you even doing?

    lol I mean check out the steam forum atm, it's a plane crash :ROFLMAO:
    image.png


  3. Ikarooz

    v1.2.4-v1.2.5 Balance Changes

    make chambers/counterattacks actually usable or at least moddable so modders can make it work. It was a great part of warband combat, but in Bannerlord it's nothing more than a forgotten bunch of code

    A shame that I had to ask for this for years now to be fixed but I'm not giving up aswell 🤪
  4. Ikarooz

    Devs - What are you even doing?

    guys don't even bother writing in the forums, devs haven't read the forums for years

    they probably don't even know that streamer Asmongold has caught up on Bannerlord Multiplayer mods and the game is getting really bad pr atm because the taleworlds servers keep crashing while he's streaming :ROFLMAO: what a joke
  5. Ikarooz

    Can you fix Multiplayer already?

    Ignore multiplayer haters, they never played warband around 2012-2016 and haven't even heard of stuff like pw, crpg or napoleonic wars

    The problem with mp is that the combat just isn't as crisp as it was in warband, it feels irrational and spongy at times. But there is something that could heavily improve mp combat

    Chambers

    Yep, they exist in bannerlord too, technically, but nobody uses them because they are very hard and unreliable to use. The problem is, without chambers the entire combat system becomes extremely dull. It was usually a rock-paper-scissor system: chambers beat spamming/feinting, hold attacks beat chambers, spamming/feinting beats hold attacks. But since chambers are unusable, hold attacks became obsolete and we're back to spamming/feinting. Attack, block, attack, block, feint, feint, feint, feint, attack, that's bannerlord combat atm

    and it's boring.

    In an ideal world, Taleworlds would overwork the combat system, trying to make it as crisp as it was in warband but I don't really have any hope for that. What they can do though is fix chambers, which would improve the combat system a LOT because it would unlock this rock-paper-scissors system

    Or, you know, at least make chamber mechanics more accessible to modders so they can have a go at it

    Do devs even visit the forums? Never seen one outside the patch announcements
  6. Ikarooz

    MP Top Suggestions

    for the love of god make horse hoof sounds more clear, cav can sneak up to me at 150mp/h as if this was thief5 - deadly gallops
    (or at least make them mod-able)
  7. Ikarooz

    Beta Patch Notes v1.1.0

    Any chances in looking into chamber mechanics?
  8. Ikarooz

    MP Chamber blocking is non-functional

    Bumping this thread because fixing chambers would improve the overall combat massively
  9. Ikarooz

    Chamber / Chambering times

    Does anyone actively use chambers nowadays? It seems to be a dead mechanic atm which is a shame because it enhanced the entire gameplay in so many ways.
    Some cav charging you with a couch-attack? It's not a death sentence if you can chamber it properly.
    Some guy spamming you with a fast 1h weapon and feinting nonstop? You don't have to join his little silly dance and may even punish him for that tactic.
    Even hold attacks currently have no real use in battles, because those used to be the hard counter for chambers, so in the end we loose two ways how to engage an attack in a melee fight.
    All I see right now in multiplayer is people spamming and feinting attacks; that's the entire combat. The risk-reward-ratio of chambers is just too high to be used properly in a battle, and honestly as Swordsman said, even with practice it still feels very random and unreliable.
    I know that Multiplayer hasn't really been getting as much love as Singleplayer did, but adjusting the chamber mechanics a bit and making them easier to use (or a bit more similar to warband) could give the entire combat system so much back.
    There is not a single day where I play multiplayer and think to myself "god I wish I could have chambered that." :razz:
  10. Ikarooz

    An open letter from the Kingdoms of Arda team, and the total-conversion mod community

    mods are the reason why I stuck to this game for 7 years and not just some months
  11. Ikarooz

    MP Native cRPG

    Will there be awlpikes?
    knitler don't give me ptsd again plz
  12. Ikarooz

    MP Native cRPG

    Thehe, this one is going to be interesting, let's see where it goes

    Good luck! May CrossBowbimbo's Iberian Mace be with you!
    pxhhOAn.jpg
  13. Ikarooz

    The 22nd Battalion

    damn, now thats a name I havent seen in a while

    best wishes from the crpg crowd
  14. Ikarooz

    The many issues i see with cavalry in MP

    About the amount of cav players on tdm:

    I'm for removing the ability to ride for most infantry classes, I dont see why a random peasant should be able to ride a warhorse, they shouldn't have enough riding skill for that
  15. Ikarooz

    WHY is there friendly melee damage

    give friendly fire to TDM or give me death
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