*sneaks in abruptly*
Alright school carried over for about an extra month, but I'm all finished up now.
Been keeping an eye on M&B 2's development and I've decided that porting over the mod content to MB: bannerlord (have) to be a realistic possibility at some point. With this is mind Ill be focusing less on armors and other M&B:W-proprietary stuff, and am going to start working on portable world assets like buildings, dungeon kit-pieces, as well as creatures and monsters, and *possibly* high detail face models for the races... models that will carry over to a new game fairly easily, or at the very least (in the case of creatures and monsters) will still be just as hard to model and rig anyways.
This is still up in the air, and may not have a bearing on any early warband alpha releases, as it probably will take quite a while for bannerlord to come out, and even longer for working mod tools, so I may be able to pop out an alpha or beta release before that in warband. Nonetheless I'm changing gears and will be working on universal content as apposed to things that may only work in warband, or be really messy to port over (specifically armor, in this case)
Don't have any media for you guys just yet, but expect to see more stuff along the lines of houses, buildings, props and dungeon assets in the coming months. I need some practice making modular environment assets anyways, it's something I've never really tried before