X:\Users\XXXX\Documents\Mount and Blade II Bannerlord\Configs
Then, open the file "engine_config" with worpad and search the line cheat_mode = 0. Zero means off and One on; so put a 1 and save the file. Then, when you were ingame press inventory icon and all the items will be visible. Keep the cheat mode open by 1 or closed with 0 as you feel it after this.
A full set of Calradian Light Horses, equivalent in stats to the Midlands Palfrey model with the full colour set has been introduced for player enjoyment (via cheat menu or random vendor).
A complete set of Calradian War Horse, equivalent in stats to the War Horse model with the full colour set has been introduced for player enjoyment (via cheat menu or random vendor).
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The two available files are standalone not complementary, I mean; if you play Bannerlord with Realistic Battle mod (or its variants) you should choose the optional file "Ultimate Mounts (for 1.5.9) - for Realistic Battle". If you don't use RB or you are running the Native default game, download the main file.
Thank you, mate.
I'd probably say the manes are the same as in 2017, in fact... in the files there's not much to choose from either (only 2 manes asset).
I want to give some information about upcoming developments about snowballing problem. All these developments are already done and will be ready at 1.5.6 beta. Unfortunately next beta 1.5.5 (which will be uploaded next monday or tuesday) will not have these changes.
hi, i think nock out chance is high and after every fight winner almost recover half of his lost soldiers that upgraded too, but looser loose every thing.
with rediucing nock out chance or option that looser lord could flee with his nocked out soldiers, this can rediuce loosing battle effect and looser can have more chance to recover himselfe and winner hit harder and cant continue so fast and need more time for recover.
in sum up the battle result must be so near between winner and looser.
sorry for bad english
Conformity adds up over time. Each hour a random prisoner troop is selected, and for that troop conformity gets generated. As you have more prisoners, this process will spread across troops, resulting in a slower recruitment process.
You can recruit prisoner from every tier, but to recruit a tier 4 prisoner takes much more time than to recruit a tier 1 prisoner. So, if you don't have high leadership and related perks(such as Stout Defender or Fervent Attacker) you are going to wait longer.
I personally don't understand why they didn't copy paste warband's companion system, it was really good and I can't see how Bannerlord's current companion system is any better. I loved meeting the different characters in warband's setting that had their own lore and likes and dislikes, it felt really nice. I think it's pretty boring that we currently have auto generated companions that don't have any flavor or much else to them.
On topic of OP, my wishlist for singleplayer is for TW to release the snowball fixes and rebellion feature. After that I really want them to work on the diplomacy/relations system. So much of the later game is meeting other lords and trying to recruit them, it's really hard to currently enjoy this aspect of the game.
Companions must be dynamically create becouse of death system, replacing them must not be matter. the npc lords must have Companions in their parties too
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