I'd like to second this. Having played the previous versions relatively extensively, it feels like combat has gone from "rather difficult, but rewarding" to "Thief two-shots you and your men in good armor". I find myself just avoiding combat altogether because it feels like you're always going to get knocked out and take more losses than you can afford, regardless of who you fight. I exaggerate, of course. But that's what jumps to my mind.YourStepDad said:
I find that firearms are better for general use, and most cannon-type weapons are devastating in sieges. (Though I'm still not entirely clear on how Rockets work.)john1995122 said:
That would definitely break the game. Removing any troop will result in every single troop after it in the files being out of order, and break any scripts attached to it. There's a lot more to it than that, but I'm not a modder myself and don't know exactly how to explain it in detail.lordindisar said:
Maccavian towns aren't particularly terrible. Think it's just guys with swords and shields, with a throwing weapon they never bother to use. By the way, when you're sneaking in you can switch weapons to a dagger and lyre (makeshift shield) as well as the scythe. I actually find it easier to deal more damage over less time with the dagger, though once the lyre breaks you need to find a new shield or a weapon that can block.AnddyiRaynor said:
TheFlame8 said:
Same. I've learned throughout Warband, (especially Perisno) that any horses you ride will never keep their modifiers for long. I managed to get a Spirited Wyvern from a Reich town, and whenever it'd get crippled I'd retreat and reload. After a few weeks and maybe thirty cripplings, I just gave it to a companion and rode a normal one.Leonion said:
Are you giving the horses to actual recruits, as in raw unupgraded troops straight from the guild? Or to hired troops you've upgraded to horsemen? Because if you're just giving the horses to recruits, they haven't been set to always spawn with a horse. Every unit has a handful of yes/no variables that can guarantee they'll spawn with a certain type of item. For example, virtually every troop in the game other than the most pathetic of looters are guaranteed to spawn with armor and boots. Higher level troops with helmets and gauntlets are guaranteed to spawn with those, and cavalry troops are guaranteed to spawn with horses. If a troop has a type of item in their inventory but isn't guaranteed to spawn with one, then it'll be random. Vaegir Recruits from native and Rekrut des Drachen from Perisno are a good example of how this works. Both of those troop types have horses in their item list, but aren't guranteed to spawn with them, meaning you'll occasionally get a Rekrut with a horse and such.cleaveras said:
Yup. Eagle Knights and Illica Falki make for great friends; they'll attack bandits and such, and (depending on the faction) might attack other kingdoms. I think Illica will only attack Reich, but Eagle Knights... Not sure.Tuidjy said:
This. You'll get a little boost with all of their family members, including ladies. Running around rescuing lords whenever you see anyone in prison is a great way to make friends, and is also great for giving your honor a big boost. You'll see your relation with Upstanding and Good-Natured lords go up pretty quickly. You could seek out quests from their family members to get a cash and experience reward for it, but going out of your way to do this for everyone is a lot of extra effort for only a modest reward, and I think that the quest has a cooldown period. I.E. after you complete the quest, nobody will offer the quest to you for a certain amount of time, even if they've got family members in prison. So best to just take the opportunities when they come up.Leonion said:
Demon Armor, Demon lord Armor, Silver Runed Perisno Noble Armor, Demon Plated Charger: Not available to players, as far as I can tell. Or at least not intended to be.maximasmark said:
Well, at level 22 I'd reccomend you continue doing quests. The lump experience bigger quests give you will be good enough to get you up to 30-40 or so before you start needing incredible amounts of experience to level up.Lukaszus said:
I've done some testing, and from what I can tell, Flesh Golems can only be damaged by the player and their companions; regular troops do jack ****.Nalcarum said:
Agreed. A permanent 2000+ aurums a week is worth a few little quests.djogloc02 said: