Recent content by Dedmond

  1. Dedmond

    Need More Info Scene Editor Texture/Layer Issues

    Yes of course, its kinda an old scene so there are a few errors around(Tried removing the meshes and particles that caused the errors but it crashed). But even before the errors i was getting the crashes in the editor when i was launching mission. I will upload the files shortly.

    -Map https://drive.google.com/drive/folders/1JI_A-MeXOuFat4Lh7O5jS9oYX0C7ky4F?usp=sharing If there is anything wrong with the files let me know.


    Edit: The map plays fine when launched in custom battle last time i tried. (Some months ago)
  2. Dedmond

    Need More Info Scene Editor Texture/Layer Issues

    Sadly my map crashes when i try to launch the mission from the Editor so i cannot check if the issue is fixed. I will try on the next update and i will keep you guys informed.
  3. Dedmond

    Brainless army AI

    well maybe that way theres a chance to avoid snowballing, imagine ganking a castle with 1200 troops
  4. Dedmond

    Will this game ever get optimize???

    well its prob because of the AI navigation that causes the lag.
    thats the main reason a siege lags
  5. Dedmond

    MP Native Kingdoms [Persistent Kingdoms Successor]

    For torches to work,the scene must be baked(meaning global illumination made by the tool). That one will affect FPS but not the torches themselves atleast not that much to be bothered with. As long as the torches are not stacked together (20 torches in one small room) then it should be good.
  6. Dedmond

    Resolved Scene Editor Scene transfer to another computer

    Perfect, Thank you for the reply.
  7. Dedmond

    Resolved Scene Editor Scene transfer to another computer

    how are you transferring the scene? Are you giving them the sceneEditData and sceneObj folders?
    I pass the folder as it is for example scn_<name> folder which is under sceneObj which is under Native
  8. Dedmond

    Resolved Scene Editor Scene transfer to another computer

    So when a scene gets transferred from computer A (which the scene was made) to computer B, causes the B computer's tool to crash and unable to open the scene and vise versa. This prevents from scene groups to cooperate.
  9. Dedmond

    Need More Info Scene Editor Winter/Light Exposure Bug

    OS:Windows 10 Pro x64 GPU: RX 5700XT Rog Strix(GDDR6 8gb) GPU Driver Version:20.8.1 CPU: Ryzen 5 2600X RAM: 16GB DDR4 3200Mhz Motherboard: B450 Tomahawk Max Storage Device (HDD/SSD):Force SSD 464GB m.2/WD 2TB 5200rpm ------------------------------------------- 1st picture is Summer (Normal) 2nd...
  10. Dedmond

    Need More Info Scene Editor Texture/Layer Issues

    OS:Windows 10 Pro x64 GPU: RX 5700XT Rog Strix(GDDR6 8gb) GPU Driver Version:20.8.1 CPU: Ryzen 5 2600X RAM: 16GB DDR4 3200Mhz Motherboard: B450 Tomahawk Max Storage Device (HDD/SSD):Force SSD 464GB m.2/WD 2TB 5200rpm So my current problem is that my stone texture layer(even if i change the...
  11. Dedmond

    TaleWorlds Modding Q&A

    Any idea on how to select all terrain nodes at once ?
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