Demonic Spoon said:
-What are the benefits of marrying?
-Do you have to be a vassal in a faction to marry?
-Does tactics have any usage outside of giant battles where battle advantage matters?
-Playing with realistic saving...It seems like there's little point to companions. You spend a bunch of money getting them equipment and then they disappear across the map whenever you lose a battle. It then takes an ingame week just to get them back.
-Other than looting villages and trade, how does one make good money? I've seen the buildable industries in towns - how good are those in general, and how much benefit do you get by manually supplying them with materials/hauling the stuff to market? Tournaments are good too, but seem to have diminishing returns.
-Does renown affect the ability to gather troops from villages?
6 questions:
1.) when you marry it allow you to throw feast and invite other lords (within your faction) over to help build up relation points. you have to add food and stuff to your wife inventory in order to throw a decent feast. I'm unsure if there any other uses for the wife for the original native version.
2.) no you can belong to no faction and marry or belong to a different faction but depending on your future wife you may not be able to marry unless you prove yourself. It is possible to marry without the wife's father/brother blessing but that will cause negative relationship points.
3.) no other purpose other than helping you out in battles. It working in smaller battles but most players have battle size limit adjusted to the highest setting limit so it not as noticeable when the fights are smaller.
4.) companions are useful in that they can be level up similar to your main character but most of them will leave you if you lose a battle or make them unhappy. Companions are weak in the beginning but also long as they don't leave your group they will pay for themsleves. it's best to keep a small group at the start of the game that can move faster than other lords or bandits in order to avoid hard battles and to catch easy groups of enemies. improving path=finding skill help in this.
5.) it possible to make decent money by selling prisoners and by killing enemy scouting parties. the scout parties then to be small and easy to deal with but will outrun you if you don't have all mounted troops.
dye-works seem to be the best shop to build but it cost the most to invest, what I do in my game is ask "How the trade in this city?" and whatever they need I factor that into it. for example if they need tools but sell iron cheaply then an ironwork may be more cost effective but if they need tools and iron then it may not be worth it.
As far as manually running them it somewhat more hassle. the investment cost and wages are the same for all cities so it won't matter where you place it if you chose to fill the supplies from an outside source and to manually pull out the final good. You can decide where and when to sell which is sometimes better than automatically selling and buying at the end of each week if you left it to it's default setting.
For example I make a weavery turning wool into linen in one city, wool cost about 130 denars and linen sold for 250. whenever i saw wool for less than 100 denars then I stockpile it and gave it to the weavery. It save make roughly 30 denars but if I would had when to another city and sold the wool for more than 160 denars then it would had been worth it more. same way with linen, if it was worth holding on to to sell somewhere else for more than 250 then it be worth hold on to it but as you have more of one item to sell each sold item sell for less.
From what I can tell very early with the shops ever be running negative profit if you invest with a 500 projected profit each week so they will pay you back sooner or later. only issue is if that city belong to the enemy faction, faction you are fighting with, then you won't get profits from it or have to pay it's wages for that week.
6.) reown doesn't effect recruiting but relationship with that village does, higher with give you more troops and sometimes higher tiers troops. I can't remember if original native is like this but having more reown increase your party limit size on most mods.