Recent content by Callum

  1. Callum

    Patch Notes e1.7.2

    Hotfix 16/06/22

    Singleplayer​

    Crashes
    • Fixed a crash that occurred when a watched agent died while using the first-person camera.
    • Fixed a crash that occurred when helping a village that was being raided.
    • Fixed a crash caused by the Escort Caravan quest.
    • Fixed a crash that occurred after winning the Prodigal Son quest fight.
    • Fixed a crash that occurred when declaring war while in a settlement and in an army.
    • Fixed a crash that occurred on older saves with heroes that had no first names.
    • Fixed a crash that occurred in battles.
    • Fixed a crash that occurred when loading the battle screen.
    • Fixed a crash that occurred when awarding the tournament prize to the winner's hero.
    • Fixed a crash that occurred when attempting to load a corrupted save file.
    • Fixed a crash caused by Extortion by Deserters quest parties moving to the map edge.
    • Fixed a crash related to army AI.
    • Fixed several column formation-related crashes.
    • Fixed a crash that occurred on the Save/Load screen when displaying save files from later game versions.

    Fixes
    • Fixed a bug that prevented the ransom from releasing a prisoner from being received.
    • Fixed a bug that caused crafting orders to be incorrectly marked as unsuccessful in some cases.
    • Fixed an issue with unintentional dismounts when trying to give orders using the action key.
    • Fixed a bug that prevented prisoners from being released when a party was destroyed.
    • (Modding) Fixed the missing decals issue that happened when a module was enabled before the Native module.

    Changes
    • Dialogue changes and balancing for the Family Feud quest. Added a fight scene to allow the notable to take revenge.
  2. Callum

    Beta Patch Notes e1.8.0

    Hotfix 16/06/22

    Singleplayer​

    Fixes
    • Fixed a bug that caused Notables to join tournaments.
    • Fixed a bug that caused crafting pieces to reset after save/load.
  3. Callum

    Beta Patch Notes e1.8.0

    @Callum Steam Workshop when??

    Steam Workshop will be activated a bit closer to the full release.

    Just letting you know, launcher still adverts 1.7.2 patch notes.

    The launcher links to the patch notes of the current live version while e1.8.0 is still in beta. :smile:
  4. Callum

    Why ? and how do we get this fixed

    Why can't i change my ver in the epic launcher ? so steam you can change ver's but epic you can't.

    If we could, we would, but as others have already pointed out, we can't. :sad:
  5. Callum

    Beta Patch Notes e1.8.0

    Hello, I bought the game from epicgames more than 1 year ago and I've always been waiting for an update patiently because it only comes out to epic users a long time later, I would like to know if this update will take a long time to come out on epic because the game is restarting the pc with the current version 1.7.2 and I don't have the option to go back to the previous update without counting the red eyes that are still present in the epic. please update so we from epic games also play . Sad for not being able to play more happy to see that you can play and enjoy the update through steam.

    Unfortunately, due to technical limitations, we are only able to offer beta versions through Steam so you will have to wait a little longer for this patch to be available to you on Epic.
  6. Callum

    Beta Patch Notes e1.8.0

    Beta e1.8.0 Singleplayer Crashes Fixed a crash that occurred on old saves. Fixed a crash that occurred when entering a village under raid. Fixed a crash that occurred when encountering an enemy after capturing a settlement with an allied army. Fixed several crashes that occurred in sieges and...
  7. Callum

    Game Transfer

    My steam account was stolen. Can I transfer the game to another steam account and revoke the license from the stolen one? I received the game with an activation key.​


    You should reach out to Steam Support to discuss your account, including account recovery (under "Help, I can't sign in").
  8. Callum

    So where is the Battle Mode server?

    We aren't actually hosting any battle mode servers right now. The ones that are currently available are community hosted as part of the server files test.
  9. Callum

    GIVE THE MAJORITY OF PLAYERS WHAT THEY WANT: Fix Single-Player before doing anything else with multiplayer

    It's common knowledge that the huge majority of Mount and Blade players play for the singleplayer campaigns. The amount of missing features, bugs, lack of depth, and other bare-boned basic features this far into development is astounding to say the least. Worse yet, with every update that is done, the only actual improvements that are made are to multiplayer. STOP.

    There have never been more than 200 people playing multiplayer online at a time. Why is that minority receiving more attention than the ever loyal and abundant singleplayer players? Is it not profitable enough for the developers? Have they all but rolled over to the trend of releasing half-baked games and expecting players to be content with pitiful updates every now and then?

    I have hundreds of hours on this game and enjoy what is available, but as stated before, it is lacking in depth and remains extremely shallow. How long do I have to wait until I can actually ask characters something ("I have something to ask") other than "nevermind." How long do I have to wait for characters to show an ounce of personality that actually influences gameplay? How long do I have to wait to tell my leaders as a vassal of a vulnerable castle that we should capture? How long do I need to wait to be able to throw a feast at my settlement? How long do I need to wait to have companions that actually care about what decisions I make? How long do I have to wait for the actual developers to put as much as an ounce of the effort modders do into their own game?

    I declare that the developers of this game have the DUTY of carrying on the incredible legacy that Warband left. The amount of time and continued unfocused efforts that are being made are disturbing and unacceptable. Swallow your pride and what you want and give those that pay you what they are asking for. Release the Bannerlord we were all hoping it would be.

    I understand that single-player may be the main draw for you (and many other players) but you should be aware that the SP and MP teams work independently from one another. And while there is some natural crossover, they don't actually disrupt the development work of each other.

    I'm also unsure that we have ever actually released a patch that didn't include a number of updates to SP. For example, the 1.7.2 patch released today includes a feature that might appeal to you based on your comments above:
    Prisoner Interaction:​
    • You can now interact with prisoners.
    • You can try to coax prisoners into defecting.
    • It is now possible to ask to talk to prisoners of other parties.
    • Fixes and improvements to dungeon guard dialogues.
    • Fixed a bug that caused the battle encounter menu to open when talking to a prisoner in a fellow army member’s party.

    But with all that being said, I am just going to be straight with you here -- I respect the fact that you have put so many hours into the game and are passionate enough to take the time to come here to share your ideas and voice your concerns with us, but honestly, the overall tone of this post (and thread) is excessively rude and is simply not acceptable, so you can forgive me if we bring the conversation to a close there.
  10. Callum

    I’m having fun

    I'm enjoying the game a lot too, haven't played M&B before Bannerlord released, started to play Warband when Bannerlord released (because of the bugs during release) and immediately fell in love with the franchise. Recently picked up Bannerlord again and the game feels like an unpolished gem. Overall the game looks extremely beautiful and is a lot of fun but it also has some issues which hurt the replayability a bit, like it feels grindy with how slow skills level, economic being unbalanced (smithing is kinda the only early-mid game side activity which is worth doing, caravans/workshops/tournaments/trading are rather disappointing) and the endgame is tedious.

    I'm happy to hear that you are also enjoying the game! :grin:

    We are still adjusting the economy and character development and have some changes coming in the next beta patch that are related to these issues. Similarly, we are still adding content to the game that looks to add more depth and options for players throughout their playthrough while also streamlining the more tedious parts.
  11. Callum

    Full Release is supposed to have in 4 days according to TW.....

    They have previously stated that the full game will be released by Q2 of 2022. Well folks, Q2 ends on June 1st....

    Do I have to say anything more?

    As AxiosXiphos pointed out, we have always maintained the position that we will fully release the game when we feel that it is ready, and I think we can all agree that it isn't quite there just yet.
  12. Callum

    I’m having fun

    Thanks for sharing your thoughts on the game, it is really nice to hear that you are enjoying it despite the few issues here and there.

    And you should enable Ironman mode for your next playthrough if you want to stop yourself from save-scumming! :grin:
  13. Callum

    Is the game considered done?

    What's going on with the development? I really want to start a new game but have been waiting for the next patch wich never comes.

    We are getting closer but we still have some work left to do, that's for sure! We just released e1.7.2 today so now might be a good time to jump in and start a new campaign, but unfortunately, you will have to wait a little longer before the next beta version is ready.
  14. Callum

    Are we ripped off in some way by TW?

    Hello everyone.Has anyone ever thought that we were kinda scammed?I have that feeling that they are trying to make the most out of the least possible.They took advandage of the unique concept they have on their hands and they released they most empty game ever.Personally cant play without 15 mods.I question the morality of selling a foundation that becames a game with the love/time/effort of the community.

    I'm sorry if you feel that the game doesn't currently meet your expectations, however, you are crossing a line here by saying that we are trying to scam people.

    We clearly state that the game is in early access and is therefore in an unfinished state. We have encouraged people from the very start to hold off on buying the game in early access if they have any concerns and to instead wait for the full release before making their decision. We dropped the NDA on the multiplayer beta before the game was released so that people could make a more informed decision about buying the game at the initial EA launch and since then the game has been available for over 2 years with thousands of videos and reviews in a number of different languages out in the wild for people to check out.

    I would also like to point out that we actually go to great efforts to make the game highly moddable so that players can experience the game the way they want to, and this increases our workload.
  15. Callum

    Patch Notes e1.7.2

    e1.7.2 Latest Changes: Multiplayer Fixes Ayzar Stronghold Moved flag B closer to the attacker siege tower and added some barricades around it Removed the ladder from the former flag B site Added a new gate in front of flags E and F Reduced some gate and barricade hitpoints Moved the battering...
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