Recent content by Acorn

  1. Acorn

    Need More Info Server Shuts Down When Changing Map Multiple Times With In-Game Admin Panel

    Hey, changing the last 3 line of the config with the one given below should fix the issue. If the issue is persistent please let me know so we can further inspect the issue.

    "set_automated_battle_count -1
    start_game
    enable_automated_battle_switching"
    That's worked a treat, thank you very much :grin:.
  2. Acorn

    Need More Info Server Shuts Down When Changing Map Multiple Times With In-Game Admin Panel

    Summary: When running an event, I need to change the map on the server multiple times. I found that if I change the map more than a few times, the server shuts down forcing me to relaunch to progress the event. My gut feeling is when the map is changed using the admin panel, it resets the...
  3. Acorn

    Resolved Launching server with Custom Maps and Admin Panel - Sample Config Doesn't Work

    Are you still experiencing this issue on the latest version of the game?
    Server launching and working with the admin panel using the following config.txt:

    ServerName OCE (AU/NZ) | Sunday Battle | www.bannerlord.au
    GameType Battle
    AdminPassword [pass]

    Map mp_skirmish_map_002f

    add_map_to_automated_battle_pool mp_skirmish_map_020
    add_map_to_automated_battle_pool mp_skirmish_map_002f
    add_map_to_automated_battle_pool mp_skirmish_map_010
    add_map_to_automated_battle_pool mp_skirmish_map_014
    add_map_to_automated_battle_pool mp_sergeant_map_011
    add_map_to_automated_battle_pool mp_skirmish_map_008_skin
    add_map_to_automated_battle_pool mp_skirmish_map_007
    add_map_to_automated_battle_pool mp_skirmish_map_009
    add_map_to_automated_battle_pool mp_sergeant_map_007
    add_map_to_automated_battle_pool mp_sergeant_map_018
    add_map_to_automated_battle_pool mp_siege_map_009
    add_map_to_automated_battle_pool mp_siege_map_010
    add_map_to_automated_battle_pool mp_siege_map_012
    add_map_to_automated_battle_pool mp_siege_map_012_w
    add_map_to_automated_battle_pool mp_siege_map_003
    add_map_to_automated_battle_pool mp_siege_map_004
    add_map_to_automated_battle_pool mp_siege_map_004_rs
    add_map_to_automated_battle_pool mp_siege_map_005
    add_map_to_automated_battle_pool mp_siege_map_005_winter
    add_map_to_automated_battle_pool mp_siege_map_006
    add_map_to_automated_battle_pool mp_siege_map_007_battania
    add_map_to_automated_battle_pool mp_siege_map_007_battania_w
    add_map_to_automated_battle_pool mp_siege_map_007_winter

    add_map_to_usable_maps mp_skirmish_map_020 Skirmish, Battle
    add_map_to_usable_maps mp_skirmish_map_002f Skirmish, Battle
    add_map_to_usable_maps mp_skirmish_map_010 Skirmish, Battle
    add_map_to_usable_maps mp_skirmish_map_014 Skirmish, Battle
    add_map_to_usable_maps mp_sergeant_map_011 Battle, Sergeant
    add_map_to_usable_maps mp_skirmish_map_008_skin Skirmish, Battle
    add_map_to_usable_maps mp_skirmish_map_007 Skirmish, Battle
    add_map_to_usable_maps mp_skirmish_map_009 Skirmish, Battle
    add_map_to_usable_maps mp_sergeant_map_007 Battle, Sergeant
    add_map_to_usable_maps mp_sergeant_map_018 Battle, Sergeant
    add_map_to_usable_maps mp_siege_map_009 Siege
    add_map_to_usable_maps mp_siege_map_010 Siege
    add_map_to_usable_maps mp_siege_map_012 Siege
    add_map_to_usable_maps mp_siege_map_012_w Siege
    add_map_to_usable_maps mp_siege_map_003 Siege
    add_map_to_usable_maps mp_siege_map_004 Siege
    add_map_to_usable_maps mp_siege_map_004_rs Siege
    add_map_to_usable_maps mp_siege_map_005 Siege
    add_map_to_usable_maps mp_siege_map_005_winter Siege
    add_map_to_usable_maps mp_siege_map_006 Siege
    add_map_to_usable_maps mp_siege_map_007_battania Siege
    add_map_to_usable_maps mp_siege_map_007_battania_w Siege
    add_map_to_usable_maps mp_siege_map_007_winter Siege

    CultureTeam1 vlandia
    CultureTeam2 empire

    MaxNumberOfPlayers 500
    AutoTeamBalanceThreshold 0
    MinNumberOfPlayersForMatchStart 0

    FriendlyFireDamageMeleeFriendPercent 80
    FriendlyFireDamageRangedFriendPercent 40
    FriendlyFireDamageMeleeSelfPercent 0
    FriendlyFireDamageRangedSelfPercent 60

    RoundPreparationTimeLimit 15
    RoundTotal 9
    MapTimeLimit 10
    RoundTimeLimit 420
    WarmupTimeLimit 5

    UnlimitedGold false

    SingleSpawn true

    enable_automated_battle_switching
    set_automated_battle_count -1
    start_game_and_mission
  4. Acorn

    Resolved Launching server with Custom Maps and Admin Panel - Sample Config Doesn't Work

    The issue you have reported has been forwarded to our QA team for further investigation. We might need additional information regarding this issue, such as screenshots or videos, save files or dump reports. Thanks for reporting and sorry for any inconvenience!
    Update for the situation: I noticed a 200MB update occurred for my game client, prompting me to test again. I launched the server using the config below and can confirm it launched allowing me to connect accessing the admin panel.

    Update for the above:
    I've done some more tinkering and found that the config works when enable_automated_battle_switching is removed from the list. This is a bit of a hassle as that command is required for the Admin Panel to work. Through my testing, I've had my game crash whenever I select the Admin Panel if it's not set up exactly how the documentation says here: https://moddocs.bannerlord.com/multiplayer/hosting_server/#:~:text=Please note that if,on the Admin Panel.
    Media:
    V4ueXM8.png

    ptqOHFn.png


    Crash Report Number: 2023-12-15_09.00.44_30efd98e283778b8487a278955927bf7
    I will note that this is still an issue ^. If the config isn't set up exactly as mentioned here: https://moddocs.bannerlord.com/multiplayer/hosting_server/#:~:text=Please note that if,on the Admin Panel then the game crashes right when you click on Admin Panel.


    Working Config File
    ServerName OCE (AU) | Realm Server Test | www.therealmoceania.com
    GameType Battle
    AdminPassword [password]
    Map mp_skirmish_map_002f
    add_map_to_automated_battle_pool mp_skirmish_map_020
    add_map_to_automated_battle_pool mp_skirmish_map_008_skin
    add_map_to_automated_battle_pool mp_skirmish_map_014
    add_map_to_automated_battle_pool mp_skirmish_map_002f
    add_map_to_automated_battle_pool mp_skirmish_map_007
    add_map_to_automated_battle_pool mp_skirmish_map_010
    add_map_to_automated_battle_pool mp_skirmish_map_014
    add_map_to_automated_battle_pool mp_sergeant_map_011
    add_map_to_automated_battle_pool mp_skirmish_map_008_skin
    add_map_to_automated_battle_pool mp_skirmish_map_007
    add_map_to_automated_battle_pool mp_skirmish_map_009
    add_map_to_automated_battle_pool mp_sergeant_map_007
    add_map_to_automated_battle_pool mp_sergeant_map_018
    add_map_to_usable_maps mp_skirmish_map_020 Skirmish, Battle
    add_map_to_usable_maps mp_skirmish_map_008_skin Skirmish, Battle
    add_map_to_usable_maps mp_skirmish_map_014 Skirmish, Battle
    add_map_to_usable_maps mp_skirmish_map_002f Skirmish, Battle
    add_map_to_usable_maps mp_skirmish_map_007 Skirmish, Battle
    add_map_to_usable_maps mp_skirmish_map_010 Skirmish, Battle
    add_map_to_usable_maps mp_skirmish_map_014 Skirmish, Battle
    add_map_to_usable_maps mp_sergeant_map_011 Battle, Sergeant
    add_map_to_usable_maps mp_skirmish_map_008_skin Skirmish, Battle
    add_map_to_usable_maps mp_skirmish_map_007 Skirmish, Battle
    add_map_to_usable_maps mp_skirmish_map_009 Skirmish, Battle
    add_map_to_usable_maps mp_sergeant_map_007 Battle, Sergeant
    add_map_to_usable_maps mp_sergeant_map_018 Battle, Sergeant
    CultureTeam1 battania
    CultureTeam2 battania
    MaxNumberOfPlayers 500
    AutoTeamBalanceThreshold 0
    MinNumberOfPlayersForMatchStart 0
    FriendlyFireDamageMeleeFriendPercent 80
    FriendlyFireDamageRangedFriendPercent 40
    FriendlyFireDamageMeleeSelfPercent 0
    FriendlyFireDamageRangedSelfPercent 60
    RoundPreparationTimeLimit 15
    RoundTotal 9
    MapTimeLimit 10
    RoundTimeLimit 420
    WarmupTimeLimit 5
    UnlimitedGold false
    SingleSpawn true
    enable_automated_battle_switching
    set_automated_battle_count -1
    start_game_and_mission
  5. The Realm Oceania

    The Realm Oceania

    The Realm is the true kingdom of Calradia - where heroes are born, fame is found, and endless glory awaits. Where one trades his wears, hones his blade, or embellish in the entertainment, news, or gossip within the great hall of the mighty Seshimus! Carve out a piece of your own adventure in...
  6. Acorn

    Resolved Launching server with Custom Maps and Admin Panel - Sample Config Doesn't Work

    Update for the above:
    I've done some more tinkering and found that the config works when enable_automated_battle_switching is removed from the list. This is a bit of a hassle as that command is required for the Admin Panel to work. Through my testing, I've had my game crash whenever I select the Admin Panel if it's not set up exactly how the documentation says here: https://moddocs.bannerlord.com/multiplayer/hosting_server/#:~:text=Please note that if,on the Admin Panel (including enable_automated_battle_switching).
    Media:
    V4ueXM8.png

    ptqOHFn.png


    Crash Report Number: 2023-12-15_09.00.44_30efd98e283778b8487a278955927bf7
  7. Acorn

    Need More Info Dedicated Custom Server Helper can't connect when hosting on Pterodactyl Panel

    Hey, sorry for the inconvenience. I have been informed that external ip's for the dedicated servers are removed if the external ip is not correct since there is no way for the dedicated server to know its own external ip. You can connect to various websites (you can see the options by searching "whats my ip" on Google) trough your dedicated server to reveal the correct external ip. Please let me know if this was helpful to the issue or the issue is persistent.
    I will be attempting to get this to work using the new v1.2.7, unfortunately, there are some other issues with the server failing to launch on Linux using Wine so I will be attempting this resolution once more once that's sorted.
  8. Acorn

    Resolved Launching server with Custom Maps and Admin Panel - Sample Config Doesn't Work

    Summary: I'm attempting to launch a server on my Windows PC that has custom maps and the new Admin Panel. I used the add_map_to_usable_maps option on the server config with the vanilla maps, this worked but then the server would fail to launch when adding custom maps to the same config in the...
  9. Acorn

    Patch Notes v1.2.7

    Did you try the new parameters (add_map_to_usable_maps) mentioned here https://moddocs.bannerlord.com/multiplayer/hosting_server/#mission-options-require-mission-restart

    Working example for me:
    add_map_to_usable_maps mp_bnl_fortofhonour Battle,Skirmish


    I assume that these are the server which ran with the beta and Taleworlds will turn them off soon. Probably unintended I guess.
    I managed to get this working (somewhat) I used the add_map_to_usable_maps option with the vanilla maps, this worked but then the server would fail to launch when adding custom maps, I reverted it and then the server wouldn't even launch, bringing up the "Disconnected from Custom Battle Server Manager" error.

    I eventually gave up and completely uninstalled and reinstalled the server, I ran the unedited sample config called "ds_config_sample_skirmish_long_warmup_w_admin_panel". I still get the "Disconnected from Custom Battle Server Manager" error and the server fails to launch... The standard "ds_config_sample_battle" works fine but that doesn't achieve what I'm after which is a server running with custom maps and a working Admin Panel.

    Does anyone happen to have a config file setup that works for them and gets the Admin panel going?
  10. Acorn

    Patch Notes v1.2.7

    Experiencing issues with the Admin Panel, launching the server and loading in with a custom map fine. When loading in as admin and selecting the Admin panel via the esc menu it crashes the game. Is anyone else experiencing this?
  11. Acorn

    Need More Info Dedicated Custom Server Helper can't connect when hosting on Pterodactyl Panel

    Summary: I'm hosting a custom server using Pterodactyl Server Panel, which uses Linux and runs the server in "WINE". When running DedicatedCustomServerHelper, it launches the panel under a different IP that isn't my public IP (attached). I am unable to access the web panel via a browser...
  12. Acorn

    MP Tutorial Scenes Basic Guide On Mapping (Scene Making) In Napoleonic Wars

    I made some maps on Napoleonic Wars but when I play them on any game mode, the artillery is locked and you cannot spawn with it, is there a fix for this? I changed the map back to the original one and the artillery is back on and you can spawn with it.  :neutral: :neutral: :neutral:
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