I guess I can understand wanting to use swords more, they are my favorite weapon to use in the base game but the fact that you haven't tried it in awhile means you probably should again, RBM makes the game good in terms of battlefield combat. Watching vanilla where 200 infantry just smash their heads into each other and its over in 30 seconds is a sorry excuse for combat lol. At the very least the AI module in RBM needs to be implemented or remade by taleworlds. It gives the units a tiny bit of a brain and they act like they dont want to die.
I can see what you mean but I cant remember the last time I didn't play a modded warband and in stuff like perisno the regular units definitely had very high levels and proficiencies think the level was around 40 and proficiencies in the 400's at least. Playing some of my old warband it seems one of the big factors is also just how combat stretches out. By the end of warband combat the people always left were the high level cavalry and they would chase each other around the outside of the map, I think horse archers especially caused this (they would just run away from the fight trying to shoot down a unit behind them) but the result was small pockets of cavalry battles all around the map where high level high armored companions had a good chance of picking off a few enemies on their own and then moving on to the next pocket.
This is a great idea to use in combination. Shortly after posting this I found a mod that increases or changes alot of the bonuses from the attributes, i.e. health from one and more interestingly the more points u have in vigor the mroe you cant cut through people like the original mod that enabled the same thing. Unfortunately this mod has issues with saves and reloads atm
you should definitely play with this mod, it is almost fundemental to a somewhat playable experience, the differences between battles with and without are night and day
That's what you would think but realistic battle mod also adjusts armor pretty significantly so that isn't the case. The lords still do not do much which makes me think that a big part of whats missing is the impact from attributes and weapon proficiency's and where the lords sit within their battle formation. The old warband ai had the lords lead the cavalry at the front and now they sit behind the melee infantry so the only time they get involved is later once the battle has mostly been decided
This doesn't make any sense to me, the mods so far have been fantastic at helping solve a lot of issues. I doubt they are unaware of the popular mods on the game and i have seen a dev on the forums say they will take a look at a mod before to see how they solved an issue. The modding tools not being out right now means a majority of mods are adding in needed fixes or basic nice content that they can look at and hopefully implement in their own, more thought out way. I am not saying that modders should be fixing in place of the devs but I don't see why you shouldn't enjoy the game to its fullest right now and help improve the popularity of mods that solve core issues and amazing basic features, giving them more attention doesn't really have a downside unless the devs decide that they are gonna let mods fix issues and leave them in the game.
I am sure they will constantly be adjusting it, that's the whole point of the forums and the communication they are establishing on them. I have had a much different experience then you but I do typically play heavily modded, don't think I have any mods that increase troop xp but it's been very quick to get a full high tier army since they released. I don't really do any simulated battles which probably makes a large difference. I do very much miss the training skill in warband, but it felt a little weird to me that i would end up with so many troops who are the best of the best when they barely saw an ounce of combat in the late game, spose that's just opinion on how realistic you want it to be and its not like i have a wealth of historical knowledge to back up whether or not that is considered realistic. That's why I really enjoy the idea of passive xp for the first two tiers and a smaller amount for the higher ones so that they have to actually experience combat to become the best of the best soldiers. If you have trouble with xp using a mod that increases bandit party sizes means you can fight large forces of them and especially on stuff like looters you can really level up archers and cavalry, only simple fix i can think of
Everyone has their own way of getting immersed and I never said you shouldnt be able to play like that, that is the point of the easy difficulty options in the first place is it not? On easy you can have 100 of the same top tier troops on both sides and just run over the opposing army losing very little, if any men. Shouldn't the game should be balanced around the whole idea that if you are on realistic difficulty and you just have two of the same army, bash heads with no tactics the casualties are similar, obviously there is a snowball effect in a fight like that and at a certain tipping point one army will route and get demolished. That isn't possible if the armies you fight never have troops remotely equivalent. The type of gameplay you want is entirely possible regardless of the type of troops the enemy has because of the massive advantage you get with everything on easy you'll get your same playstyle against basically just cooler looking armies, if you want to play like that go for it, but balance wise me playing on realistic i get very little joy out of it and the battles just become repetitive one sided fights where the enemy general is easily outmaneuvered and i have to use mods to increase difficulty even more. If balance is done correctly both playstyles can be done simply by changing difficulty settings, that's the point of them
it seems like the ai lords need it, the battles where your fully trained armies are going up against a large amount of new recruits are very unsatisfying. I am sure that problem stems from plenty of other stuff and isn't an easy fix, but i have had battles around 1300vs1300 and the second wave of troops coming in for the enemy is half new recruits that just get run over by cavalry. I understand the hard nerf of the perk maybe being to much but ****ting on the devs isn't really gonna help your point, give them the feedback that you think is gonna make the game better.
This is a good idea for both ai and player i think it would make sense that you could pick up a ton of recruits and get them to the point they are somewhat useful and throw decent gear on them pretty quick but the upper tier soldiers should be tough to get to. That also leads into the current issue with balancing high tier troops with low tier ones and how the main difference is gear. I haven't looked into that much recently but i remember reading about some tests in the 1.2 and 1.3 versions where high tier troops would get overwhelmed by 5 looters just because the skills weren't being applied or something like that. In reality i think an elite cataphract imperial troop should be able to mow through that, then again taking on 5 dudes at once wouldn't really be easy i suppose. The main point is if high tier troops are supposed to be hard to get it should be rewarding to have them at least, in warband getting some of the top tier troops was crazy and a good mounted knight made a huge difference on a scattered battlefield
The xp rate that it was giving before gave a ridiculous advantage to the player over ai lords, if you don't enjoy it then you can easily mod it, but a majority of players were complaining about the ridiculous amount of xp it gave. Obviously my opinion but a majority of xp gained should be through battles anyway it makes more sense for immersion and balance, if anything, in the current state the player xp should be about the same and ai lords should have increased xp gain, too often lords are stuck with armies of 100 with 50 recruits. Don't bash them for balancing what the majority of people were complaining about, they are working on feedback while trying to work on tons of other systems and reactions towards change, like this, is not productive at all