Again:
In beta version of the game they can break whatewer they want and fix it as fast as they want. That is their playground, your playground is main patch.
They know the bug they introduced has a massive effect ... and will stop people from wanting to participate in their Beta.
So if they want their beta to be of any real use ... then they need to keep people playing it. (That's logical right?)
BUT this specific smithing bug actually makes loads of beta-testers think:
" Well there's no point playing this thing then" and they stop participating.
What I am saying is they really ought to urgently prioritize the fixing of this particular bug because it will LOSE them many beta testers.
Why? because the bug 'game breaking' in nature ... and (secondarily) because the vast majority of Beta players see themselves as players first and testers second.
But we all know that TW will take their sweet time about it.... probably for weeks and weeks.... because Taleworlds is Taleworlds. That's what they're like. But that's counter productive for them ... and will lose them many beta testers for this patch.
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