SO1DIER
What ur suggesting is more of a teamwork issue then game designI said "use tactics".. It's right up there.. You blind?
What ur suggesting is more of a teamwork issue then game designI said "use tactics".. It's right up there.. You blind?
Friendly fire can't be done or will take too many hours to program. Or they would have implemented it long time ago. Maybe SP need's to be done first.. No one got any clue when or if that will happen, not even TW it looks likeThe problem could be easily solved by finally fixing friendly fire and punishing those medieval stormtroopers who shoot wildly into every battle. It's a mess to be surrounded 1vs4 and still get shot.
What I am saying is : Cav is just fine as they are now. Archers are just fine as they are now. The solution to a enemy that is heavy on Archers, or any other class is not super cav, that can't die and will couch through em all like butter with no effort or any player skill. If you got a team that sux, then don't think you can just go cav all alone with no support, and get 50-1. Where the hell is the fun in that???What ur suggesting is more of a teamwork issue then game design
There's not much skill in bullying an enemy from extremely long ranges when they can't fight back. As i've mentioned earlier, you really don't need to have good aim if you're in an all archer team, especially if the enemy is attempting to use cavalry in response to your archer spam. There's such a thing called "accuracy in volume" which is often your average Bannerlord player's favourite method of securing a win with very little effort on their part. But since you've invited the "skill issue" argument, I suppose I should mention how some classes in the game are either absolutely useless or outright overpowered relative to the amount of gold that they cost.1. Skilled based game: The more you play the better you get. A brand new player will have a hard time compteteing with well seasoned veterans of the MnBs. nothing about balance will change the skill of these players.
There's not much skill in bullying an enemy from extremely long ranges when they can't fight back. As i've mentioned earlier, you really don't need to have good aim if you're in an all archer team, especially if the enemy is attempting to use cavalry in response to your archer spam. There's such a thing called "accuracy in volume" which is often your average Bannerlord player's favourite method of securing a win with very little effort on their part. But since you've invited the "skill issue" argument, I suppose I should mention how some classes in the game are either absolutely useless or outright overpowered relative to the amount of gold that they cost.
The Peasant units aren't really intended to be a particularly strong unit but since we are talking about a competitive multiplayer game, they still need to have enough firepower to be an appealing choice for late joiners, so that they can score a few kills (with more effort than if they picked a shock troop or archer) while also conserving their gold. Good examples of this are the Aserai Tribals, Battanian Clan Warrior and Khuzait Rabble. Meanwhile, we have the wimpy recruit who's been the worst peasant in the game for as long as I can remember (even the 80 cost Peasant Levy is better than the Recruit), and is an intentional design decision to fit the lore of the Calradian Empire having a massive conscript army that's basically naked but compensates for their larger numbers.
Or if we look at the Sturgian Brigand, there's really no reason to pick him at all since 9/10 times, it's better to spawn as a Better Axe/Spearman Sturgian Warrior, with the 1/10 times being if you absolutely need an anti-cavalry unit, in which case, you'd pick Improved Armor/Strong Arm Brigand, but similarly to the Imperial Recruit, you're basically naked outside of your horse stabber, which is also what better be a one-hit kill if you absolutely need to throw it at an infantry. I dunno what the lore explanation is for Brigands being as weak as they are, but they are almost as bad as Recruits and their suckage seems to be intentional.
To finish things off (and somewhat go back on-topic) at what's absolutely overpowered, I'm pretty sure i've mentioned several times about how Vlandia can spend 160 gold on what's essentially a boss battle at best, and a god mode cheat at worst. Enter the Sharpshooter: he can deal enough ranged damage to one-hit bodyshot most infantry and cavalry in the game, while also having enough armor to allow him to screw up half his blocks and still win a melee fight. And i'm supposed to nod my head and think to myself "Yep. That's perfectly balanced". I don't think there's anything that trivializes individual player skill in the same way the Sharpshooter does. Once again, you need to remember how much the Sharpshooter costs relative to other units in the game, and I can assure you that he can generally ruin your life a lot more than a Khan's Guard or Fiann ever wil
agreeAn easy fix to range is to nerf missile speed accuracy and reload speed This would help make it more skill based.
Warband didn't have a perk system and all archer teams could still destroy anything resembling a well-rounded team composition. The only reason why it doesn't happen often is because most Warband players had enough honor to not spam an overpowered class. I'd still be playing Warband but most of the playerbase has moved onto other games.All these concerns by players I believe is because of the Perk system. Your Thoughts?
Because other games exist if I wanna play a shooter. And no, playing an overpowered class doesn't fix the problem i have with Bannerlord's balancing. Instead, I become a part of the problem with why people would rather turn to a universally loathed game launcher just to continue playing a medieval multiplayer game. To quote myself and another user in this thread:If archers are so so overpowered and impossible to kill. Why don't you guys just play that class then? That would fix all problems you might have with balance and player skill, and you will be the one dishing out damage and make super easy kills with no efforts or disadvantages at all, instead of being owned by them and demand a class u never play, being nerfed?
The current situation with Bannerlord is that it's a 2009 tactical shooter with a medieval skin, rather than being a proper medieval combat game.
I'd like to think that if infantry and cavalry were viable in Bannerlord, Chivalry 2 would've been relegated to "wait a year for the Steam release but eventually forget about it" hell, but the archer situation is so insufferable that enough people would rather use the Epic Games Store than sit through TaleWorlds' intentional imbalancing just because their game on Steam and the competing product isn't.+1 this is a shooter with medieval skin. Boring, going back to blocking arrows in mordhau
MR.Speaker, let me remind the fellow party that im speaking of Bannerlord not warband. Also let me mention that the perk system did exsis in other EA releases.Warband didn't have a perk system and all archer teams could still destroy anything resembling a well-rounded team composition. The only reason why it doesn't happen often is because most Warband players had enough honor to not spam an overpowered class. I'd still be playing Warband but most of the playerbase has moved onto other games.
Meanwhile, such demonstrations of honor do not exist in Bannerlord's playerbase, so it's up to TaleWorlds to curb the frequent usage of archers in favour of throwing some inf and cav in the mix
And you're suggesting that archers are OP because of the perk system. My counterargument is that archers were always overpowered since the early beginnings of Mount&Blade multiplayer, which was well before anyone even knew that Bannerlord was going to be a thing.MR.Speaker, let me remind the fellow party that im speaking of Bannerlord not warband. Also let me mention that the perk system did exsis in other EA releases.
Mr.Speaker I do agree that the perk system does cause more harm then good. Why should players have to pick between what perks they want instead of what items they would like to use.And you're suggesting that archers are OP because of the perk system. My counterargument is that archers were always overpowered since the early beginnings of Mount&Blade multiplayer.
FF was included until a few months ago. All they have to do is prioritise this fix. What would be a good alternative? Wasting another 2 years on useless balance patches because there are no custom servers?Friendly fire can't be done or will take too many hours to program. Or they would have implemented it long time ago. Maybe SP need's to be done first.. No one got any clue when or if that will happen, not even TW it looks like
We archers could still jump and dodge which i personally would specialize in, slower is different than slow af, idk if you mean to imply its the same or similiar and i can duck and jump over swords and headshot point blank still and do my usual CQB archery in bannerlord but it sounds like others are saying that i wouldn't be able and personally thatd make me consider bannerlord that much closer to unplayable.Warband's movement speed was still affected by athletics skill in addition to equipment weight. In Warband multiplayer, all infantry -no matter the faction, had an athletics skill of 6. Cavalry had an athletics skill between 0 and 3 pending on the factions, archers had an athletics of 3, and crossbows an athletics skill of 4.
These movement penalties given to cav and ranged were done so for the sake of game balance, since fighting in melee on foot isn't those units' natural state. They were also given lower power strike skill and less weapon proficiency in things like 1H to make them less effective in melee.
There's really no issue with applying the same design to ranged and cav in Bannerlord.
I will say though, any cav fighting on foot pretty much have a huge "Kick Me" sign plastered on their chest -in the most literal way possible. Seriously, a dismounted cav is hilariously easy to kick slash -especially by any inf with a movement speed perk. On one hand, this is fine, being simply another aspect of the melee advantage inf should enjoy over other classes. On the other hand, it also highlights the systemic design flaws of Bannerlord combat in general, with an emphasis on gimmick workarounds over actual melee fighting