For I guess the past year and a half, i've been on and off of playing Bannerlord's multiplayer with the main turn-off for me being players who decide to just pick archer and nothing else. Of course, most players know that won't work in Captain Mode but everywhere else, all-archer teams can often dominate anything resembling a reasonably balanced team composition, hence why I've said in other threads that Bannerlord's a shooter with a medieval skin.
Considering how long the archer spam thing has been going, I'm about ready to believe that archers being overpowered is an intentional design decision on TaleWorlds' part, though I'm pretty sure that people who are looking to play the multiplayer modes of Bannerlord are coming in looking for a medieval combat experience. Since they won't find any of that in most matches in Bannerlord, perhaps it's not a coincidence that I have an easier time finding online games in Chivalry 2, a competing product that's exclusive to a storefront/game client that is universally loathed. Suppose it's in TaleWorlds' best interest to rethink the vision that they have for Bannerlord multiplayer so as to try and win back whatever playerbase they had before Chivalry 2's appearance because I actually enjoy Bannerlord's combat system a lot more than I do Chivalry's but the fact that archers have been allowed to remain as overpowered as they are render the game unplayable. Sure, I guess there's also Warband where players tend to have more honor than BL players but it's apparent to me that NeoGK's TDM server is slowly heading into a decline.
Considering how long the archer spam thing has been going, I'm about ready to believe that archers being overpowered is an intentional design decision on TaleWorlds' part, though I'm pretty sure that people who are looking to play the multiplayer modes of Bannerlord are coming in looking for a medieval combat experience. Since they won't find any of that in most matches in Bannerlord, perhaps it's not a coincidence that I have an easier time finding online games in Chivalry 2, a competing product that's exclusive to a storefront/game client that is universally loathed. Suppose it's in TaleWorlds' best interest to rethink the vision that they have for Bannerlord multiplayer so as to try and win back whatever playerbase they had before Chivalry 2's appearance because I actually enjoy Bannerlord's combat system a lot more than I do Chivalry's but the fact that archers have been allowed to remain as overpowered as they are render the game unplayable. Sure, I guess there's also Warband where players tend to have more honor than BL players but it's apparent to me that NeoGK's TDM server is slowly heading into a decline.
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