I was thinking that currently the experience of making your own kingdom is ...well... quite shallow.
What I mean is you get to make your own banner which will hang on castle walls. And you get to choose which type of troops you recruit into our armies.
But other than those things, what really makes it YOUR kingdom?
So, this is an open question.... what customisation could be modded into the game to make you have some feeling of ownership and affection for your kingdom? (Other than you just putting policies to the occasional vote and choosing banner design).
One suggestion which I made before is that your main settlement would have a 'war room' - a bloody massive table with a map - clicking on it would allow you to set the patrol routes of your nobles and their armies.
Others have proposed regular 'council meetings' with your nobles etc... plus being able to make deals with bandit horde leaders, and even ordering attempted assassinations / spying missions.
What other things would add value to the 'kingdom experience'?
Some of this has been thought about before... I know. But not for a good long while.
(If you're part of the ' but battles are all that matter ' cult, please do us all a favour...and refrain from commenting here).
What I mean is you get to make your own banner which will hang on castle walls. And you get to choose which type of troops you recruit into our armies.
But other than those things, what really makes it YOUR kingdom?
So, this is an open question.... what customisation could be modded into the game to make you have some feeling of ownership and affection for your kingdom? (Other than you just putting policies to the occasional vote and choosing banner design).
One suggestion which I made before is that your main settlement would have a 'war room' - a bloody massive table with a map - clicking on it would allow you to set the patrol routes of your nobles and their armies.
Others have proposed regular 'council meetings' with your nobles etc... plus being able to make deals with bandit horde leaders, and even ordering attempted assassinations / spying missions.
What other things would add value to the 'kingdom experience'?
Some of this has been thought about before... I know. But not for a good long while.
(If you're part of the ' but battles are all that matter ' cult, please do us all a favour...and refrain from commenting here).
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