The ability to gain relation or get a crown or whatever else in another way doesn't mean marriage didn't have its benefit. You claimed there wasn't. I proved you wrong. Now you are changing the goal post again to something like this?
You: "Here are things a wife does for you."
Me: "A wife doesn't do most of that. The one thing she does you could do already."
You: "Why are you shifting goalposts?"
?
Between you being angry that I don't RP in Warband and your shaky memory about what was and wasn't a feature in Warband, I'm not really interested in continuing this.
As for claimant marriage, yes and no? I don't think native had pure claim rights allowed to claimants, you are right, but it did throw you as Marshall forever (unless that was an unintended bug lol).
You lost marshall after the claimant war, usually instantly due to controversy.
I understand what you're saying, but it seems nitpicky to continue this when at least I get the impression that his overall intention is just to say that while it was a mechanic, the realization of that mechanic simply wasn't enough for him, or many other players that do not RP in the strictest sense, when there are many other mechanics that lend themselves just as well to RP, but also provide tangible game-changing benefits.
Yeah, pretty much. Well-designed game mechanics are supposed to tie into other aspects of the game, not sit (totally or in-part) disconnected. I mean, husbands are insanely useful to have in Warband, because they allow you to strip troops from their garrisons and are an instant boost to your player kingdom. It is a crazy discrepenacy that makes all the real minmaxers use female characters.
Personally, I think BL does that
a bit better by just having her as a possible governor, party leader or what have you. It still isn't really good but I don't think TW wants to add in that sort of politicking where a wife would be useful as something other than someone swinging a sword (why can't I send my wife to run down mercenaries to hire?) or sitting in a castle giving passive bonuses.
I'm not averse to RPing in general BTW, but it is hard for me to get into with M&B because the people don't act like
people. If I ask my friend for a favor and he turns me down consistently, we're probably not going to be such great friends. If I get promoted over him but he keeps treating me as an equal in times and places where it would cause problems, then we're not going to stay friends for very long. Should I go way, way over him, there is every possibility we can't maintain a friendship. But there is no tension between characters, no give-and-take, nothing providing a meaningful space for conflict between characters. It is just embiggening numbers for boosts, which is lame and encourages me (personally) to approach what should be RP aspects as if they are just gauges to monitor and knobs to turn on a machine.