HugoTheFrenchMan
Grandmaster Knight
Dont really have an opinion on this
Not necessarily. They could keep nobles fairly rare by only having one notable offering troops in each castle, and even then, they wouldn't have to always have nobles available. They could work just like the current powerful notables, where half the time they just have normal troops. It would just be like relocating those notables to the castleand then the game is flooded with noble troops and the hole aha effect by finding them is gone...
Yes, I do this nearly every time. However:Leadership 150 my friend. My castles are garrisoned by Fian Champions.
When relationships are fully implemented you may not even have access to every castle, since you may have enemies who will not let you enter.and then the game is flooded with noble troops and the hole aha effect by finding them is gone...
Don't really agree here, even if there are most 3 Noble-producing notables in a castle they still need the right power level and reputation, plus with Pillaging being used by the AI - they'll like torch down other Culture's castles and deplete that.and then the game is flooded with noble troops and the hole aha effect by finding them is gone...
Perhaps it would open up new roleplay possibilites as well?Disagree. It's already a pain in the behind enough to recruit noble troops. The are fun to use and add to the lore of each kingdom, and restricting them behind castles would preclude many roleplay possibilities. There are other ways to make castles matter such as zones of control, etc.
I agree. Castles feel utterly worthless at the moment.
I disagree.The whole game feels worthless at the moment.
I disagree.
Well, it's not complete silence, a few of them are replying daily on this forum, however their pace of making updates is very slow.Cool. It's still pretty bad though. And after this year of EA, with the silence from TW and their complete lack of vision for this game, I have no expectation the game will ever be good.
How does going to a castle to recruit noble troops affect your roleplay any more than going to a village to recruit them?Disagree. It's already a pain in the behind enough to recruit noble troops. The are fun to use and add to the lore of each kingdom, and restricting them behind castles would preclude many roleplay possibilities. There are other ways to make castles matter such as zones of control, etc.
If don't want to be part of a faction then I can't go to their castles and can't get their troops. It would restrict my gameplay unnecessarilyHow does going to a castle to recruit noble troops affect your roleplay any more than going to a village to recruit them?
I'm pretty sure you can visit any castle as long as your not at war with the faction or are on bad terms with its ownerIf don't want to be part of a faction then I can't go to their castles and can't get their troops. It would restrict my gameplay unnecessarily
It would be less of a problem if there were better/faster ways to level leadership to get the perk to convert bandit troops. But as it is right now it faces the same issue, unless you are part of a faction and commanding armies you can't level leadership, and even then it's really slow.
I thought you couldn't unless you had positive relation and/or part of the faction. Maybe I'm wrong? If one could feely visit non-enemy castles and recruit noble troops I would feel a lot better about this proposal.I'm pretty sure you can visit any castle as long as your not at war with the faction or are on bad terms with its owner
Maybe I'm the one who's wrong, actually. Its not like I visit neutral castles often. There's not much reason to. Even so, there's no reason why you shouldn't be able to visit and at least get the main screen where you cantalk to a notable, even if they don't want to let you enter the place with your army.I thought you couldn't unless you had positive relation and/or part of the faction. Maybe I'm wrong? If one could feely visit non-enemy castles and recruit noble troops I would feel a lot better about this proposal.
You can visit neutral castes.Maybe I'm the one who's wrong, actually. Its not like I visit neutral castles often. There's not much reason to. Even so, there's no reason why you shouldn't be able to visit and at least get the main screen where you cantalk to a notable, even if they don't want to let you enter the place with your army.
The Improved Garrisons mod does this and it is awesome.Another way castles could be more useful is if they generated defensive scout patrols that searched the surrounding area for bandits/enemy armies.