The leveling system is just badly designed. It's **** and frustrating.
Most Warband players don't fully understand the depth of combat either, but at least it's fun to play, so no real change there.
The streamlining in Bannerlord is things like:
- the lack of interaction with NPCs. In WB and VC, we can give suggestions about what to do to other lords (go siege X, go patrol, flee in this direction...), marriage is a bit more interactive instead of just RNG, there is still a lot of room for improvement. This is just straight dumbed down in BL.
We can't even tell our own clan members what to do FFS. Modders created a mod to do that like 2 weeks after EA started, without modding tools. WTF is Taleworlds doing?
- The general lack of things to do outside of just fighting. In the old games, we can do a bit of intrigue, sabotaging other kingdoms' stability, help make peace by doing quest, etc... It's primitive, but the idea is there to expand on.
Mostly agree, but I think that people doesn't remember WB vainilla correctly. If you play it without some basic mods like diplomacy some mechanics are terrible fustrating. For example it doesn't make sense that the king has to look where can he buy oil for the lamps to host a feast to mention one.
So, I don't understood all these claims to have these things back. Honestly my hopes were having something better, at least at same level than WB + basic mods. Also I don't care having some of them eliminated if they were replaced for something new and interesting.
What we have now is many mechanics eliminated without replacement and a few new features, some of them are great (despite they still need tunning) like birth/death feature, but in the end it doesn't feels like a step forward from previous games.
But you know the roadmap, next great addition is clan micromanagement which might be nice and address some of these "game holes" and then let's see...
Not sure what happened with cavalry AI improvement, I haven't read about it in some time not sure if it has been implemented or not.