Leegion
Recruit
First I'd like to say that i think that the devs are doing an awesome job on supporting the game in its current state.
One idea to combat late-game runaway economy (and also maybe snowballing depending on how AI economy works) would be to make mustering armies cost money in addition to influence. Perhaps something like 10 gold per soldier per day. That's in addition to paying your own troops salaries.
It would make sense RP-wise too. While its true that you would need influence to get other lords to join you I doubt they'd be willing to (at least fully) bankroll your campaign. Armies need to be provisioned (tents, supply caravans, food, building materials for sieges, materials to repair/replace gear and make projectiles etc) and supporting staff would also need to be hired (cooks, blacksmiths, camp followers, medics, engineers etc)
This would be a huge money sink in the late game, and also would cap (in theory) the amount of time one character can continuously rampage through their enemies kingdoms before needing to disband the army and recover economically.
It is historically true that kings and lords bankrupted themselves and their kingdoms by endlessly campaigning so why not make it a possibility for the player.
One idea to combat late-game runaway economy (and also maybe snowballing depending on how AI economy works) would be to make mustering armies cost money in addition to influence. Perhaps something like 10 gold per soldier per day. That's in addition to paying your own troops salaries.
It would make sense RP-wise too. While its true that you would need influence to get other lords to join you I doubt they'd be willing to (at least fully) bankroll your campaign. Armies need to be provisioned (tents, supply caravans, food, building materials for sieges, materials to repair/replace gear and make projectiles etc) and supporting staff would also need to be hired (cooks, blacksmiths, camp followers, medics, engineers etc)
This would be a huge money sink in the late game, and also would cap (in theory) the amount of time one character can continuously rampage through their enemies kingdoms before needing to disband the army and recover economically.
It is historically true that kings and lords bankrupted themselves and their kingdoms by endlessly campaigning so why not make it a possibility for the player.