I made a compilation of the best suggestions I've found about the Companions:
- All of the Companions are Sturgians! Tsewe CORRECTED e1.0.7
- Companions level up too rarely especially in areas like roguery. Flauvious
- Companion skills should be tied to their backstories, not just to their nicknames, it is immersion-breaking. raidersdie
- Unlike Warband, companions in this game don't have any flavor dialogue or quests at all. They need more various backstories raidersdie
- Companions are often so high in level that it takes them forever to acquire new points and specialize. we should be able to get a young and inexperienced companion that you can shape in the way you want. Schoulayer
- Less semi-randomly generated companions, some should be handcrafted, for them to be interesting Nikks
- They should come with unique acessories Nikks
- There should have been more roles in clan menu. raidersdie
- Comments from your companions during a battle, catchphrases, jokes, animations. (A little bit like champions in MOBAs relatively speaking ) Nikks
- Companions shouldn't have stats at 0.(0 intelligence means the brain is missing) Also, this makes adding new skills to a character near impossible.raiderdie
- A cinematic introduction for the first time you discover a companion. like a future companion making an arm wrestling in a tavern or having a duel, a girl being bothered by thugs and you save here like a hero Nikks
I agree with Tsewe saying that it's sad that companions are far from being a priority for the devs. I think that there should be an emphasis on them . The questions is are they dull due to Early access or TW is just not planning to work on them?
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