TheMageLord said:Looking into troop numbers in towns/castles, it appears it's all based on wealth. It checks daily if they have 2005 wealth or more, and if they do it gives them troops from their reinforcement party (in party_templates) based on kingdom, and it reduces wealth by 400. Then every week they get added wealth. The wealth calculation is 15x prosperity (a number from 0 to 100) + 700, 50% more if it's a city, and then subtract out their troop costs. So a very rich city (100 prosperity) would get ((15x100) +700)*1.5= 3300 wealth, minus all troop costs, per week. A 0 prosperity city would only get 1050. The minimum wealth is 0, so even if they get troop costs over the income they won't go into negatives. So it appears the best way to modify garrisons would be to modify how much wealth places receive. This is in simple_triggers.txt:The 3 and 2 are the +50% for cities (multiply by 3, divide by 2) and the other two are mentioned above. Increasing them should make garrisons grow larger over time, since the cities/castles will have more wealth to recruit with. I haven't actually tested it, though.168.000000 25 6 3 1224979098644774912 360287970189639861 360287970189639971 520 3 1224979098644774913 1224979098644774912 21 2107 2 1224979098644774913 101 2108 2 1224979098644774913 100 500 3 1224979098644774912 21 1224979098644774913 1 2 936748722493063286 1224979098644774912 3 0 6 3 1224979098644774914 648518346341351443 648518346341351501 2147484189 3 1224979098644774914 7 360287970189639680 561 3 1224979098644774914 7 1 521 3 1224979098644774915 1224979098644774914 49 521 3 1224979098644774916 1224979098644774914 50 2122 3 1224979098644774917 1224979098644774916 15 2105 2 1224979098644774917 700 4 0 541 3 1224979098644774914 0 3 2107 2 1224979098644774917 3 2108 2 1224979098644774917 2 3 0 2105 2 1224979098644774915 1224979098644774917 1 2 936748722493063284 1224979098644774914 2106 2 1224979098644774915 72057594037927936 2111 2 1224979098644774915 0 501 3 1224979098644774914 49 1224979098644774915 3 0
seoman of earthsea said:how do you modify death. sorry. i don't have time to read this entire thread.
seoman of earthsea said:I've only been looking for the last two months and I get to use this computer one a week. Also, so why do I keep seeing brutality mod or Ironman mod. Surely there is a way. Thank you very much for the 'no answer' response. I have a job. I can't just geek out.
mno_camp_action 0 Take_an_action. 1 2060 1 864691128455135253 .
mno_camp_action 0 Rebel,_keeping_all_your_land. 13 522 3 1224979098644774912 144115188075856122 10 1 6 936748722493063510 23 360287970189639680 -1 1224979098644774912 144115188075856122 2133 2 144115188075856074 144115188075856122 2133 2 144115188075855928 0 2270 1 144115188075856075 1 4 936748722493063279 144115188075856361 360287970189639680 0 1 2 936748722493063422 0 6 3 1224979098644774913 648518346341351443 648518346341351501 2204 2 1224979098644774914 1224979098644774913 501 3 1224979098644774913 155 1224979098644774914 3 0 501 3 144115188075856361 155 144115188075856074 2040 0 .
mno_camp_action_1 1 31 2 144115188075856014 1 Cheat:_Walk_around. 3 1911 1 792633534417207318 1 1 936748722493063345 2048 0 . mno_camp_action 0 Take_an_action. 1 2060 1 864691128455135253 . mno_camp_action 0 Rebel,_keeping_all_your_land. 13 522 3 1224979098644774912 144115188075856122 10 1 6 936748722493063510 23 360287970189639680 -1 1224979098644774912 144115188075856122 2133 2 144115188075856074 144115188075856122 2133 2 144115188075855928 0 2270 1 144115188075856075 1 4 936748722493063279 144115188075856361 360287970189639680 0 1 2 936748722493063422 0 6 3 1224979098644774913 648518346341351443 648518346341351501 2204 2 1224979098644774914 1224979098644774913 501 3 1224979098644774913 155 1224979098644774914 3 0 501 3 144115188075856361 155 144115188075856074 2040 0 . mno_camp_wait_here 0 Wait_here_for_some_time. 4 2133 2 144115188075856027 1 2133 2 144115188075856026 1 1031 3 168 5 1 2040 0 .
change the blue 5 to 6menu_camp 4096 You_set_up_camp._What_do_you_want_to_do? none 2 2133 2 144115188075856026 0 2031 1 1441151880758558728 5
Zathan said:Hardrada said:Here's another quick and simple one.
Enabling the option to refuse to let your companions quit.
Open up conversation.txt and search for dlga_companion_quitting_response:companion_quitting_no
There's a string of numbers after this that should look like this:
69631 107 2 31 2 1 0 31 2 144115188075855903 1
Change the 0 to 1, and next time someone wants to quit you should be able to play hardball.
Lord Zed: Does it give a specific error message? It's possible something isn't compatible with 1.011, or you may have made an error somewhere. It's best to do things incrementally and check they work so if there are problems you can narrow it down to one or two possibilities.
Has anyone found how to do the above in the module_dialogs.py file? I see the companion_quitting starts at line 1440 or so, but I'm unsure what to change to refuse companions to leave...
Thanks!
Leona said:Hello to all
I have a question and hope, you could understand, what i mean (i am no english, so i try to explain in some more words ): Sometimes, when i get some new troops after a fight, i could not take them, because i have no more "slots" free in my company, sometimes this happens in towns too (maybe you have many troops in there with only "1" person) - sometimes the citys are "full". Ok, you could remove the "1-person-troops" and change them with 30 vaegir-knights, but do someone know, how to "enlarge" the slots of the player or/and towns or castles to get more different troops? Is there a way?
mno_sail_from_port
3 541 3 144115188075856056 0 3 1073741855 2 144115188075856057 0 31 2 144115188075856058 1
mno_sail_from_port 3 541 3 144115188075856056 0 3 1073741855 2 144115188075856057 0 31 2 144115188075856058 1 Sail_from_port. 7 2133 2 144115188075856026 2 1603 3 648518346341351424 512 1 1625 2 1 648518346341351424 1629 3 2 1 6 1626 2 648518346341351424 2 2133 2 144115188075856102 -1 2040 0 .
start_training_at_training_ground -1
163 2105 2 144115188075856114 1 23 2 1224979098644774912 ...
1530 3 360287970189639680 288230376151711745 0
start_training_at_training_ground -1
164 1530 3 360287970189639680 288230376151711745 0 2105 2 144115188075856114 1 23 2 1224979098644774912 ...
tommylaw said:is there any way to tweak it so that even lords will surrender if faced with impossible odds in sieges?
tommylaw said:to impliment sailing:
go to menus.txt and search for this:
mno_sail_from_port
and replace the strings of numbers after it to:
3 541 3 144115188075856056 0 3 1073741855 2 144115188075856057 0 31 2 144115188075856058 1
end result should look like this:
mno_sail_from_port 3 541 3 144115188075856056 0 3 1073741855 2 144115188075856057 0 31 2 144115188075856058 1 Sail_from_port. 7 2133 2 144115188075856026 2 1603 3 648518346341351424 512 1 1625 2 1 648518346341351424 1629 3 2 1 6 1626 2 648518346341351424 2 2133 2 144115188075856102 -1 2040 0 .
there wont be any naval parties but its a nice novelty touch, i think